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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp lib
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parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -182,7 +182,7 @@ struct MVert : ElemBase {
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int bweight;
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MVert() :
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ElemBase(), flag(0), mat_nr(0), bweight(0) {}
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flag(0), mat_nr(0), bweight(0) {}
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};
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// -------------------------------------------------------------------------------
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@ -417,7 +417,6 @@ struct CustomDataLayer : ElemBase {
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std::shared_ptr<ElemBase> data; // must be converted to real type according type member
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CustomDataLayer() :
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ElemBase(),
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type(0),
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offset(0),
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flag(0),
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@ -729,7 +728,7 @@ struct Object : ElemBase {
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ListBase modifiers;
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Object() :
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ElemBase(), type(Type_EMPTY), parent(nullptr), track(), proxy(), proxy_from(), data() {
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type(Type_EMPTY), parent(nullptr) {
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// empty
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}
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};
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@ -741,8 +740,7 @@ struct Base : ElemBase {
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std::shared_ptr<Object> object WARN;
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Base() :
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ElemBase(), prev(nullptr), next(), object() {
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// empty
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prev(nullptr) {
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// empty
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}
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};
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@ -758,10 +756,7 @@ struct Scene : ElemBase {
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ListBase base;
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Scene() :
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ElemBase(), camera(), world(), basact(), master_collection() {
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// empty
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}
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Scene() = default;
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};
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// -------------------------------------------------------------------------------
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@ -791,10 +786,7 @@ struct Image : ElemBase {
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short gen_x, gen_y, gen_type;
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Image() :
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ElemBase() {
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// empty
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}
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Image() = default;
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};
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// -------------------------------------------------------------------------------
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@ -884,7 +876,7 @@ struct Tex : ElemBase {
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//char use_nodes;
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Tex() :
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ElemBase(), imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS), ima() {
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imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
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// empty
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}
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};
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@ -976,10 +968,7 @@ struct MTex : ElemBase {
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//float shadowfac;
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//float zenupfac, zendownfac, blendfac;
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MTex() :
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ElemBase() {
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// empty
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}
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MTex() = default;
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};
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} // namespace Blender
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