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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp lib
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parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define INCLUDED_AI_FBX_DOCUMENT_H
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#include <numeric>
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#include <unordered_set>
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#include <stdint.h>
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#include <assimp/mesh.h>
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#include "FBXProperties.h"
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@ -54,9 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define _AI_CONCAT(a,b) a ## b
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#define AI_CONCAT(a,b) _AI_CONCAT(a,b)
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namespace Assimp {
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namespace FBX {
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// Use an 'illegal' default FOV value to detect if the FBX camera has set the FOV.
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static const float kFovUnknown = -1.0f;
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class Parser;
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class Object;
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struct ImportSettings;
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@ -80,6 +86,10 @@ class BlendShape;
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class Skin;
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class Cluster;
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#define new_LazyObject new (allocator.Allocate(sizeof(LazyObject))) LazyObject
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#define new_Connection new (allocator.Allocate(sizeof(Connection))) Connection
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#define delete_LazyObject(_p) (_p)->~LazyObject()
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#define delete_Connection(_p) (_p)->~Connection()
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/** Represents a delay-parsed FBX objects. Many objects in the scene
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* are not needed by assimp, so it makes no sense to parse them
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@ -168,7 +178,7 @@ public:
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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return *props;
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}
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private:
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@ -242,7 +252,7 @@ public:
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fbx_simple_property(FilmAspectRatio, float, 1.0f)
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fbx_simple_property(ApertureMode, int, 0)
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fbx_simple_property(FieldOfView, float, 1.0f)
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fbx_simple_property(FieldOfView, float, kFovUnknown)
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fbx_simple_property(FocalLength, float, 1.0f)
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};
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@ -432,7 +442,7 @@ public:
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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return *props;
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}
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/** Get material links */
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@ -503,7 +513,7 @@ public:
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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return *props;
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}
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// return a 4-tuple
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@ -618,7 +628,7 @@ public:
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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return *props;
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}
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const uint8_t* Content() const {
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@ -632,7 +642,7 @@ public:
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uint8_t* RelinquishContent() {
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uint8_t* ptr = content;
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content = 0;
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content = nullptr;
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return ptr;
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}
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@ -663,7 +673,7 @@ public:
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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return *props;
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}
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const TextureMap& Textures() const {
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@ -735,7 +745,7 @@ public:
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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return *props;
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}
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@ -780,7 +790,7 @@ public:
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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return *props;
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}
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/* the optional white list specifies a list of property names for which the caller
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@ -808,7 +818,7 @@ public:
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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return *props;
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}
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const AnimationLayerList& Layers() const {
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@ -829,7 +839,7 @@ public:
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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return *props;
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}
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private:
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@ -855,14 +865,14 @@ public:
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return fullWeights;
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}
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const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
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const std::unordered_set<const ShapeGeometry*>& GetShapeGeometries() const {
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return shapeGeometries;
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}
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private:
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float percent;
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WeightArray fullWeights;
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std::vector<const ShapeGeometry*> shapeGeometries;
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std::unordered_set<const ShapeGeometry*> shapeGeometries;
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};
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/** DOM class for BlendShape deformers */
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@ -872,12 +882,12 @@ public:
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virtual ~BlendShape();
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const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
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const std::unordered_set<const BlendShapeChannel*>& BlendShapeChannels() const {
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return blendShapeChannels;
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}
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private:
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std::vector<const BlendShapeChannel*> blendShapeChannels;
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std::unordered_set<const BlendShapeChannel*> blendShapeChannels;
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};
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/** DOM class for skin deformer clusters (aka sub-deformers) */
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@ -1018,7 +1028,7 @@ public:
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const PropertyTable& Props() const {
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ai_assert(props.get());
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return *props.get();
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return *props;
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}
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const Document& GetDocument() const {
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@ -1072,7 +1082,7 @@ private:
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/** DOM root for a FBX file */
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class Document {
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public:
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Document(const Parser& parser, const ImportSettings& settings);
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Document(Parser& parser, const ImportSettings& settings);
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~Document();
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@ -1097,7 +1107,7 @@ public:
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const FileGlobalSettings& GlobalSettings() const {
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ai_assert(globals.get());
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return *globals.get();
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return *globals;
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}
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const PropertyTemplateMap& Templates() const {
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@ -1156,7 +1166,7 @@ private:
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const ImportSettings& settings;
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ObjectMap objects;
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const Parser& parser;
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Parser& parser;
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PropertyTemplateMap templates;
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ConnectionMap src_connections;
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