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https://github.com/TorqueGameEngines/Torque3D.git
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update assimp lib
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parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -3,7 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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// internal headers
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@ -64,10 +63,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// utilities
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#include <assimp/fast_atof.h>
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using namespace Assimp;
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namespace Assimp {
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using namespace Assimp::ASE;
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static const aiImporterDesc desc = {
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static constexpr aiImporterDesc desc = {
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"ASE Importer",
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"",
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"",
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@ -87,10 +86,6 @@ ASEImporter::ASEImporter() :
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ASEImporter::~ASEImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
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@ -122,14 +117,14 @@ void ASEImporter::InternReadFile(const std::string &pFile,
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std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
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// Check whether we can read from the file
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if (file.get() == nullptr) {
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if (file == nullptr) {
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throw DeadlyImportError("Failed to open ASE file ", pFile, ".");
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}
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// Allocate storage and copy the contents of the file to a memory buffer
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std::vector<char> mBuffer2;
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TextFileToBuffer(file.get(), mBuffer2);
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const size_t fileSize = mBuffer2.size();
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this->mBuffer = &mBuffer2[0];
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this->pcScene = pScene;
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@ -151,7 +146,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
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};
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// Construct an ASE parser and parse the file
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ASE::Parser parser(mBuffer, defaultFormat);
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ASE::Parser parser(mBuffer, fileSize, defaultFormat);
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mParser = &parser;
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mParser->Parse();
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@ -326,21 +321,6 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode *> &nodes) {
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aiNodeAnim *nd = pcAnim->mChannels[iNum++] = new aiNodeAnim();
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nd->mNodeName.Set(me->mName + ".Target");
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// If there is no input position channel we will need
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// to supply the default position from the node's
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// local transformation matrix.
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/*TargetAnimationHelper helper;
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if (me->mAnim.akeyPositions.empty())
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{
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aiMatrix4x4& mat = (*i)->mTransform;
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helper.SetFixedMainAnimationChannel(aiVector3D(
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mat.a4, mat.b4, mat.c4));
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}
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else helper.SetMainAnimationChannel (&me->mAnim.akeyPositions);
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helper.SetTargetAnimationChannel (&me->mTargetAnim.akeyPositions);
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helper.Process(&me->mTargetAnim.akeyPositions);*/
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// Allocate the key array and fill it
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nd->mNumPositionKeys = (unsigned int)me->mTargetAnim.akeyPositions.size();
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nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
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@ -466,10 +446,9 @@ void ASEImporter::BuildLights() {
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}
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// ------------------------------------------------------------------------------------------------
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void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
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aiNode *pcParent, const char *szName) {
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void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name) {
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aiMatrix4x4 m;
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AddNodes(nodes, pcParent, szName, m);
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AddNodes(nodes, pcParent, name, m);
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}
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// ------------------------------------------------------------------------------------------------
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@ -526,10 +505,9 @@ void ASEImporter::AddMeshes(const ASE::BaseNode *snode, aiNode *node) {
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// ------------------------------------------------------------------------------------------------
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// Add child nodes to a given parent node
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void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
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aiNode *pcParent, const char *szName,
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void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name,
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const aiMatrix4x4 &mat) {
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const size_t len = szName ? ::strlen(szName) : 0;
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const size_t len = name.size();
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ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS);
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// Receives child nodes for the pcParent node
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@ -539,16 +517,18 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
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// which has *us* as parent.
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for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) {
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const BaseNode *snode = *it;
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if (szName) {
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if (len != snode->mParent.length() || ::strcmp(szName, snode->mParent.c_str()))
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if (!name.empty()) {
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if (len != snode->mParent.length() || name != snode->mParent.c_str()) {
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continue;
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} else if (snode->mParent.length())
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}
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} else if (snode->mParent.length()) {
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continue;
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}
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(*it)->mProcessed = true;
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// Allocate a new node and add it to the output data structure
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apcNodes.push_back(new aiNode());
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apcNodes.push_back(new aiNode);
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aiNode *node = apcNodes.back();
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node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node"));
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@ -561,7 +541,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
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// Add sub nodes - prevent stack overflow due to recursive parenting
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if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) {
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AddNodes(nodes, node, node->mName.data, snode->mTransform);
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AddNodes(nodes, node, node->mName.C_Str(), snode->mTransform);
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}
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// Further processing depends on the type of the node
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@ -639,7 +619,8 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
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}
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// add all nodes
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AddNodes(nodes, ch, nullptr);
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static const std::string none = "";
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AddNodes(nodes, ch, none);
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// now iterate through al nodes and find those that have not yet
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// been added to the nodegraph (= their parent could not be recognized)
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@ -924,7 +905,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
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ASSIMP_LOG_WARN("Material index is out of range");
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}
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// If the material the mesh is assigned to is consisting of submeshes, split it
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// If the material the mesh is assigned to consists of submeshes, split it
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if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) {
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std::vector<ASE::Material> vSubMaterials = mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials;
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@ -1282,6 +1263,8 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
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return false;
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}
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}
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#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
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#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -62,7 +62,7 @@ namespace Assimp {
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class ASEImporter : public BaseImporter {
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public:
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ASEImporter();
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~ASEImporter() override;
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~ASEImporter() override = default;
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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@ -153,13 +153,13 @@ private:
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* \param matrix Current transform
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*/
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void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
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aiNode* pcParent,const char* szName);
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aiNode* pcParent, const std::string &name);
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void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
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aiNode* pcParent,const char* szName,
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aiNode* pcParent, const std::string &name,
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const aiMatrix4x4& matrix);
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void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
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void AddMeshes(const ASE::BaseNode* snode, aiNode* node);
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// -------------------------------------------------------------------
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/** Generate a default material and add it to the parser's list
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@ -188,5 +188,4 @@ protected:
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} // end of namespace Assimp
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#endif // AI_3DSIMPORTER_H_INC
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File diff suppressed because it is too large
Load diff
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -385,20 +384,18 @@ struct Dummy : public BaseNode {
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/** \brief Class to parse ASE files
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*/
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class Parser {
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private:
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Parser() AI_NO_EXCEPT {
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// empty
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}
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public:
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/// @brief No default constructor.
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Parser() = delete;
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// -------------------------------------------------------------------
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//! Construct a parser from a given input file which is
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//! guaranteed to be terminated with zero.
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//! @param szFile Input file
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//! @param file The name of the input file.
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//! @param fileFormatDefault Assumed file format version. If the
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//! file format is specified in the file the new value replaces
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//! the default value.
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Parser(const char *szFile, unsigned int fileFormatDefault);
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Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault);
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// -------------------------------------------------------------------
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//! Parses the file into the parsers internal representation
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@ -556,13 +553,15 @@ private:
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//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
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//! \param apOut Output buffer (3 floats)
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//! \param rIndexOut Output index
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void ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut);
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void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut);
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void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
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// -------------------------------------------------------------------
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//! Parse a *MESH_VERT block in a file
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//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
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//! \param apOut Output buffer (3 floats)
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void ParseLV4MeshFloatTriple(ai_real *apOut);
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void ParseLV4MeshRealTriple(ai_real *apOut);
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void ParseLV4MeshFloatTriple(float *apOut);
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// -------------------------------------------------------------------
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//! Parse a *MESH_TFACE block in a file
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@ -580,7 +579,8 @@ private:
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// -------------------------------------------------------------------
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//! Parse a single float element
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//! \param fOut Output float
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void ParseLV4MeshFloat(ai_real &fOut);
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void ParseLV4MeshReal(ai_real &fOut);
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void ParseLV4MeshFloat(float &fOut);
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// -------------------------------------------------------------------
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//! Parse a single int element
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@ -620,8 +620,8 @@ private:
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bool ParseString(std::string &out, const char *szName);
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public:
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//! Pointer to current data
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const char *filePtr;
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const char *mFilePtr; ////< Pointer to current data
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const char *mEnd; ///< The end pointer of the file data
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//! background color to be passed to the viewer
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//! QNAN if none was found
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