update assimp lib

This commit is contained in:
marauder2k7 2024-12-09 20:22:47 +00:00
parent 03a348deb7
commit d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions

View file

@ -1,10 +1,8 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2024, assimp team
All rights reserved.
@ -63,23 +61,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h>
#include <cctype>
#include <memory>
#include <utility>
// zlib is needed for compressed blend files
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
#include "Common/Compression.h"
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
# else
# include "../contrib/zlib/zlib.h"
# endif*/
#endif
namespace Assimp {
template <>
const char *LogFunctions<BlenderImporter>::Prefix() {
static auto prefix = "BLEND: ";
return prefix;
return "BLEND: ";
}
} // namespace Assimp
@ -88,7 +82,7 @@ using namespace Assimp;
using namespace Assimp::Blender;
using namespace Assimp::Formatter;
static const aiImporterDesc blenderDesc = {
static constexpr aiImporterDesc blenderDesc = {
"Blender 3D Importer (http://www.blender3d.org)",
"",
"",
@ -114,15 +108,12 @@ BlenderImporter::~BlenderImporter() {
delete modifier_cache;
}
static const char * const Tokens[] = { "BLENDER" };
static const char Token[] = "BLENDER";
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
// note: this won't catch compressed files
static const char *tokens[] = { "<BLENDER", "blender" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
return ParseMagicToken(pFile, pIOHandler).error.empty();
}
// ------------------------------------------------------------------------------------------------
@ -141,67 +132,25 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
// Imports the given file into the given scene structure.
void BlenderImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
std::vector<char> uncompressed;
#endif
FileDatabase file;
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
if (!stream) {
ThrowException("Could not open file for reading");
StreamOrError streamOrError = ParseMagicToken(pFile, pIOHandler);
if (!streamOrError.error.empty()) {
ThrowException(streamOrError.error);
}
std::shared_ptr<IOStream> stream = std::move(streamOrError.stream);
char magic[8] = { 0 };
stream->Read(magic, 7, 1);
if (strcmp(magic, Tokens[0])) {
// Check for presence of the gzip header. If yes, assume it is a
// compressed blend file and try uncompressing it, else fail. This is to
// avoid uncompressing random files which our loader might end up with.
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
#else
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
}
char version[4] = { 0 };
file.i64bit = (stream->Read(version, 1, 1), version[0] == '-');
file.little = (stream->Read(version, 1, 1), version[0] == 'v');
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
if (magic[2] != 8) {
ThrowException("Unsupported GZIP compression method");
}
stream->Read(version, 3, 1);
version[3] = '\0';
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
stream->Seek(0L, aiOrigin_SET);
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
size_t total = 0;
Compression compression;
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), uncompressed);
compression.close();
}
// replace the input stream with a memory stream
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t *>(uncompressed.data()), total));
// .. and retry
stream->Read(magic, 7, 1);
if (strcmp(magic, "BLENDER")) {
ThrowException("Found no BLENDER magic word in decompressed GZIP file");
}
#endif
}
file.i64bit = (stream->Read(magic, 1, 1), magic[0] == '-');
file.little = (stream->Read(magic, 1, 1), magic[0] == 'v');
stream->Read(magic, 3, 1);
magic[3] = '\0';
LogInfo("Blender version is ", magic[0], ".", magic + 1,
LogInfo("Blender version is ", version[0], ".", version + 1,
" (64bit: ", file.i64bit ? "true" : "false",
", little endian: ", file.little ? "true" : "false", ")");
ParseBlendFile(file, stream);
ParseBlendFile(file, std::move(stream));
Scene scene;
ExtractScene(scene, file);
@ -218,7 +167,7 @@ void BlenderImporter::ParseBlendFile(FileDatabase &out, std::shared_ptr<IOStream
out.entries.reserve(128);
{ // even small BLEND files tend to consist of many file blocks
SectionParser parser(*out.reader.get(), out.i64bit);
SectionParser parser(*out.reader, out.i64bit);
// first parse the file in search for the DNA and insert all other sections into the database
while ((parser.Next(), 1)) {
@ -408,7 +357,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
// check if the file contents are bundled with the BLEND file
if (img->packedfile) {
name.data[0] = '*';
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture());
aiTexture *curTex = conv_data.textures->back();
@ -482,7 +431,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, c
(void)conv_data;
aiString name;
name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
name.length = ai_snprintf(name.data, AI_MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
GetTextureTypeDisplayString(tex->tex->type));
out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
conv_data.next_texture[aiTextureType_DIFFUSE]++));
@ -544,8 +493,9 @@ void BlenderImporter::BuildDefaultMaterial(Blender::ConversionData &conv_data) {
if (index == static_cast<unsigned int>(-1)) {
// Setup a default material.
std::shared_ptr<Material> p(new Material());
ai_assert(::strlen(AI_DEFAULT_MATERIAL_NAME) < sizeof(p->id.name) - 2);
strcpy(p->id.name + 2, AI_DEFAULT_MATERIAL_NAME);
const size_t len = ::strlen(AI_DEFAULT_MATERIAL_NAME);
ai_assert(len < sizeof(p->id.name) - 2);
memcpy(p->id.name + 2, AI_DEFAULT_MATERIAL_NAME, len);
// Note: MSVC11 does not zero-initialize Material here, although it should.
// Thus all relevant fields should be explicitly initialized. We cannot add
@ -1337,4 +1287,55 @@ aiNode *BlenderImporter::ConvertNode(const Scene &in, const Object *obj, Convers
return node.release();
}
BlenderImporter::StreamOrError BlenderImporter::ParseMagicToken(const std::string &pFile, IOSystem *pIOHandler) const {
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
if (stream == nullptr) {
return {{}, {}, "Could not open file for reading"};
}
char magic[8] = { 0 };
stream->Read(magic, 7, 1);
if (strcmp(magic, Token) == 0) {
return {stream, {}, {}};
}
// Check for presence of the gzip header. If yes, assume it is a
// compressed blend file and try uncompressing it, else fail. This is to
// avoid uncompressing random files which our loader might end up with.
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
return {{}, {}, "BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?"};
#else
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
return {{}, {}, "BLENDER magic bytes are missing, couldn't find GZIP header either"};
}
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
if (magic[2] != 8) {
return {{}, {}, "Unsupported GZIP compression method"};
}
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
stream->Seek(0L, aiOrigin_SET);
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
size_t total = 0;
Compression compression;
auto uncompressed = std::make_shared<std::vector<char>>();
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), *uncompressed);
compression.close();
}
// replace the input stream with a memory stream
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed->data()), total);
// .. and retry
stream->Read(magic, 7, 1);
if (strcmp(magic, Token) == 0) {
return {stream, uncompressed, {}};
}
return {{}, {}, "Found no BLENDER magic word in decompressed GZIP file"};
#endif
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER