update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

View file

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"3D GameStudio Heightmap (HMP) Importer",
"",
"",
@ -104,7 +104,7 @@ void HMPImporter::InternReadFile(const std::string &pFile,
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile));
// Check whether we can read from the file
if (file.get() == nullptr) {
if (file == nullptr) {
throw DeadlyImportError("Failed to open HMP file ", pFile, ".");
}
@ -115,7 +115,9 @@ void HMPImporter::InternReadFile(const std::string &pFile,
throw DeadlyImportError("HMP File is too small.");
// Allocate storage and copy the contents of the file to a memory buffer
mBuffer = new uint8_t[fileSize];
auto deleter=[this](uint8_t* ptr){ delete[] ptr; mBuffer = nullptr; };
std::unique_ptr<uint8_t[], decltype(deleter)> buffer(new uint8_t[fileSize], deleter);
mBuffer = buffer.get();
file->Read((void *)mBuffer, 1, fileSize);
iFileSize = (unsigned int)fileSize;
@ -143,9 +145,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
// Print the magic word to the logger
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
delete[] mBuffer;
mBuffer = nullptr;
// We're definitely unable to load this file
throw DeadlyImportError("Unknown HMP subformat ", pFile,
". Magic word (", szBuffer, ") is not known");
@ -153,9 +152,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
// Set the AI_SCENE_FLAGS_TERRAIN bit
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
delete[] mBuffer;
mBuffer = nullptr;
}
// ------------------------------------------------------------------------------------------------
@ -327,7 +323,7 @@ void HMPImporter::CreateMaterial(const unsigned char *szCurrent,
ReadFirstSkin(pcHeader->numskins, szCurrent, &szCurrent);
*szCurrentOut = szCurrent;
return;
}
}
// generate a default material
const int iMode = (int)aiShadingMode_Gouraud;
@ -445,11 +441,11 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
szCursor += sizeof(uint32_t);
// allocate an output material
aiMaterial *pcMat = new aiMaterial();
std::unique_ptr<aiMaterial> pcMat(new aiMaterial());
// read the skin, this works exactly as for MDL7
ParseSkinLump_3DGS_MDL7(szCursor, &szCursor,
pcMat, iType, iWidth, iHeight);
pcMat.get(), iType, iWidth, iHeight);
// now we need to skip any other skins ...
for (unsigned int i = 1; i < iNumSkins; ++i) {
@ -468,7 +464,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
// setup the material ...
pScene->mNumMaterials = 1;
pScene->mMaterials = new aiMaterial *[1];
pScene->mMaterials[0] = pcMat;
pScene->mMaterials[0] = pcMat.release();
*szCursorOut = szCursor;
}
@ -484,11 +480,11 @@ void HMPImporter::GenerateTextureCoords(const unsigned int width, const unsigned
if (uv == nullptr) {
return;
}
if (height == 0.0f || width == 0.0) {
return;
}
const float fY = (1.0f / height) + (1.0f / height) / height;
const float fX = (1.0f / width) + (1.0f / width) / width;