update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

View file

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -296,7 +296,7 @@ uint32_t VertexData::VertexSize(uint16_t source) const {
MemoryStream *VertexData::VertexBuffer(uint16_t source) {
if (vertexBindings.find(source) != vertexBindings.end())
return vertexBindings[source].get();
return 0;
return nullptr;
}
VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index) {
@ -304,7 +304,7 @@ VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, ui
if (element.semantic == semantic && element.index == index)
return &element;
}
return 0;
return nullptr;
}
// VertexDataXml
@ -399,7 +399,7 @@ SubMesh *Mesh::GetSubMesh(size_t index) const {
return subMeshes[i];
}
}
return 0;
return nullptr;
}
void Mesh::ConvertToAssimpScene(aiScene *dest) {
@ -459,7 +459,7 @@ ISubMesh::ISubMesh() :
// SubMesh
SubMesh::SubMesh() :
vertexData(0),
vertexData(nullptr),
indexData(new IndexData()) {
}
@ -515,9 +515,9 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) {
// Source streams
MemoryStream *positions = src->VertexBuffer(positionsElement->source);
MemoryStream *normals = (normalsElement ? src->VertexBuffer(normalsElement->source) : 0);
MemoryStream *uv1 = (uv1Element ? src->VertexBuffer(uv1Element->source) : 0);
MemoryStream *uv2 = (uv2Element ? src->VertexBuffer(uv2Element->source) : 0);
MemoryStream *normals = (normalsElement ? src->VertexBuffer(normalsElement->source) : nullptr);
MemoryStream *uv1 = (uv1Element ? src->VertexBuffer(uv1Element->source) : nullptr);
MemoryStream *uv2 = (uv2Element ? src->VertexBuffer(uv2Element->source) : nullptr);
// Element size
const size_t sizePosition = positionsElement->Size();
@ -544,7 +544,7 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) {
dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
} else {
ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv1Element->TypeToString(), " is not compatible with Assimp. Ignoring UV.");
uv1 = 0;
uv1 = nullptr;
}
}
if (uv2) {
@ -553,12 +553,12 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) {
dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
} else {
ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv2Element->TypeToString(), " is not compatible with Assimp. Ignoring UV.");
uv2 = 0;
uv2 = nullptr;
}
}
aiVector3D *uv1Dest = (uv1 ? dest->mTextureCoords[0] : 0);
aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : 0);
aiVector3D *uv1Dest = (uv1 ? dest->mTextureCoords[0] : nullptr);
aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : nullptr);
MemoryStream *faces = indexData->buffer.get();
for (size_t fi = 0, isize = indexData->IndexSize(), fsize = indexData->FaceSize();
@ -640,8 +640,8 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) {
// MeshXml
MeshXml::MeshXml() :
skeleton(0),
sharedVertexData(0) {
skeleton(nullptr),
sharedVertexData(nullptr) {
}
MeshXml::~MeshXml() {
@ -666,7 +666,7 @@ SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const {
for (size_t i = 0; i < subMeshes.size(); ++i)
if (subMeshes[i]->index == index)
return subMeshes[i];
return 0;
return nullptr;
}
void MeshXml::ConvertToAssimpScene(aiScene *dest) {
@ -714,7 +714,7 @@ void MeshXml::ConvertToAssimpScene(aiScene *dest) {
SubMeshXml::SubMeshXml() :
indexData(new IndexDataXml()),
vertexData(0) {
vertexData(nullptr) {
}
SubMeshXml::~SubMeshXml() {
@ -827,7 +827,7 @@ Animation::Animation(Skeleton *parent) :
Animation::Animation(Mesh *parent) :
parentMesh(parent),
parentSkeleton(0),
parentSkeleton(nullptr),
length(0.0f),
baseTime(-1.0f) {
// empty
@ -910,7 +910,7 @@ Bone *Skeleton::BoneByName(const std::string &name) const {
if ((*iter)->name == name)
return (*iter);
}
return 0;
return nullptr;
}
Bone *Skeleton::BoneById(uint16_t id) const {
@ -918,20 +918,20 @@ Bone *Skeleton::BoneById(uint16_t id) const {
if ((*iter)->id == id)
return (*iter);
}
return 0;
return nullptr;
}
// Bone
Bone::Bone() :
id(0),
parent(0),
parent(nullptr),
parentId(-1),
scale(1.0f, 1.0f, 1.0f) {
}
bool Bone::IsParented() const {
return (parentId != -1 && parent != 0);
return (parentId != -1 && parent != nullptr);
}
uint16_t Bone::ParentId() const {