mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-19 14:43:47 +00:00
update assimp lib
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parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -44,19 +44,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "3MFTypes.h"
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#include <assimp/scene.h>
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#include <utility>
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namespace Assimp {
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namespace D3MF {
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static const int IdNotSet = -1;
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static constexpr int IdNotSet = -1;
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namespace {
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static const size_t ColRGBA_Len = 9;
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static const size_t ColRGB_Len = 7;
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static constexpr size_t ColRGBA_Len = 9;
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static constexpr size_t ColRGB_Len = 7;
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// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
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bool validateColorString(const char *color) {
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const size_t len = strlen(color);
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bool validateColorString(const std::string color) {
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const size_t len = color.size();
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if (ColRGBA_Len != len && ColRGB_Len != len) {
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return false;
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}
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@ -73,7 +75,7 @@ aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
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face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
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face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
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texId0 = texId1 = texId2 = -1;
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texId0 = texId1 = texId2 = IdNotSet;
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XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
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XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
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XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
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@ -155,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
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return transformMatrix;
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}
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bool parseColor(const char *color, aiColor4D &diffuse) {
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if (nullptr == color) {
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bool parseColor(const std::string &color, aiColor4D &diffuse) {
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if (color.empty()) {
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return false;
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}
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@ -176,7 +178,7 @@ bool parseColor(const char *color, aiColor4D &diffuse) {
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char b[3] = { color[5], color[6], '\0' };
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diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
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const size_t len = strlen(color);
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const size_t len = color.size();
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if (ColRGB_Len == len) {
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return true;
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}
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@ -214,7 +216,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
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if (nullptr == scene) {
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return;
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}
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scene->mRootNode = new aiNode(XmlTag::RootTag);
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XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
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if (node.empty()) {
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@ -234,6 +236,8 @@ void XmlSerializer::ImportXml(aiScene *scene) {
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ReadBaseMaterials(currentNode);
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} else if (currentNodeName == XmlTag::meta) {
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ReadMetadata(currentNode);
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} else if (currentNodeName == XmlTag::colorgroup) {
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ReadColorGroup(currentNode);
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}
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}
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StoreMaterialsInScene(scene);
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@ -329,9 +333,49 @@ void XmlSerializer::ReadObject(XmlNode &node) {
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if (hasPid) {
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auto it = mResourcesDictionnary.find(pid);
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if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
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BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
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mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
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if (hasPindex && it != mResourcesDictionnary.end()) {
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if (it->second->getType() == ResourceType::RT_BaseMaterials) {
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BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
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mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
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} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
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Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
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if (mesh->mTextureCoords[0] == nullptr) {
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mesh->mNumUVComponents[0] = 2;
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for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
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mesh->mNumUVComponents[i] = 0;
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}
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const std::string name = ai_to_string(group->mTexId);
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for (size_t i = 0; i < mMaterials.size(); ++i) {
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if (name == mMaterials[i]->GetName().C_Str()) {
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mesh->mMaterialIndex = static_cast<unsigned int>(i);
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}
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}
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mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
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for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
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mesh->mTextureCoords[0][vertex_idx] =
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aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
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}
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} else {
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for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
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if (mesh->mTextureCoords[0][vertex_idx].z < 0) {
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// use default
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mesh->mTextureCoords[0][vertex_idx] =
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aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
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}
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}
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}
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}else if (it->second->getType() == ResourceType::RT_ColorGroup) {
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if (mesh->mColors[0] == nullptr) {
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mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
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ColorGroup *group = static_cast<ColorGroup *>(it->second);
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for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
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mesh->mColors[0][vertex_idx] = group->mColors[pindex];
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}
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}
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}
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}
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}
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@ -413,27 +457,36 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
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for (XmlNode ¤tNode : node.children()) {
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::triangle) {
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int pid = IdNotSet, p1 = IdNotSet;
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int pid = IdNotSet;
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bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
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bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
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int texId[3];
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Texture2DGroup *group = nullptr;
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aiFace face = ReadTriangle(currentNode, texId[0], texId[1], texId[2]);
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if (hasPid && hasP1) {
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int pindex[3];
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aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]);
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if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) {
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auto it = mResourcesDictionnary.find(pid);
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if (it != mResourcesDictionnary.end()) {
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if (it->second->getType() == ResourceType::RT_BaseMaterials) {
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BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
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mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
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auto update_material = [&](int idx) {
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if (pindex[idx] != IdNotSet) {
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mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]];
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}
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};
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update_material(0);
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update_material(1);
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update_material(2);
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} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
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// Load texture coordinates into mesh, when any
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Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug
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if (mesh->mTextureCoords[0] == nullptr) {
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mesh->mNumUVComponents[0] = 2;
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for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
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mesh->mNumUVComponents[i] = 0;
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}
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group = static_cast<Texture2DGroup *>(it->second);
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const std::string name = ai_to_string(group->mTexId);
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for (size_t i = 0; i < mMaterials.size(); ++i) {
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if (name == mMaterials[i]->GetName().C_Str()) {
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@ -441,19 +494,42 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
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}
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}
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mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
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for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) {
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mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set
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}
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}
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}
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}
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}
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// Load texture coordinates into mesh, when any
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if (group != nullptr) {
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size_t i0 = face.mIndices[0];
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size_t i1 = face.mIndices[1];
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size_t i2 = face.mIndices[2];
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mesh->mTextureCoords[0][i0] = aiVector3D(group->mTex2dCoords[texId[0]].x, group->mTex2dCoords[texId[0]].y, 0.0f);
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mesh->mTextureCoords[0][i1] = aiVector3D(group->mTex2dCoords[texId[1]].x, group->mTex2dCoords[texId[1]].y, 0.0f);
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mesh->mTextureCoords[0][i2] = aiVector3D(group->mTex2dCoords[texId[2]].x, group->mTex2dCoords[texId[2]].y, 0.0f);
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auto update_texture = [&](int idx) {
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if (pindex[idx] != IdNotSet) {
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size_t vertex_index = face.mIndices[idx];
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mesh->mTextureCoords[0][vertex_index] =
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aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f);
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}
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};
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update_texture(0);
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update_texture(1);
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update_texture(2);
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} else if (it->second->getType() == ResourceType::RT_ColorGroup) {
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// Load vertex color into mesh, when any
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ColorGroup *group = static_cast<ColorGroup *>(it->second);
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if (mesh->mColors[0] == nullptr) {
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mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
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}
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auto update_color = [&](int idx) {
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if (pindex[idx] != IdNotSet) {
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size_t vertex_index = face.mIndices[idx];
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mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]];
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}
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};
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update_color(0);
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update_color(1);
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update_color(2);
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}
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}
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}
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faces.push_back(face);
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@ -582,7 +658,7 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
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stdMaterialName += strId;
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stdMaterialName += "_";
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if (hasName) {
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stdMaterialName += std::string(name);
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stdMaterialName += name;
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} else {
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stdMaterialName += "basemat_";
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stdMaterialName += ai_to_string(mMaterials.size());
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@ -596,6 +672,38 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
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return material;
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}
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void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
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if (node.empty() || nullptr == colorGroup) {
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return;
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}
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for (XmlNode currentNode : node.children()) {
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::color_item) {
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const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
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aiColor4D color_value;
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if (parseColor(color, color_value)) {
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colorGroup->mColors.push_back(color_value);
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}
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}
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}
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}
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void XmlSerializer::ReadColorGroup(XmlNode &node) {
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if (node.empty()) {
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return;
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}
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int id = IdNotSet;
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if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
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return;
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}
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ColorGroup *group = new ColorGroup(id);
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ReadColor(node, group);
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mResourcesDictionnary.insert(std::make_pair(id, group));
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}
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void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
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if (nullptr == scene) {
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return;
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