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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp lib
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parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -67,7 +67,6 @@ struct TexEntry {
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bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
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TexEntry() AI_NO_EXCEPT :
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mName(),
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mIsNormalMap(false) {
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// empty
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}
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@ -128,17 +127,8 @@ struct Mesh {
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explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
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: mName(pName),
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mPositions(),
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mPosFaces(),
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mNormals(),
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mNormFaces(),
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mNumTextures(0),
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mTexCoords{},
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mNumColorSets(0),
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mColors{},
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mFaceMaterials(),
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mMaterials(),
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mBones() {
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mNumColorSets(0) {
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// empty
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}
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};
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@ -152,15 +142,12 @@ struct Node {
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std::vector<Mesh *> mMeshes;
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Node() AI_NO_EXCEPT
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: mName(),
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mTrafoMatrix(),
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mParent(nullptr),
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mChildren(),
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mMeshes() {
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: mTrafoMatrix(),
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mParent(nullptr) {
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// empty
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}
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explicit Node(Node *pParent) :
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mName(), mTrafoMatrix(), mParent(pParent), mChildren(), mMeshes() {
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mTrafoMatrix(), mParent(pParent) {
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// empty
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}
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@ -211,8 +198,6 @@ struct Scene {
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Scene() AI_NO_EXCEPT
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: mRootNode(nullptr),
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mGlobalMeshes(),
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mGlobalMaterials(),
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mAnimTicksPerSecond(0) {
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// empty
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}
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