update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -53,9 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace ::Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Stanford Polygon Library (PLY) Importer",
"",
"",
@ -71,16 +71,37 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Internal stuff
namespace {
// ------------------------------------------------------------------------------------------------
// Checks that property index is within range
template <class T>
inline const T &GetProperty(const std::vector<T> &props, int idx) {
if (static_cast<size_t>(idx) >= props.size()) {
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
// ------------------------------------------------------------------------------------------------
// Checks that property index is within range
template <class T>
inline const T &GetProperty(const std::vector<T> &props, int idx) {
if (static_cast<size_t>(idx) >= props.size()) {
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
}
return props[idx];
}
// ------------------------------------------------------------------------------------------------
static bool isBigEndian(const char *szMe) {
ai_assert(nullptr != szMe);
// binary_little_endian
// binary_big_endian
bool isBigEndian{ false };
#if (defined AI_BUILD_BIG_ENDIAN)
if ('l' == *szMe || 'L' == *szMe) {
isBigEndian = true;
}
#else
if ('b' == *szMe || 'B' == *szMe) {
isBigEndian = true;
}
#endif // ! AI_BUILD_BIG_ENDIAN
return isBigEndian;
}
return props[idx];
}
} // namespace
// ------------------------------------------------------------------------------------------------
@ -93,8 +114,9 @@ PLYImporter::PLYImporter() :
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
PLYImporter::~PLYImporter() = default;
PLYImporter::~PLYImporter() {
delete mGeneratedMesh;
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
@ -108,37 +130,17 @@ const aiImporterDesc *PLYImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
static bool isBigEndian(const char *szMe) {
ai_assert(nullptr != szMe);
// binary_little_endian
// binary_big_endian
bool isBigEndian(false);
#if (defined AI_BUILD_BIG_ENDIAN)
if ('l' == *szMe || 'L' == *szMe) {
isBigEndian = true;
}
#else
if ('b' == *szMe || 'B' == *szMe) {
isBigEndian = true;
}
#endif // ! AI_BUILD_BIG_ENDIAN
return isBigEndian;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
if (!fileStream.get()) {
if (!fileStream) {
throw DeadlyImportError("Failed to open file ", pFile, ".");
}
// Get the file-size
const size_t fileSize(fileStream->FileSize());
const size_t fileSize = fileStream->FileSize();
if (0 == fileSize) {
throw DeadlyImportError("File ", pFile, " is empty.");
}
@ -163,7 +165,8 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
mBuffer = (unsigned char *)&mBuffer2[0];
char *szMe = (char *)&this->mBuffer[0];
SkipSpacesAndLineEnd(szMe, (const char **)&szMe);
const char *end = &mBuffer2[0] + mBuffer2.size();
SkipSpacesAndLineEnd(szMe, (const char **)&szMe, end);
// determine the format of the file data and construct the aiMesh
PLY::DOM sPlyDom;
@ -171,7 +174,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
if (TokenMatch(szMe, "format", 6)) {
if (TokenMatch(szMe, "ascii", 5)) {
SkipLine(szMe, (const char **)&szMe);
SkipLine(szMe, (const char **)&szMe, end);
if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) {
if (mGeneratedMesh != nullptr) {
delete (mGeneratedMesh);
@ -183,7 +186,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
}
} else if (!::strncmp(szMe, "binary_", 7)) {
szMe += 7;
const bool bIsBE(isBigEndian(szMe));
const bool bIsBE = isBigEndian(szMe);
// skip the line, parse the rest of the header and build the DOM
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
@ -215,7 +218,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
throw DeadlyImportError("Invalid .ply file: Missing format specification");
}
//free the file buffer
// free the file buffer
streamedBuffer.close();
if (mGeneratedMesh == nullptr) {
@ -244,7 +247,9 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// fill the mesh list
pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMeshes[0] = mGeneratedMesh;
pScene->mMeshes[0] = mGeneratedMesh;
// Move the mesh ownership into the scene instance
mGeneratedMesh = nullptr;
// generate a simple node structure
@ -257,20 +262,22 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
}
}
static constexpr ai_uint NotSet = 0xFFFFFFFF;
void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos) {
ai_assert(nullptr != pcElement);
ai_assert(nullptr != instElement);
ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
ai_uint aiPositions[3] = { NotSet, NotSet, NotSet };
PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
ai_uint aiNormal[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
ai_uint aiNormal[3] = { NotSet, NotSet, NotSet };
PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
unsigned int aiColors[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
unsigned int aiColors[4] = { NotSet, NotSet, NotSet, NotSet };
PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char };
unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF };
unsigned int aiTexcoord[2] = { NotSet, NotSet };
PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
// now check whether which normal components are available
@ -340,17 +347,17 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
if (0 != cnt) {
// Position
aiVector3D vOut;
if (0xFFFFFFFF != aiPositions[0]) {
if (NotSet != aiPositions[0]) {
vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
}
if (0xFFFFFFFF != aiPositions[1]) {
if (NotSet != aiPositions[1]) {
vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
}
if (0xFFFFFFFF != aiPositions[2]) {
if (NotSet != aiPositions[2]) {
vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
}
@ -358,28 +365,28 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
// Normals
aiVector3D nOut;
bool haveNormal = false;
if (0xFFFFFFFF != aiNormal[0]) {
if (NotSet != aiNormal[0]) {
nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
haveNormal = true;
}
if (0xFFFFFFFF != aiNormal[1]) {
if (NotSet != aiNormal[1]) {
nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
haveNormal = true;
}
if (0xFFFFFFFF != aiNormal[2]) {
if (NotSet != aiNormal[2]) {
nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
haveNormal = true;
}
//Colors
// Colors
aiColor4D cOut;
bool haveColor = false;
if (0xFFFFFFFF != aiColors[0]) {
if (NotSet != aiColors[0]) {
cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[0])
.avList.front(),
@ -387,7 +394,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveColor = true;
}
if (0xFFFFFFFF != aiColors[1]) {
if (NotSet != aiColors[1]) {
cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[1])
.avList.front(),
@ -395,7 +402,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveColor = true;
}
if (0xFFFFFFFF != aiColors[2]) {
if (NotSet != aiColors[2]) {
cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[2])
.avList.front(),
@ -404,7 +411,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
}
// assume 1.0 for the alpha channel if it is not set
if (0xFFFFFFFF == aiColors[3]) {
if (NotSet == aiColors[3]) {
cOut.a = 1.0;
} else {
cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
@ -415,23 +422,23 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveColor = true;
}
//Texture coordinates
// Texture coordinates
aiVector3D tOut;
tOut.z = 0;
bool haveTextureCoords = false;
if (0xFFFFFFFF != aiTexcoord[0]) {
if (NotSet != aiTexcoord[0]) {
tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
haveTextureCoords = true;
}
if (0xFFFFFFFF != aiTexcoord[1]) {
if (NotSet != aiTexcoord[1]) {
tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
haveTextureCoords = true;
}
//create aiMesh if needed
// create aiMesh if needed
if (nullptr == mGeneratedMesh) {
mGeneratedMesh = new aiMesh();
mGeneratedMesh->mMaterialIndex = 0;
@ -441,6 +448,9 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
mGeneratedMesh->mNumVertices = pcElement->NumOccur;
mGeneratedMesh->mVertices = new aiVector3D[mGeneratedMesh->mNumVertices];
}
if (pos >= mGeneratedMesh->mNumVertices) {
throw DeadlyImportError("Invalid .ply file: Too many vertices");
}
mGeneratedMesh->mVertices[pos] = vOut;
@ -507,16 +517,12 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
bool bOne = false;
// index of the vertex index list
unsigned int iProperty = 0xFFFFFFFF;
unsigned int iProperty = NotSet;
PLY::EDataType eType = EDT_Char;
bool bIsTriStrip = false;
// index of the material index property
//unsigned int iMaterialIndex = 0xFFFFFFFF;
//PLY::EDataType eType2 = EDT_Char;
// texture coordinates
unsigned int iTextureCoord = 0xFFFFFFFF;
unsigned int iTextureCoord = NotSet;
PLY::EDataType eType3 = EDT_Char;
// face = unique number of vertex indices
@ -567,11 +573,15 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
if (mGeneratedMesh->mFaces == nullptr) {
mGeneratedMesh->mNumFaces = pcElement->NumOccur;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
} else {
if (mGeneratedMesh->mNumFaces < pcElement->NumOccur) {
throw DeadlyImportError("Invalid .ply file: Too many faces");
}
}
if (!bIsTriStrip) {
// parse the list of vertex indices
if (0xFFFFFFFF != iProperty) {
if (NotSet != iProperty) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
@ -584,18 +594,10 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
}
}
// parse the material index
// cannot be handled without processing the whole file first
/*if (0xFFFFFFFF != iMaterialIndex)
{
mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
}*/
if (0xFFFFFFFF != iTextureCoord) {
if (NotSet != iTextureCoord) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
//should be 6 coords
// should be 6 coords
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
@ -625,7 +627,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
// a value of -1 indicates a restart of the strip
bool flip = false;
const std::vector<PLY::PropertyInstance::ValueUnion> &quak = GetProperty(instElement->alProperties, iProperty).avList;
//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
// pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
int aiTable[2] = { -1, -1 };
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
@ -678,41 +680,29 @@ void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance> &avL
aiColor4D *clrOut) {
ai_assert(nullptr != clrOut);
if (0xFFFFFFFF == aiPositions[0])
if (NotSet == aiPositions[0]) {
clrOut->r = 0.0f;
else {
clrOut->r = NormalizeColorValue(GetProperty(avList,
aiPositions[0])
.avList.front(),
aiTypes[0]);
} else {
clrOut->r = NormalizeColorValue(GetProperty(avList, aiPositions[0]).avList.front(), aiTypes[0]);
}
if (0xFFFFFFFF == aiPositions[1])
if (NotSet == aiPositions[1]) {
clrOut->g = 0.0f;
else {
clrOut->g = NormalizeColorValue(GetProperty(avList,
aiPositions[1])
.avList.front(),
aiTypes[1]);
} else {
clrOut->g = NormalizeColorValue(GetProperty(avList, aiPositions[1]).avList.front(), aiTypes[1]);
}
if (0xFFFFFFFF == aiPositions[2])
if (NotSet == aiPositions[2])
clrOut->b = 0.0f;
else {
clrOut->b = NormalizeColorValue(GetProperty(avList,
aiPositions[2])
.avList.front(),
aiTypes[2]);
clrOut->b = NormalizeColorValue(GetProperty(avList, aiPositions[2]).avList.front(), aiTypes[2]);
}
// assume 1.0 for the alpha channel ifit is not set
if (0xFFFFFFFF == aiPositions[3])
if (NotSet == aiPositions[3])
clrOut->a = 1.0f;
else {
clrOut->a = NormalizeColorValue(GetProperty(avList,
aiPositions[3])
.avList.front(),
aiTypes[3]);
clrOut->a = NormalizeColorValue(GetProperty(avList, aiPositions[3]).avList.front(), aiTypes[3]);
}
}
@ -863,7 +853,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
const int two_sided = 1;
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
//default texture
// default texture
if (!defaultTexture.empty()) {
const aiString name(defaultTexture.c_str());
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
@ -873,7 +863,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
}
//set to wireframe, so when using this material info we can switch to points rendering
// set to wireframe, so when using this material info we can switch to points rendering
if (pointsOnly) {
const int wireframe = 1;
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
@ -890,7 +880,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
int iMode = (int)aiShadingMode_Gouraud;
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
//generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
// generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
aiColor3D clr;
clr.b = clr.g = clr.r = 1.0f;
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
@ -906,13 +896,13 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
}
//default texture
// default texture
if (!defaultTexture.empty()) {
const aiString name(defaultTexture.c_str());
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
}
//set to wireframe, so when using this material info we can switch to points rendering
// set to wireframe, so when using this material info we can switch to points rendering
if (pointsOnly) {
const int wireframe = 1;
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
@ -922,4 +912,6 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER