mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
update assimp lib
This commit is contained in:
parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
|
|
@ -0,0 +1,114 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
|
||||
#include "USDLoaderImplTinyusdzHelper.h"
|
||||
|
||||
#include "../../../contrib/tinyusdz/assimp_tinyusdz_logging.inc"
|
||||
|
||||
namespace {
|
||||
//const char *const TAG = "tinyusdz helper";
|
||||
}
|
||||
|
||||
using ChannelType = tinyusdz::tydra::AnimationChannel::ChannelType;
|
||||
std::string Assimp::tinyusdzAnimChannelTypeFor(ChannelType animChannel) {
|
||||
switch (animChannel) {
|
||||
case ChannelType::Transform: {
|
||||
return "Transform";
|
||||
}
|
||||
case ChannelType::Translation: {
|
||||
return "Translation";
|
||||
}
|
||||
case ChannelType::Rotation: {
|
||||
return "Rotation";
|
||||
}
|
||||
case ChannelType::Scale: {
|
||||
return "Scale";
|
||||
}
|
||||
case ChannelType::Weight: {
|
||||
return "Weight";
|
||||
}
|
||||
default:
|
||||
return "Invalid";
|
||||
}
|
||||
}
|
||||
|
||||
using tinyusdz::tydra::NodeType;
|
||||
std::string Assimp::tinyusdzNodeTypeFor(NodeType type) {
|
||||
switch (type) {
|
||||
case NodeType::Xform: {
|
||||
return "Xform";
|
||||
}
|
||||
case NodeType::Mesh: {
|
||||
return "Mesh";
|
||||
}
|
||||
case NodeType::Camera: {
|
||||
return "Camera";
|
||||
}
|
||||
case NodeType::Skeleton: {
|
||||
return "Skeleton";
|
||||
}
|
||||
case NodeType::PointLight: {
|
||||
return "PointLight";
|
||||
}
|
||||
case NodeType::DirectionalLight: {
|
||||
return "DirectionalLight";
|
||||
}
|
||||
case NodeType::EnvmapLight: {
|
||||
return "EnvmapLight";
|
||||
}
|
||||
default:
|
||||
return "Invalid";
|
||||
}
|
||||
}
|
||||
|
||||
aiVector3D Assimp::tinyUsdzScaleOrPosToAssimp(const std::array<float, 3> &scaleOrPosIn) {
|
||||
return aiVector3D(scaleOrPosIn[0], scaleOrPosIn[1], scaleOrPosIn[2]);
|
||||
}
|
||||
|
||||
aiQuaternion Assimp::tinyUsdzQuatToAiQuat(const std::array<float, 4> &quatIn) {
|
||||
// tinyusdz "quat" is x,y,z,w
|
||||
// aiQuaternion is w,x,y,z
|
||||
return aiQuaternion(
|
||||
quatIn[3], quatIn[0], quatIn[1], quatIn[2]);
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
|
||||
Loading…
Add table
Add a link
Reference in a new issue