mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
update assimp lib
This commit is contained in:
parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -40,14 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file IFCUtil.cpp
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* @brief Implementation of conversion routines for some common Ifc helper entities.
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*/
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/// @file IFCUtil.cpp
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/// @brief Implementation of conversion routines for some common Ifc helper entities.
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#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
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#include "AssetLib/IFC/IFCUtil.h"
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#include "Common/PolyTools.h"
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#include "Geometry/GeometryUtils.h"
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#include "PostProcessing/ProcessHelper.h"
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namespace Assimp {
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@ -65,8 +64,7 @@ void TempOpening::Transform(const IfcMatrix4& mat) {
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}
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// ------------------------------------------------------------------------------------------------
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aiMesh* TempMesh::ToMesh()
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{
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aiMesh* TempMesh::ToMesh() {
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ai_assert(mVerts.size() == std::accumulate(mVertcnt.begin(),mVertcnt.end(),size_t(0)));
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if (mVerts.empty()) {
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@ -104,36 +102,31 @@ aiMesh* TempMesh::ToMesh()
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}
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// ------------------------------------------------------------------------------------------------
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void TempMesh::Clear()
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{
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void TempMesh::Clear() {
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mVerts.clear();
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mVertcnt.clear();
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}
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// ------------------------------------------------------------------------------------------------
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void TempMesh::Transform(const IfcMatrix4& mat)
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{
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void TempMesh::Transform(const IfcMatrix4& mat) {
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for(IfcVector3& v : mVerts) {
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v *= mat;
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}
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}
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// ------------------------------------------------------------------------------
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IfcVector3 TempMesh::Center() const
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{
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return (mVerts.size() == 0) ? IfcVector3(0.0f, 0.0f, 0.0f) : (std::accumulate(mVerts.begin(),mVerts.end(),IfcVector3()) / static_cast<IfcFloat>(mVerts.size()));
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IfcVector3 TempMesh::Center() const {
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return mVerts.empty() ? IfcVector3(0.0f, 0.0f, 0.0f) : (std::accumulate(mVerts.begin(),mVerts.end(),IfcVector3()) / static_cast<IfcFloat>(mVerts.size()));
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}
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// ------------------------------------------------------------------------------------------------
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void TempMesh::Append(const TempMesh& other)
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{
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void TempMesh::Append(const TempMesh& other) {
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mVerts.insert(mVerts.end(),other.mVerts.begin(),other.mVerts.end());
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mVertcnt.insert(mVertcnt.end(),other.mVertcnt.begin(),other.mVertcnt.end());
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}
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// ------------------------------------------------------------------------------------------------
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void TempMesh::RemoveDegenerates()
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{
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void TempMesh::RemoveDegenerates() {
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// The strategy is simple: walk the mesh and compute normals using
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// Newell's algorithm. The length of the normals gives the area
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// of the polygons, which is close to zero for lines.
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@ -166,11 +159,9 @@ void TempMesh::RemoveDegenerates()
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}
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// ------------------------------------------------------------------------------------------------
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IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize)
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{
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IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize) {
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std::vector<IfcFloat> temp((cnt+2)*3);
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for( size_t vofs = 0, i = 0; vofs < cnt; ++vofs )
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{
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for( size_t vofs = 0, i = 0; vofs < cnt; ++vofs ) {
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const IfcVector3& v = vtcs[vofs];
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temp[i++] = v.x;
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temp[i++] = v.y;
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@ -184,9 +175,8 @@ IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bo
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// ------------------------------------------------------------------------------------------------
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void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,
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bool normalize,
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size_t ofs) const
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{
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bool normalize,
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size_t ofs) const {
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size_t max_vcount = 0;
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std::vector<unsigned int>::const_iterator begin = mVertcnt.begin()+ofs, end = mVertcnt.end(), iit;
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for(iit = begin; iit != end; ++iit) {
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@ -235,7 +225,7 @@ IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const {
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struct CompareVector {
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bool operator () (const IfcVector3& a, const IfcVector3& b) const {
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IfcVector3 d = a - b;
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IfcFloat eps = ai_epsilon;
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constexpr IfcFloat eps = ai_epsilon;
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return d.x < -eps || (std::abs(d.x) < eps && d.y < -eps) || (std::abs(d.x) < eps && std::abs(d.y) < eps && d.z < -eps);
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}
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};
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@ -249,29 +239,27 @@ struct FindVector {
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};
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// ------------------------------------------------------------------------------------------------
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void TempMesh::FixupFaceOrientation()
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{
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void TempMesh::FixupFaceOrientation() {
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const IfcVector3 vavg = Center();
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// create a list of start indices for all faces to allow random access to faces
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std::vector<size_t> faceStartIndices(mVertcnt.size());
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for( size_t i = 0, a = 0; a < mVertcnt.size(); i += mVertcnt[a], ++a )
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for( size_t i = 0, a = 0; a < mVertcnt.size(); i += mVertcnt[a], ++a ) {
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faceStartIndices[a] = i;
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}
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// list all faces on a vertex
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std::map<IfcVector3, std::vector<size_t>, CompareVector> facesByVertex;
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for( size_t a = 0; a < mVertcnt.size(); ++a )
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{
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for( size_t b = 0; b < mVertcnt[a]; ++b )
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for( size_t a = 0; a < mVertcnt.size(); ++a ) {
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for( size_t b = 0; b < mVertcnt[a]; ++b ) {
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facesByVertex[mVerts[faceStartIndices[a] + b]].push_back(a);
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}
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}
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// determine neighbourhood for all polys
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std::vector<size_t> neighbour(mVerts.size(), SIZE_MAX);
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std::vector<size_t> tempIntersect(10);
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for( size_t a = 0; a < mVertcnt.size(); ++a )
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{
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for( size_t b = 0; b < mVertcnt[a]; ++b )
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{
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for( size_t a = 0; a < mVertcnt.size(); ++a ) {
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for( size_t b = 0; b < mVertcnt[a]; ++b ) {
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size_t ib = faceStartIndices[a] + b, nib = faceStartIndices[a] + (b + 1) % mVertcnt[a];
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const std::vector<size_t>& facesOnB = facesByVertex[mVerts[ib]];
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const std::vector<size_t>& facesOnNB = facesByVertex[mVerts[nib]];
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@ -280,10 +268,12 @@ void TempMesh::FixupFaceOrientation()
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std::vector<size_t>::iterator sectend = std::set_intersection(
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facesOnB.begin(), facesOnB.end(), facesOnNB.begin(), facesOnNB.end(), sectstart);
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if( std::distance(sectstart, sectend) != 2 )
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if( std::distance(sectstart, sectend) != 2 ) {
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continue;
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if( *sectstart == a )
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}
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if( *sectstart == a ) {
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++sectstart;
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}
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neighbour[ib] = *sectstart;
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}
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}
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@ -292,15 +282,14 @@ void TempMesh::FixupFaceOrientation()
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// facing outwards. So we reverse this face to point outwards in relation to the center. Then we adapt neighbouring
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// faces to have the same winding until all faces have been tested.
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std::vector<bool> faceDone(mVertcnt.size(), false);
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while( std::count(faceDone.begin(), faceDone.end(), false) != 0 )
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{
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while( std::count(faceDone.begin(), faceDone.end(), false) != 0 ) {
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// find the farthest of the remaining faces
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size_t farthestIndex = SIZE_MAX;
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IfcFloat farthestDistance = -1.0;
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for( size_t a = 0; a < mVertcnt.size(); ++a )
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{
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if( faceDone[a] )
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for( size_t a = 0; a < mVertcnt.size(); ++a ) {
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if( faceDone[a] ) {
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continue;
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}
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IfcVector3 faceCenter = std::accumulate(mVerts.begin() + faceStartIndices[a],
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mVerts.begin() + faceStartIndices[a] + mVertcnt[a], IfcVector3(0.0)) / IfcFloat(mVertcnt[a]);
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IfcFloat dst = (faceCenter - vavg).SquareLength();
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@ -314,8 +303,7 @@ void TempMesh::FixupFaceOrientation()
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/ IfcFloat(mVertcnt[farthestIndex]);
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// We accept a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in
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// the file.
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if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 )
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{
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if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 ) {
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size_t fsi = faceStartIndices[farthestIndex], fvc = mVertcnt[farthestIndex];
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std::reverse(mVerts.begin() + fsi, mVerts.begin() + fsi + fvc);
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std::reverse(neighbour.begin() + fsi, neighbour.begin() + fsi + fvc);
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@ -332,19 +320,18 @@ void TempMesh::FixupFaceOrientation()
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todo.push_back(farthestIndex);
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// go over its neighbour faces recursively and adapt their winding order to match the farthest face
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while( !todo.empty() )
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{
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while( !todo.empty() ) {
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size_t tdf = todo.back();
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size_t vsi = faceStartIndices[tdf], vc = mVertcnt[tdf];
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todo.pop_back();
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// check its neighbours
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for( size_t a = 0; a < vc; ++a )
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{
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for( size_t a = 0; a < vc; ++a ) {
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// ignore neighbours if we already checked them
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size_t nbi = neighbour[vsi + a];
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if( nbi == SIZE_MAX || faceDone[nbi] )
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if( nbi == SIZE_MAX || faceDone[nbi] ) {
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continue;
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}
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const IfcVector3& vp = mVerts[vsi + a];
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size_t nbvsi = faceStartIndices[nbi], nbvc = mVertcnt[nbi];
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@ -387,32 +374,8 @@ void TempMesh::RemoveAdjacentDuplicates() {
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IfcVector3 vmin,vmax;
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ArrayBounds(&*base, cnt ,vmin,vmax);
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const IfcFloat epsilon = (vmax-vmin).SquareLength() / static_cast<IfcFloat>(1e9);
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//const IfcFloat dotepsilon = 1e-9;
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//// look for vertices that lie directly on the line between their predecessor and their
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//// successor and replace them with either of them.
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//for(size_t i = 0; i < cnt; ++i) {
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// IfcVector3& v1 = *(base+i), &v0 = *(base+(i?i-1:cnt-1)), &v2 = *(base+(i+1)%cnt);
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// const IfcVector3& d0 = (v1-v0), &d1 = (v2-v1);
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// const IfcFloat l0 = d0.SquareLength(), l1 = d1.SquareLength();
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// if (!l0 || !l1) {
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// continue;
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// }
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// const IfcFloat d = (d0/std::sqrt(l0))*(d1/std::sqrt(l1));
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// if ( d >= 1.f-dotepsilon ) {
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// v1 = v0;
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// }
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// else if ( d < -1.f+dotepsilon ) {
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// v2 = v1;
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// continue;
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// }
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//}
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// drop any identical, adjacent vertices. this pass will collect the dropouts
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// of the previous pass as a side-effect.
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FuzzyVectorCompare fz(epsilon);
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@ -439,78 +402,58 @@ void TempMesh::RemoveAdjacentDuplicates() {
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}
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// ------------------------------------------------------------------------------------------------
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void TempMesh::Swap(TempMesh& other)
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{
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void TempMesh::Swap(TempMesh& other) {
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mVertcnt.swap(other.mVertcnt);
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mVerts.swap(other.mVerts);
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}
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// ------------------------------------------------------------------------------------------------
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bool IsTrue(const ::Assimp::STEP::EXPRESS::BOOLEAN& in)
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{
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bool IsTrue(const ::Assimp::STEP::EXPRESS::BOOLEAN& in) {
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return (std::string)in == "TRUE" || (std::string)in == "T";
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}
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// ------------------------------------------------------------------------------------------------
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IfcFloat ConvertSIPrefix(const std::string& prefix)
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{
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IfcFloat ConvertSIPrefix(const std::string& prefix) {
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if (prefix == "EXA") {
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return 1e18f;
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}
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else if (prefix == "PETA") {
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} else if (prefix == "PETA") {
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return 1e15f;
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}
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else if (prefix == "TERA") {
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} else if (prefix == "TERA") {
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return 1e12f;
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}
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else if (prefix == "GIGA") {
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} else if (prefix == "GIGA") {
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return 1e9f;
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}
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else if (prefix == "MEGA") {
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} else if (prefix == "MEGA") {
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return 1e6f;
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}
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else if (prefix == "KILO") {
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} else if (prefix == "KILO") {
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return 1e3f;
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}
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else if (prefix == "HECTO") {
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} else if (prefix == "HECTO") {
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return 1e2f;
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}
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else if (prefix == "DECA") {
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} else if (prefix == "DECA") {
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return 1e-0f;
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}
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else if (prefix == "DECI") {
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} else if (prefix == "DECI") {
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return 1e-1f;
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}
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else if (prefix == "CENTI") {
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} else if (prefix == "CENTI") {
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return 1e-2f;
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}
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else if (prefix == "MILLI") {
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} else if (prefix == "MILLI") {
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return 1e-3f;
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}
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else if (prefix == "MICRO") {
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} else if (prefix == "MICRO") {
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return 1e-6f;
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}
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else if (prefix == "NANO") {
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} else if (prefix == "NANO") {
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return 1e-9f;
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}
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else if (prefix == "PICO") {
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} else if (prefix == "PICO") {
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return 1e-12f;
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}
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else if (prefix == "FEMTO") {
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} else if (prefix == "FEMTO") {
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return 1e-15f;
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}
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else if (prefix == "ATTO") {
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} else if (prefix == "ATTO") {
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return 1e-18f;
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}
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else {
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} else {
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IFCImporter::LogError("Unrecognized SI prefix: ", prefix);
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return 1;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in)
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{
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void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in) {
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out.r = static_cast<float>( in.Red );
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out.g = static_cast<float>( in.Green );
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out.b = static_cast<float>( in.Blue );
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@ -518,8 +461,10 @@ void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in)
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base)
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{
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void ConvertColor(aiColor4D& out,
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const Schema_2x3::IfcColourOrFactor& in,
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ConversionData& conv,
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const aiColor4D* base) {
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if (const ::Assimp::STEP::EXPRESS::REAL* const r = in.ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
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out.r = out.g = out.b = static_cast<float>(*r);
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if(base) {
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@ -527,20 +472,18 @@ void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourOrFactor& in,Conver
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out.g *= static_cast<float>( base->g );
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out.b *= static_cast<float>( base->b );
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out.a = static_cast<float>( base->a );
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} else {
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out.a = 1.0;
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}
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else out.a = 1.0;
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}
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else if (const Schema_2x3::IfcColourRgb* const rgb = in.ResolveSelectPtr<Schema_2x3::IfcColourRgb>(conv.db)) {
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} else if (const Schema_2x3::IfcColourRgb* const rgb = in.ResolveSelectPtr<Schema_2x3::IfcColourRgb>(conv.db)) {
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ConvertColor(out,*rgb);
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}
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else {
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} else {
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IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity");
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}
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint& in)
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{
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void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint& in) {
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out = IfcVector3();
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for(size_t i = 0; i < in.Coordinates.size(); ++i) {
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out[static_cast<unsigned int>(i)] = in.Coordinates[i];
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@ -548,15 +491,13 @@ void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint&
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertVector(IfcVector3& out, const Schema_2x3::IfcVector& in)
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{
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void ConvertVector(IfcVector3& out, const Schema_2x3::IfcVector& in) {
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ConvertDirection(out,in.Orientation);
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out *= in.Magnitude;
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in)
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{
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||||
void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in) {
|
||||
out = IfcVector3();
|
||||
for(size_t i = 0; i < in.DirectionRatios.size(); ++i) {
|
||||
out[static_cast<unsigned int>(i)] = in.DirectionRatios[i];
|
||||
|
|
@ -570,8 +511,7 @@ void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z)
|
||||
{
|
||||
void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z) {
|
||||
out.a1 = x.x;
|
||||
out.b1 = x.y;
|
||||
out.c1 = x.z;
|
||||
|
|
@ -586,8 +526,7 @@ void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D& in)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D& in) {
|
||||
IfcVector3 loc;
|
||||
ConvertCartesianPoint(loc,in.Location);
|
||||
|
||||
|
|
@ -611,8 +550,7 @@ void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D& in)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D& in) {
|
||||
IfcVector3 loc;
|
||||
ConvertCartesianPoint(loc,in.Location);
|
||||
|
||||
|
|
@ -628,34 +566,28 @@ void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const Schema_2x3::IfcAxis1Placement& in)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const Schema_2x3::IfcAxis1Placement& in) {
|
||||
ConvertCartesianPoint(pos,in.Location);
|
||||
if (in.Axis) {
|
||||
ConvertDirection(axis,in.Axis.Get());
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
axis = IfcVector3(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement& in, ConversionData& conv)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement& in, ConversionData& conv) {
|
||||
if(const Schema_2x3::IfcAxis2Placement3D* pl3 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement3D>(conv.db)) {
|
||||
ConvertAxisPlacement(out,*pl3);
|
||||
}
|
||||
else if(const Schema_2x3::IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement2D>(conv.db)) {
|
||||
} else if(const Schema_2x3::IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement2D>(conv.db)) {
|
||||
ConvertAxisPlacement(out,*pl2);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTransformationOperator& op)
|
||||
{
|
||||
void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTransformationOperator& op) {
|
||||
IfcVector3 loc;
|
||||
ConvertCartesianPoint(loc,op.LocalOrigin);
|
||||
|
||||
|
|
@ -676,14 +608,12 @@ void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTra
|
|||
IfcMatrix4::Translation(loc,locm);
|
||||
AssignMatrixAxes(out,x,y,z);
|
||||
|
||||
|
||||
IfcVector3 vscale;
|
||||
if (const Schema_2x3::IfcCartesianTransformationOperator3DnonUniform* nuni = op.ToPtr<Schema_2x3::IfcCartesianTransformationOperator3DnonUniform>()) {
|
||||
vscale.x = nuni->Scale?op.Scale.Get():1.f;
|
||||
vscale.y = nuni->Scale2?nuni->Scale2.Get():1.f;
|
||||
vscale.z = nuni->Scale3?nuni->Scale3.Get():1.f;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
const IfcFloat sc = op.Scale?op.Scale.Get():1.f;
|
||||
vscale = IfcVector3(sc,sc,sc);
|
||||
}
|
||||
|
|
@ -694,8 +624,7 @@ void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTra
|
|||
out = locm * out * s;
|
||||
}
|
||||
|
||||
|
||||
} // ! IFC
|
||||
} // ! Assimp
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue