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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp lib
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parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -1,10 +1,8 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -63,23 +61,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/StringComparison.h>
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#include <cctype>
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#include <memory>
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#include <utility>
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// zlib is needed for compressed blend files
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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#include "Common/Compression.h"
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/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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# include <zlib.h>
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# else
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# include "../contrib/zlib/zlib.h"
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# endif*/
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#endif
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namespace Assimp {
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template <>
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const char *LogFunctions<BlenderImporter>::Prefix() {
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static auto prefix = "BLEND: ";
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return prefix;
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return "BLEND: ";
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}
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} // namespace Assimp
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@ -88,7 +82,7 @@ using namespace Assimp;
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using namespace Assimp::Blender;
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using namespace Assimp::Formatter;
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static const aiImporterDesc blenderDesc = {
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static constexpr aiImporterDesc blenderDesc = {
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"Blender 3D Importer (http://www.blender3d.org)",
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"",
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"",
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@ -114,15 +108,12 @@ BlenderImporter::~BlenderImporter() {
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delete modifier_cache;
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}
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static const char * const Tokens[] = { "BLENDER" };
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static const char Token[] = "BLENDER";
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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// note: this won't catch compressed files
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static const char *tokens[] = { "<BLENDER", "blender" };
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return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
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return ParseMagicToken(pFile, pIOHandler).error.empty();
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}
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// ------------------------------------------------------------------------------------------------
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@ -141,67 +132,25 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
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// Imports the given file into the given scene structure.
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void BlenderImporter::InternReadFile(const std::string &pFile,
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aiScene *pScene, IOSystem *pIOHandler) {
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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std::vector<char> uncompressed;
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#endif
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FileDatabase file;
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std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
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if (!stream) {
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ThrowException("Could not open file for reading");
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StreamOrError streamOrError = ParseMagicToken(pFile, pIOHandler);
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if (!streamOrError.error.empty()) {
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ThrowException(streamOrError.error);
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}
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std::shared_ptr<IOStream> stream = std::move(streamOrError.stream);
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char magic[8] = { 0 };
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stream->Read(magic, 7, 1);
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if (strcmp(magic, Tokens[0])) {
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// Check for presence of the gzip header. If yes, assume it is a
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// compressed blend file and try uncompressing it, else fail. This is to
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// avoid uncompressing random files which our loader might end up with.
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#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
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#else
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if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
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ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
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}
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char version[4] = { 0 };
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file.i64bit = (stream->Read(version, 1, 1), version[0] == '-');
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file.little = (stream->Read(version, 1, 1), version[0] == 'v');
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LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
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if (magic[2] != 8) {
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ThrowException("Unsupported GZIP compression method");
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}
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stream->Read(version, 3, 1);
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version[3] = '\0';
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// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
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stream->Seek(0L, aiOrigin_SET);
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std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
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size_t total = 0;
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Compression compression;
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if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
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total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), uncompressed);
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compression.close();
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}
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// replace the input stream with a memory stream
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stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t *>(uncompressed.data()), total));
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// .. and retry
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stream->Read(magic, 7, 1);
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if (strcmp(magic, "BLENDER")) {
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ThrowException("Found no BLENDER magic word in decompressed GZIP file");
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}
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#endif
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}
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file.i64bit = (stream->Read(magic, 1, 1), magic[0] == '-');
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file.little = (stream->Read(magic, 1, 1), magic[0] == 'v');
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stream->Read(magic, 3, 1);
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magic[3] = '\0';
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LogInfo("Blender version is ", magic[0], ".", magic + 1,
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LogInfo("Blender version is ", version[0], ".", version + 1,
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" (64bit: ", file.i64bit ? "true" : "false",
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", little endian: ", file.little ? "true" : "false", ")");
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ParseBlendFile(file, stream);
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ParseBlendFile(file, std::move(stream));
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Scene scene;
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ExtractScene(scene, file);
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@ -218,7 +167,7 @@ void BlenderImporter::ParseBlendFile(FileDatabase &out, std::shared_ptr<IOStream
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out.entries.reserve(128);
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{ // even small BLEND files tend to consist of many file blocks
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SectionParser parser(*out.reader.get(), out.i64bit);
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SectionParser parser(*out.reader, out.i64bit);
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// first parse the file in search for the DNA and insert all other sections into the database
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while ((parser.Next(), 1)) {
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@ -408,7 +357,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
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// check if the file contents are bundled with the BLEND file
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if (img->packedfile) {
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name.data[0] = '*';
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name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
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name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
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conv_data.textures->push_back(new aiTexture());
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aiTexture *curTex = conv_data.textures->back();
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@ -482,7 +431,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, c
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(void)conv_data;
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aiString name;
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name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
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name.length = ai_snprintf(name.data, AI_MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
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GetTextureTypeDisplayString(tex->tex->type));
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out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
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conv_data.next_texture[aiTextureType_DIFFUSE]++));
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@ -544,8 +493,9 @@ void BlenderImporter::BuildDefaultMaterial(Blender::ConversionData &conv_data) {
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if (index == static_cast<unsigned int>(-1)) {
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// Setup a default material.
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std::shared_ptr<Material> p(new Material());
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ai_assert(::strlen(AI_DEFAULT_MATERIAL_NAME) < sizeof(p->id.name) - 2);
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strcpy(p->id.name + 2, AI_DEFAULT_MATERIAL_NAME);
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const size_t len = ::strlen(AI_DEFAULT_MATERIAL_NAME);
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ai_assert(len < sizeof(p->id.name) - 2);
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memcpy(p->id.name + 2, AI_DEFAULT_MATERIAL_NAME, len);
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// Note: MSVC11 does not zero-initialize Material here, although it should.
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// Thus all relevant fields should be explicitly initialized. We cannot add
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@ -1337,4 +1287,55 @@ aiNode *BlenderImporter::ConvertNode(const Scene &in, const Object *obj, Convers
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return node.release();
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}
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BlenderImporter::StreamOrError BlenderImporter::ParseMagicToken(const std::string &pFile, IOSystem *pIOHandler) const {
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std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
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if (stream == nullptr) {
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return {{}, {}, "Could not open file for reading"};
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}
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char magic[8] = { 0 };
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stream->Read(magic, 7, 1);
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if (strcmp(magic, Token) == 0) {
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return {stream, {}, {}};
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}
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// Check for presence of the gzip header. If yes, assume it is a
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// compressed blend file and try uncompressing it, else fail. This is to
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// avoid uncompressing random files which our loader might end up with.
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#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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return {{}, {}, "BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?"};
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#else
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if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
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return {{}, {}, "BLENDER magic bytes are missing, couldn't find GZIP header either"};
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}
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LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
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if (magic[2] != 8) {
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return {{}, {}, "Unsupported GZIP compression method"};
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}
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// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
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stream->Seek(0L, aiOrigin_SET);
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std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
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size_t total = 0;
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Compression compression;
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auto uncompressed = std::make_shared<std::vector<char>>();
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if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
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total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), *uncompressed);
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compression.close();
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}
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// replace the input stream with a memory stream
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stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed->data()), total);
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// .. and retry
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stream->Read(magic, 7, 1);
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if (strcmp(magic, Token) == 0) {
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return {stream, uncompressed, {}};
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}
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return {{}, {}, "Found no BLENDER magic word in decompressed GZIP file"};
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#endif
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}
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#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
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