mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-27 15:25:40 +00:00
update assimp lib
This commit is contained in:
parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -7,7 +7,7 @@ For details, see http://sourceforge.net/projects/libb64
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#include "cencode.h" // changed from <B64/cencode.h>
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const int CHARS_PER_LINE = 72;
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static const int CHARS_PER_LINE = 72;
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#ifdef _MSC_VER
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#pragma warning(push)
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@ -10,6 +10,7 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
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#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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#include <assimp/scene.h>
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#include <assimp/ai_assert.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/IOStream.hpp>
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#include <assimp/IOSystem.hpp>
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@ -23,16 +24,15 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
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#define CURRENT_FORMAT_VERSION 100
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// grab scoped_ptr from assimp to avoid a dependency on boost.
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//#include <assimp/../../code/BoostWorkaround/boost/scoped_ptr.hpp>
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#include "mesh_splitter.h"
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extern "C" {
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#include "cencode.h"
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# include "cencode.h"
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}
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namespace Assimp {
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// Forward declarations
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void ExportAssimp2Json(const char *, Assimp::IOSystem *, const aiScene *, const Assimp::ExportProperties *);
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// small utility class to simplify serializing the aiScene to Json
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@ -43,7 +43,7 @@ public:
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Flag_WriteSpecialFloats = 0x2,
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Flag_SkipWhitespaces = 0x4
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};
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JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
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out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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@ -179,7 +179,6 @@ private:
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// escape backslashes and single quotes, both would render the JSON invalid if left as is
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t.reserve(s.length);
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for (size_t i = 0; i < s.length; ++i) {
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if (s.data[i] == '\\' || s.data[i] == '\'' || s.data[i] == '\"') {
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t.push_back('\\');
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}
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@ -241,7 +240,7 @@ private:
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unsigned int flags;
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};
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void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.Element(ai.x);
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out.Element(ai.y);
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@ -249,7 +248,7 @@ void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.Element(ai.w);
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out.Element(ai.x);
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@ -258,7 +257,7 @@ void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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out.Element(ai.r);
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out.Element(ai.g);
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@ -266,7 +265,7 @@ void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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for (unsigned int x = 0; x < 4; ++x) {
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for (unsigned int y = 0; y < 4; ++y) {
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@ -276,7 +275,7 @@ void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -297,7 +296,7 @@ void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
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out.StartArray(is_elem);
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for (unsigned int i = 0; i < ai.mNumIndices; ++i) {
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out.Element(ai.mIndices[i]);
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@ -305,7 +304,7 @@ void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
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out.EndArray();
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}
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void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -416,7 +415,7 @@ void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -446,7 +445,7 @@ void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("properties");
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@ -466,41 +465,55 @@ void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
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out.Key("value");
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switch (prop->mType) {
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case aiPTI_Float:
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if (prop->mDataLength / sizeof(float) > 1) {
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
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out.Element(reinterpret_cast<float *>(prop->mData)[ii]);
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case aiPTI_Float:
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if (prop->mDataLength / sizeof(float) > 1) {
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
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out.Element(reinterpret_cast<float *>(prop->mData)[ii]);
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}
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<float *>(prop->mData));
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}
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<float *>(prop->mData));
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}
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break;
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case aiPTI_Integer:
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if (prop->mDataLength / sizeof(int) > 1) {
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
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out.Element(reinterpret_cast<int *>(prop->mData)[ii]);
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break;
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case aiPTI_Double:
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if (prop->mDataLength / sizeof(double) > 1) {
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(double); ++ii) {
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out.Element(reinterpret_cast<double*>(prop->mData)[ii]);
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}
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<double*>(prop->mData));
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}
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<int *>(prop->mData));
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}
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break;
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break;
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case aiPTI_Integer:
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if (prop->mDataLength / sizeof(int) > 1) {
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out.StartArray();
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for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
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out.Element(reinterpret_cast<int *>(prop->mData)[ii]);
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}
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out.EndArray();
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} else {
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out.SimpleValue(*reinterpret_cast<int *>(prop->mData));
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}
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break;
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case aiPTI_String: {
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aiString s;
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aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
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out.SimpleValue(s);
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} break;
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case aiPTI_Buffer: {
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// binary data is written as series of hex-encoded octets
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out.SimpleValue(prop->mData, prop->mDataLength);
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} break;
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default:
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assert(false);
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case aiPTI_String:
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{
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aiString s;
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aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
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out.SimpleValue(s);
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}
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break;
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case aiPTI_Buffer:
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{
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// binary data is written as series of hex-encoded octets
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out.SimpleValue(prop->mData, prop->mDataLength);
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}
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break;
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default:
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ai_assert(false);
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}
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out.EndObj();
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("width");
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@ -546,7 +559,7 @@ void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -594,7 +607,7 @@ void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -647,7 +660,7 @@ void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -668,7 +681,7 @@ void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
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static void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
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out.StartObj(is_elem);
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out.Key("name");
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@ -695,7 +708,7 @@ void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
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out.EndObj();
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}
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void WriteFormatInfo(JSONWriter &out) {
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static void WriteFormatInfo(JSONWriter &out) {
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out.StartObj();
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out.Key("format");
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out.SimpleValue("\"assimp2json\"");
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@ -704,7 +717,7 @@ void WriteFormatInfo(JSONWriter &out) {
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out.EndObj();
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}
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void Write(JSONWriter &out, const aiScene &ai) {
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static void Write(JSONWriter &out, const aiScene &ai) {
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out.StartObj();
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out.Key("__metadata__");
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