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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp lib
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parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -44,15 +44,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ScenePrivate.h"
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#include <assimp/scene.h>
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#include <assimp/version.h>
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#include "revision.h"
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#include <assimp/revision.h>
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// --------------------------------------------------------------------------------
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// Legal information string - don't remove this.
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static const char *LEGAL_INFORMATION =
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static constexpr char LEGAL_INFORMATION[] =
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"Open Asset Import Library (Assimp).\n"
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"A free C/C++ library to import various 3D file formats into applications\n\n"
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"(c) 2006-2022, Assimp team\n"
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"(c) 2006-2024, Assimp team\n"
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"License under the terms and conditions of the 3-clause BSD license\n"
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"https://www.assimp.org\n";
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@ -118,73 +117,3 @@ ASSIMP_API const char *aiGetBranchName() {
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return GitBranch;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiScene::aiScene() :
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mFlags(0),
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mRootNode(nullptr),
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mNumMeshes(0),
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mMeshes(nullptr),
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mNumMaterials(0),
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mMaterials(nullptr),
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mNumAnimations(0),
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mAnimations(nullptr),
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mNumTextures(0),
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mTextures(nullptr),
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mNumLights(0),
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mLights(nullptr),
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mNumCameras(0),
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mCameras(nullptr),
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mMetaData(nullptr),
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mName(),
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mNumSkeletons(0),
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mSkeletons(nullptr),
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mPrivate(new Assimp::ScenePrivateData()) {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiScene::~aiScene() {
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// delete all sub-objects recursively
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delete mRootNode;
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// To make sure we won't crash if the data is invalid it's
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// much better to check whether both mNumXXX and mXXX are
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// valid instead of relying on just one of them.
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if (mNumMeshes && mMeshes)
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for (unsigned int a = 0; a < mNumMeshes; a++)
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delete mMeshes[a];
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delete[] mMeshes;
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if (mNumMaterials && mMaterials) {
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for (unsigned int a = 0; a < mNumMaterials; ++a) {
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delete mMaterials[a];
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}
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}
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delete[] mMaterials;
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if (mNumAnimations && mAnimations)
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for (unsigned int a = 0; a < mNumAnimations; a++)
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delete mAnimations[a];
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delete[] mAnimations;
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if (mNumTextures && mTextures)
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for (unsigned int a = 0; a < mNumTextures; a++)
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delete mTextures[a];
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delete[] mTextures;
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if (mNumLights && mLights)
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for (unsigned int a = 0; a < mNumLights; a++)
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delete mLights[a];
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delete[] mLights;
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if (mNumCameras && mCameras)
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for (unsigned int a = 0; a < mNumCameras; a++)
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delete mCameras[a];
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delete[] mCameras;
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aiMetadata::Dealloc(mMetaData);
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delete[] mSkeletons;
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delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
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}
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