update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -123,9 +123,8 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
// Read a texture from a MDL3 file
void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
pcHeader->skinheight);
const size_t len = pcHeader->skinwidth * pcHeader->skinheight;
VALIDATE_FILE_SIZE(szData + len);
// allocate a new texture object
aiTexture *pcNew = new aiTexture();
@ -470,7 +469,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
ASSIMP_LOG_ERROR("Found a reference to an embedded DDS texture, but texture width is zero, aborting import.");
return;
}
pcNew.reset(new aiTexture);
pcNew->mHeight = 0;
pcNew->mWidth = iWidth;
@ -481,6 +480,8 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew->achFormatHint[2] = 's';
pcNew->achFormatHint[3] = '\0';
SizeCheck(szCurrent + pcNew->mWidth);
pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
szCurrent += iWidth;
@ -493,12 +494,12 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
aiString szFile;
const size_t iLen = strlen((const char *)szCurrent);
size_t iLen2 = iLen + 1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
size_t iLen2 = iLen > (AI_MAXLEN - 1) ? (AI_MAXLEN - 1) : iLen;
memcpy(szFile.data, (const char *)szCurrent, iLen2);
szFile.data[iLen2] = '\0';
szFile.length = static_cast<ai_uint32>(iLen2);
szCurrent += iLen2;
szCurrent += iLen2 + 1;
// place this as diffuse texture
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
@ -609,7 +610,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
if (is_not_qnan(clrTexture.r)) {
clrTemp.r *= clrTexture.a;
}
pcMatOut->AddProperty<ai_real>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
pcMatOut->AddProperty<float>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
// read phong power
int iShadingMode = (int)aiShadingMode_Gouraud;
@ -703,7 +704,14 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
tex.pcData = bad_texel;
tex.mHeight = iHeight;
tex.mWidth = iWidth;
ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
try {
ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
} catch (...) {
// FIX: Important, otherwise the destructor will crash
tex.pcData = nullptr;
throw;
}
// FIX: Important, otherwise the destructor will crash
tex.pcData = nullptr;
@ -722,9 +730,12 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
// if an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
int32_t iMe = *((int32_t *)szCurrent);
VALIDATE_FILE_SIZE(szCurrent + sizeof(int32_t));
int32_t iMe = 0;
::memcpy(&iMe, szCurrent, sizeof(int32_t));
AI_SWAP4(iMe);
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
VALIDATE_FILE_SIZE(szCurrent);
}
*szCurrentOut = szCurrent;
}