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update assimp lib
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03a348deb7
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d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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@ -60,10 +60,6 @@ CalcTangentsProcess::CalcTangentsProcess() :
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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CalcTangentsProcess::~CalcTangentsProcess() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool CalcTangentsProcess::IsActive(unsigned int pFlags) const {
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@ -189,9 +185,9 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
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tangent.x = (w.x * sy - v.x * ty) * dirCorrection;
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tangent.y = (w.y * sy - v.y * ty) * dirCorrection;
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tangent.z = (w.z * sy - v.z * ty) * dirCorrection;
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bitangent.x = (- w.x * sx + v.x * tx) * dirCorrection;
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bitangent.y = (- w.y * sx + v.y * tx) * dirCorrection;
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bitangent.z = (- w.z * sx + v.z * tx) * dirCorrection;
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bitangent.x = (w.x * sx - v.x * tx) * dirCorrection;
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bitangent.y = (w.y * sx - v.y * tx) * dirCorrection;
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bitangent.z = (w.z * sx - v.z * tx) * dirCorrection;
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// store for every vertex of that face
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for (unsigned int b = 0; b < face.mNumIndices; ++b) {
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@ -199,13 +195,15 @@ bool CalcTangentsProcess::ProcessMesh(aiMesh *pMesh, unsigned int meshIndex) {
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// project tangent and bitangent into the plane formed by the vertex' normal
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aiVector3D localTangent = tangent - meshNorm[p] * (tangent * meshNorm[p]);
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aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]) - localTangent * (bitangent * localTangent);
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aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]);
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localTangent.NormalizeSafe();
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localBitangent.NormalizeSafe();
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// reconstruct tangent/bitangent according to normal and bitangent/tangent when it's infinite or NaN.
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bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z);
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bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z);
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bool invalid_tangent = is_special_float(localTangent.x) || is_special_float(localTangent.y) || is_special_float(localTangent.z)
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|| (-0.5f < localTangent.x && localTangent.x < 0.5f && -0.5f < localTangent.y && localTangent.y < 0.5f && -0.5f < localTangent.z && localTangent.z < 0.5f);
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bool invalid_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_special_float(localBitangent.z)
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|| (-0.5f < localBitangent.x && localBitangent.x < 0.5f && -0.5f < localBitangent.y && localBitangent.y < 0.5f && -0.5f < localBitangent.z && localBitangent.z < 0.5f);
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if (invalid_tangent != invalid_bitangent) {
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if (invalid_tangent) {
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localTangent = meshNorm[p] ^ localBitangent;
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