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update assimp lib
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03a348deb7
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1725 changed files with 196314 additions and 62009 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -39,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file MDLLoader.h
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* @brief Declaration of the loader for MDL files
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*/
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/// @file MDLLoader.h
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/// @brief Declaration of the loader for MDL files
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#pragma once
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#ifndef AI_MDLLOADER_H_INCLUDED
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#define AI_MDLLOADER_H_INCLUDED
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@ -83,11 +81,10 @@ using namespace MDL;
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* them all with a single 1000-line function-beast. However, it has been
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* split into several code paths to make the code easier to read and maintain.
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*/
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class MDLImporter : public BaseImporter
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{
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class MDLImporter : public BaseImporter {
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public:
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MDLImporter();
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~MDLImporter() override;
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~MDLImporter() override = default;
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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@ -139,7 +136,7 @@ protected:
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// -------------------------------------------------------------------
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/** Import a CS:S/HL2 MDL file (not fully implemented)
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*/
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void InternReadFile_HL2( );
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AI_WONT_RETURN void InternReadFile_HL2( ) AI_WONT_RETURN_SUFFIX;
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// -------------------------------------------------------------------
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/** Check whether a given position is inside the valid range
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@ -150,6 +147,7 @@ protected:
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*/
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void SizeCheck(const void* szPos);
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void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
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bool IsPosValid(const void* szPos) const;
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// -------------------------------------------------------------------
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/** Validate the header data structure of a game studio MDL7 file
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