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update assimp lib
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1725 changed files with 196314 additions and 62009 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -59,14 +59,11 @@ namespace Assimp
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* because the joining of vertices also considers tangents and bitangents for
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* uniqueness.
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*/
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class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess
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{
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class ASSIMP_API_WINONLY CalcTangentsProcess : public BaseProcess {
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public:
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CalcTangentsProcess();
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~CalcTangentsProcess();
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~CalcTangentsProcess() override = default;
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag.
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* @param pFlags The processing flags the importer was called with.
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@ -74,24 +71,21 @@ public:
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* @return true if the process is present in this flag fields,
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* false if not.
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*/
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bool IsActive( unsigned int pFlags) const;
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bool IsActive( unsigned int pFlags) const override;
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// -------------------------------------------------------------------
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/** Called prior to ExecuteOnScene().
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* The function is a request to the process to update its configuration
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* basing on the Importer's configuration property list.
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*/
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void SetupProperties(const Importer* pImp);
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void SetupProperties(const Importer* pImp) override;
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// setter for configMaxAngle
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inline void SetMaxSmoothAngle(float f)
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{
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void SetMaxSmoothAngle(float f) {
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configMaxAngle =f;
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}
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protected:
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// -------------------------------------------------------------------
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/** Calculates tangents and bitangents for a specific mesh.
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* @param pMesh The mesh to process.
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@ -103,10 +97,9 @@ protected:
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/** Executes the post processing step on the given imported data.
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* @param pScene The imported data to work at.
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*/
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void Execute( aiScene* pScene);
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void Execute( aiScene* pScene) override;
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private:
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/** Configuration option: maximum smoothing angle, in radians*/
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float configMaxAngle;
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unsigned int configSourceUV;
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