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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp lib
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parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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static const aiImporterDesc desc = {
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static constexpr aiImporterDesc desc = {
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"Quake Mesh / 3D GameStudio Mesh Importer",
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"",
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"",
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@ -96,14 +96,10 @@ MDLImporter::MDLImporter() :
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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MDLImporter::~MDLImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool MDLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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static const uint32_t tokens[] = {
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static constexpr uint32_t tokens[] = {
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AI_MDL_MAGIC_NUMBER_LE_HL2a,
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AI_MDL_MAGIC_NUMBER_LE_HL2b,
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AI_MDL_MAGIC_NUMBER_LE_GS7,
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@ -142,6 +138,7 @@ void MDLImporter::SetupProperties(const Importer *pImp) {
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mHL1ImportSettings.read_bone_controllers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS, true);
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mHL1ImportSettings.read_hitboxes = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES, true);
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mHL1ImportSettings.read_misc_global_info = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO, true);
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mHL1ImportSettings.transform_coord_system = pImp->GetPropertyBool(AI_CONFIG_IMPORT_MDL_HL1_TRANSFORM_COORD_SYSTEM);
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}
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// ------------------------------------------------------------------------------------------------
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@ -150,6 +147,20 @@ const aiImporterDesc *MDLImporter::GetInfo() const {
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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static void transformCoordinateSystem(const aiScene *pScene) {
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if (pScene == nullptr) {
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return;
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}
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pScene->mRootNode->mTransformation = aiMatrix4x4(
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0.f, -1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 1.f
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);
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void MDLImporter::InternReadFile(const std::string &pFile,
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@ -159,7 +170,7 @@ void MDLImporter::InternReadFile(const std::string &pFile,
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std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
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// Check whether we can read from the file
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if (file.get() == nullptr) {
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if (file == nullptr) {
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throw DeadlyImportError("Failed to open MDL file ", pFile, ".");
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}
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@ -250,18 +261,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
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". Magic word (", ai_str_toprintable((const char *)&iMagicWord, sizeof(iMagicWord)), ") is not known");
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}
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if (is_half_life){
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if (is_half_life && mHL1ImportSettings.transform_coord_system) {
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// Now rotate the whole scene 90 degrees around the z and x axes to convert to internal coordinate system
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pScene->mRootNode->mTransformation = aiMatrix4x4(
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0.f, -1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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-1.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 1.f);
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}
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else {
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transformCoordinateSystem(pScene);
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} else {
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// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
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pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
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pScene->mRootNode->mTransformation = aiMatrix4x4(
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1.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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0.f, -1.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 1.f);
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}
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DeleteBufferAndCleanup();
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@ -271,10 +280,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Check whether we're still inside the valid file range
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bool MDLImporter::IsPosValid(const void *szPos) const {
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return szPos && (const unsigned char *)szPos <= this->mBuffer + this->iFileSize && szPos >= this->mBuffer;
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}
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// ------------------------------------------------------------------------------------------------
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// Check whether we're still inside the valid file range
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void MDLImporter::SizeCheck(const void *szPos) {
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if (!szPos || (const unsigned char *)szPos > this->mBuffer + this->iFileSize) {
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if (!IsPosValid(szPos)) {
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throw DeadlyImportError("Invalid MDL file. The file is too small "
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"or contains invalid data.");
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}
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@ -284,7 +299,7 @@ void MDLImporter::SizeCheck(const void *szPos) {
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// Just for debugging purposes
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void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int iLine) {
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ai_assert(nullptr != szFile);
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if (!szPos || (const unsigned char *)szPos > mBuffer + iFileSize) {
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if (!IsPosValid(szPos)) {
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// remove a directory if there is one
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const char *szFilePtr = ::strrchr(szFile, '\\');
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if (!szFilePtr) {
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@ -298,7 +313,7 @@ void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int
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}
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char szBuffer[1024];
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::sprintf(szBuffer, "Invalid MDL file. The file is too small "
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::snprintf(szBuffer, sizeof(szBuffer), "Invalid MDL file. The file is too small "
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"or contains invalid data (File: %s Line: %u)",
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szFilePtr, iLine);
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@ -404,8 +419,15 @@ void MDLImporter::InternReadFile_Quake1() {
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this->CreateTextureARGB8_3DGS_MDL3(szCurrent + iNumImages * sizeof(float));
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}
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// go to the end of the skin section / the beginning of the next skin
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szCurrent += pcHeader->skinheight * pcHeader->skinwidth +
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sizeof(float) * iNumImages;
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bool overflow = false;
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if (pcHeader->skinwidth != 0 || pcHeader->skinheight != 0) {
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if ((pcHeader->skinheight > INT_MAX / pcHeader->skinwidth) || (pcHeader->skinwidth > INT_MAX / pcHeader->skinheight)){
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overflow = true;
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}
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if (!overflow) {
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szCurrent += pcHeader->skinheight * pcHeader->skinwidth +sizeof(float) * iNumImages;
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}
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}
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}
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} else {
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szCurrent += sizeof(uint32_t);
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@ -953,7 +975,7 @@ void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7 **apcOutBones)
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if (AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE == pcHeader->bone_stc_size) {
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// no real name for our poor bone is specified :-(
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pcOutBone->mName.length = ai_snprintf(pcOutBone->mName.data, MAXLEN,
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pcOutBone->mName.length = ai_snprintf(pcOutBone->mName.data, AI_MAXLEN,
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"UnnamedBone_%i", iBone);
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} else {
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// Make sure we won't run over the buffer's end if there is no
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@ -968,7 +990,7 @@ void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7 **apcOutBones)
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}
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// store the name of the bone
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pcOutBone->mName.length = (size_t)iMaxLen;
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pcOutBone->mName.length = static_cast<ai_uint32>(iMaxLen);
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::memcpy(pcOutBone->mName.data, pcBone->name, pcOutBone->mName.length);
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pcOutBone->mName.data[pcOutBone->mName.length] = '\0';
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}
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@ -1558,7 +1580,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7() {
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} else {
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pcNode->mName.length = (ai_uint32)::strlen(szBuffer);
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}
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::strncpy(pcNode->mName.data, szBuffer, MAXLEN - 1);
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::strncpy(pcNode->mName.data, szBuffer, AI_MAXLEN - 1);
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++p;
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}
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}
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