update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -67,7 +67,6 @@ struct TexEntry {
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
TexEntry() AI_NO_EXCEPT :
mName(),
mIsNormalMap(false) {
// empty
}
@ -128,17 +127,8 @@ struct Mesh {
explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
: mName(pName),
mPositions(),
mPosFaces(),
mNormals(),
mNormFaces(),
mNumTextures(0),
mTexCoords{},
mNumColorSets(0),
mColors{},
mFaceMaterials(),
mMaterials(),
mBones() {
mNumColorSets(0) {
// empty
}
};
@ -152,15 +142,12 @@ struct Node {
std::vector<Mesh *> mMeshes;
Node() AI_NO_EXCEPT
: mName(),
mTrafoMatrix(),
mParent(nullptr),
mChildren(),
mMeshes() {
: mTrafoMatrix(),
mParent(nullptr) {
// empty
}
explicit Node(Node *pParent) :
mName(), mTrafoMatrix(), mParent(pParent), mChildren(), mMeshes() {
mTrafoMatrix(), mParent(pParent) {
// empty
}
@ -211,8 +198,6 @@ struct Scene {
Scene() AI_NO_EXCEPT
: mRootNode(nullptr),
mGlobalMeshes(),
mGlobalMaterials(),
mAnimTicksPerSecond(0) {
// empty
}