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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp lib
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parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -69,10 +69,10 @@ namespace Assimp {
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class ASSIMP_API ArmaturePopulate : public BaseProcess {
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public:
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/// The default class constructor.
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ArmaturePopulate();
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ArmaturePopulate() = default;
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/// The class destructor.
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virtual ~ArmaturePopulate();
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virtual ~ArmaturePopulate() = default;
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/// Overwritten, @see BaseProcess
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virtual bool IsActive( unsigned int pFlags ) const;
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@ -86,9 +86,6 @@ public:
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static aiNode *GetArmatureRoot(aiNode *bone_node,
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std::vector<aiBone *> &bone_list);
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static bool IsBoneNode(const aiString &bone_name,
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std::vector<aiBone *> &bones);
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static aiNode *GetNodeFromStack(const aiString &node_name,
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std::vector<aiNode *> &nodes);
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@ -99,7 +96,7 @@ public:
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const aiScene *scene,
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std::vector<aiBone *> &bones);
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static void BuildBoneStack(aiNode *current_node, const aiNode *root_node,
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static void BuildBoneStack(const aiNode *root_node,
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const aiScene *scene,
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const std::vector<aiBone *> &bones,
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std::map<aiBone *, aiNode *> &bone_stack,
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@ -108,5 +105,4 @@ public:
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} // Namespace Assimp
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#endif // SCALE_PROCESS_H_
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