mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-27 23:35:45 +00:00
update assimp lib
This commit is contained in:
parent
03a348deb7
commit
d3f8fee74e
1725 changed files with 196314 additions and 62009 deletions
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -57,6 +57,7 @@ enum class ResourceType {
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RT_BaseMaterials,
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RT_EmbeddedTexture2D,
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RT_Texture2DGroup,
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RT_ColorGroup,
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RT_Unknown
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}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
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@ -69,9 +70,7 @@ public:
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// empty
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}
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virtual ~Resource() {
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// empty
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}
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virtual ~Resource() = default;
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virtual ResourceType getType() const {
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return ResourceType::RT_Unknown;
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@ -95,7 +94,7 @@ public:
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// empty
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}
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~EmbeddedTexture() = default;
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~EmbeddedTexture() override = default;
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ResourceType getType() const override {
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return ResourceType::RT_EmbeddedTexture2D;
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@ -112,13 +111,28 @@ public:
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// empty
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}
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~Texture2DGroup() = default;
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~Texture2DGroup() override = default;
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ResourceType getType() const override {
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return ResourceType::RT_Texture2DGroup;
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}
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};
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class ColorGroup : public Resource {
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public:
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std::vector<aiColor4D> mColors;
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ColorGroup(int id) :
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Resource(id){
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// empty
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}
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~ColorGroup() override = default;
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ResourceType getType() const override {
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return ResourceType::RT_ColorGroup;
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}
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};
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class BaseMaterials : public Resource {
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public:
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std::vector<unsigned int> mMaterialIndex;
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@ -129,7 +143,7 @@ public:
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// empty
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}
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~BaseMaterials() = default;
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~BaseMaterials() override = default;
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ResourceType getType() const override {
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return ResourceType::RT_BaseMaterials;
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@ -154,7 +168,7 @@ public:
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// empty
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}
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~Object() = default;
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~Object() override = default;
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ResourceType getType() const override {
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return ResourceType::RT_Object;
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -98,6 +98,11 @@ namespace XmlTag {
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const char *const texture_cuurd_u = "u";
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const char *const texture_cuurd_v = "v";
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// vertex color definitions
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const char *const colorgroup = "m:colorgroup";
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const char *const color_item = "m:color";
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const char *const color_vaule = "color";
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// Meta info tags
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const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
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const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -83,7 +83,7 @@ void ExportScene3MF(const char *pFile, IOSystem *pIOSystem, const aiScene *pScen
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namespace D3MF {
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D3MFExporter::D3MFExporter(const char *pFile, const aiScene *pScene) :
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mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene), mModelOutput(), mRelOutput(), mContentOutput(), mBuildItems(), mRelations() {
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mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene) {
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// empty
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}
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@ -249,10 +249,10 @@ void D3MFExporter::writeBaseMaterials() {
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if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
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hexDiffuseColor = ai_rgba2hex(
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(int)((ai_real)color.r) * 255,
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(int)((ai_real)color.g) * 255,
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(int)((ai_real)color.b) * 255,
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(int)((ai_real)color.a) * 255,
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(int)(((ai_real)color.r) * 255),
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(int)(((ai_real)color.g) * 255),
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(int)(((ai_real)color.b) * 255),
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(int)(((ai_real)color.a) * 255),
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true);
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} else {
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -68,7 +68,7 @@ namespace Assimp {
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using namespace D3MF;
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static const aiImporterDesc desc = {
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static constexpr aiImporterDesc desc = {
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"3mf Importer",
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"",
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"",
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@ -81,16 +81,17 @@ static const aiImporterDesc desc = {
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"3mf"
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};
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D3MFImporter::D3MFImporter() = default;
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D3MFImporter::~D3MFImporter() = default;
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bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
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bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool ) const {
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if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
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return false;
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}
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D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
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return opcPackage.validate();
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static const char *const ModelRef = "3D/3dmodel.model";
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ZipArchiveIOSystem archive(pIOHandler, filename);
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if (!archive.Exists(ModelRef)) {
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return false;
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}
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return true;
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}
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void D3MFImporter::SetupProperties(const Importer*) {
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -56,10 +56,10 @@ namespace Assimp {
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class D3MFImporter : public BaseImporter {
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public:
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/// @brief The default class constructor.
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D3MFImporter();
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D3MFImporter() = default;
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/// @brief The class destructor.
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~D3MFImporter() override;
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~D3MFImporter() override = default;
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/// @brief Performs the data format detection.
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/// @param pFile The filename to check.
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -68,7 +68,7 @@ using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
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class OpcPackageRelationshipReader {
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public:
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OpcPackageRelationshipReader(XmlParser &parser) :
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m_relationShips() {
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mRelations() {
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XmlNode root = parser.getRootNode();
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ParseRootNode(root);
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}
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@ -108,20 +108,20 @@ public:
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relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
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relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
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if (validateRels(relPtr)) {
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m_relationShips.push_back(relPtr);
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mRelations.push_back(relPtr);
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}
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}
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}
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}
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std::vector<OpcPackageRelationshipPtr> m_relationShips;
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std::vector<OpcPackageRelationshipPtr> mRelations;
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};
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static bool IsEmbeddedTexture( const std::string &filename ) {
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const std::string extension = BaseImporter::GetExtension(filename);
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if (extension == "jpg" || extension == "png") {
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if (extension == "jpg" || extension == "png" || extension == "jpeg") {
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std::string::size_type pos = filename.find("thumbnail");
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if (pos == std::string::npos) {
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if (pos != std::string::npos) {
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return false;
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}
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return true;
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@ -160,7 +160,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
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// deal with zip-bug
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rootFile = rootFile.substr(1);
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}
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}
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}
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ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
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@ -186,9 +186,6 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
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D3MFOpcPackage::~D3MFOpcPackage() {
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mZipArchive->Close(mRootStream);
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delete mZipArchive;
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for (auto tex : mEmbeddedTextures) {
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delete tex;
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}
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}
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IOStream *D3MFOpcPackage::RootStream() const {
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@ -217,11 +214,11 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
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OpcPackageRelationshipReader reader(xmlParser);
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auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
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auto itr = std::find_if(reader.mRelations.begin(), reader.mRelations.end(), [](const OpcPackageRelationshipPtr &rel) {
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return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
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});
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if (itr == reader.m_relationShips.end()) {
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if (itr == reader.mRelations.end()) {
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throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
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}
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -2,7 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2022, assimp team
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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@ -44,19 +44,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "3MFTypes.h"
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#include <assimp/scene.h>
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#include <utility>
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namespace Assimp {
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namespace D3MF {
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static const int IdNotSet = -1;
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static constexpr int IdNotSet = -1;
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namespace {
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static const size_t ColRGBA_Len = 9;
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static const size_t ColRGB_Len = 7;
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static constexpr size_t ColRGBA_Len = 9;
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static constexpr size_t ColRGB_Len = 7;
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// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
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bool validateColorString(const char *color) {
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const size_t len = strlen(color);
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bool validateColorString(const std::string color) {
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const size_t len = color.size();
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if (ColRGBA_Len != len && ColRGB_Len != len) {
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return false;
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}
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@ -73,7 +75,7 @@ aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
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face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
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face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
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texId0 = texId1 = texId2 = -1;
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texId0 = texId1 = texId2 = IdNotSet;
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XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
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XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
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XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
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@ -155,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
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return transformMatrix;
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}
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bool parseColor(const char *color, aiColor4D &diffuse) {
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if (nullptr == color) {
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bool parseColor(const std::string &color, aiColor4D &diffuse) {
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if (color.empty()) {
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return false;
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}
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@ -176,7 +178,7 @@ bool parseColor(const char *color, aiColor4D &diffuse) {
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char b[3] = { color[5], color[6], '\0' };
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diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
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const size_t len = strlen(color);
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const size_t len = color.size();
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if (ColRGB_Len == len) {
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return true;
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}
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@ -214,7 +216,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
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if (nullptr == scene) {
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return;
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}
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scene->mRootNode = new aiNode(XmlTag::RootTag);
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XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
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if (node.empty()) {
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@ -234,6 +236,8 @@ void XmlSerializer::ImportXml(aiScene *scene) {
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ReadBaseMaterials(currentNode);
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} else if (currentNodeName == XmlTag::meta) {
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ReadMetadata(currentNode);
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} else if (currentNodeName == XmlTag::colorgroup) {
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ReadColorGroup(currentNode);
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}
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}
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StoreMaterialsInScene(scene);
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@ -329,9 +333,49 @@ void XmlSerializer::ReadObject(XmlNode &node) {
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if (hasPid) {
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auto it = mResourcesDictionnary.find(pid);
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if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
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BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
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mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
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if (hasPindex && it != mResourcesDictionnary.end()) {
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if (it->second->getType() == ResourceType::RT_BaseMaterials) {
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BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
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mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
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} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
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Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
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if (mesh->mTextureCoords[0] == nullptr) {
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mesh->mNumUVComponents[0] = 2;
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for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
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mesh->mNumUVComponents[i] = 0;
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}
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const std::string name = ai_to_string(group->mTexId);
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for (size_t i = 0; i < mMaterials.size(); ++i) {
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if (name == mMaterials[i]->GetName().C_Str()) {
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mesh->mMaterialIndex = static_cast<unsigned int>(i);
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}
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}
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mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
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for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
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mesh->mTextureCoords[0][vertex_idx] =
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aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
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}
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} else {
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for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
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if (mesh->mTextureCoords[0][vertex_idx].z < 0) {
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// use default
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mesh->mTextureCoords[0][vertex_idx] =
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aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
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}
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}
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}
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}else if (it->second->getType() == ResourceType::RT_ColorGroup) {
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if (mesh->mColors[0] == nullptr) {
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mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
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ColorGroup *group = static_cast<ColorGroup *>(it->second);
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for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
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mesh->mColors[0][vertex_idx] = group->mColors[pindex];
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}
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}
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}
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}
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}
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@ -413,27 +457,36 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
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for (XmlNode ¤tNode : node.children()) {
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const std::string currentName = currentNode.name();
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if (currentName == XmlTag::triangle) {
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int pid = IdNotSet, p1 = IdNotSet;
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int pid = IdNotSet;
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bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
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bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
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|
||||
int texId[3];
|
||||
Texture2DGroup *group = nullptr;
|
||||
aiFace face = ReadTriangle(currentNode, texId[0], texId[1], texId[2]);
|
||||
if (hasPid && hasP1) {
|
||||
int pindex[3];
|
||||
aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]);
|
||||
if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||
|
||||
auto update_material = [&](int idx) {
|
||||
if (pindex[idx] != IdNotSet) {
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]];
|
||||
}
|
||||
};
|
||||
|
||||
update_material(0);
|
||||
update_material(1);
|
||||
update_material(2);
|
||||
|
||||
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||
// Load texture coordinates into mesh, when any
|
||||
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug
|
||||
if (mesh->mTextureCoords[0] == nullptr) {
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
mesh->mNumUVComponents[i] = 0;
|
||||
}
|
||||
|
||||
group = static_cast<Texture2DGroup *>(it->second);
|
||||
const std::string name = ai_to_string(group->mTexId);
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||
|
|
@ -441,19 +494,42 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
|||
}
|
||||
}
|
||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) {
|
||||
mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load texture coordinates into mesh, when any
|
||||
if (group != nullptr) {
|
||||
size_t i0 = face.mIndices[0];
|
||||
size_t i1 = face.mIndices[1];
|
||||
size_t i2 = face.mIndices[2];
|
||||
mesh->mTextureCoords[0][i0] = aiVector3D(group->mTex2dCoords[texId[0]].x, group->mTex2dCoords[texId[0]].y, 0.0f);
|
||||
mesh->mTextureCoords[0][i1] = aiVector3D(group->mTex2dCoords[texId[1]].x, group->mTex2dCoords[texId[1]].y, 0.0f);
|
||||
mesh->mTextureCoords[0][i2] = aiVector3D(group->mTex2dCoords[texId[2]].x, group->mTex2dCoords[texId[2]].y, 0.0f);
|
||||
auto update_texture = [&](int idx) {
|
||||
if (pindex[idx] != IdNotSet) {
|
||||
size_t vertex_index = face.mIndices[idx];
|
||||
mesh->mTextureCoords[0][vertex_index] =
|
||||
aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f);
|
||||
}
|
||||
};
|
||||
|
||||
update_texture(0);
|
||||
update_texture(1);
|
||||
update_texture(2);
|
||||
|
||||
} else if (it->second->getType() == ResourceType::RT_ColorGroup) {
|
||||
// Load vertex color into mesh, when any
|
||||
ColorGroup *group = static_cast<ColorGroup *>(it->second);
|
||||
if (mesh->mColors[0] == nullptr) {
|
||||
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||
}
|
||||
|
||||
auto update_color = [&](int idx) {
|
||||
if (pindex[idx] != IdNotSet) {
|
||||
size_t vertex_index = face.mIndices[idx];
|
||||
mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]];
|
||||
}
|
||||
};
|
||||
|
||||
update_color(0);
|
||||
update_color(1);
|
||||
update_color(2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
faces.push_back(face);
|
||||
|
|
@ -582,7 +658,7 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
|
|||
stdMaterialName += strId;
|
||||
stdMaterialName += "_";
|
||||
if (hasName) {
|
||||
stdMaterialName += std::string(name);
|
||||
stdMaterialName += name;
|
||||
} else {
|
||||
stdMaterialName += "basemat_";
|
||||
stdMaterialName += ai_to_string(mMaterials.size());
|
||||
|
|
@ -596,6 +672,38 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
|
|||
return material;
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
|
||||
if (node.empty() || nullptr == colorGroup) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::color_item) {
|
||||
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
|
||||
aiColor4D color_value;
|
||||
if (parseColor(color, color_value)) {
|
||||
colorGroup->mColors.push_back(color_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadColorGroup(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int id = IdNotSet;
|
||||
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ColorGroup *group = new ColorGroup(id);
|
||||
ReadColor(node, group);
|
||||
mResourcesDictionnary.insert(std::make_pair(id, group));
|
||||
}
|
||||
|
||||
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
||||
if (nullptr == scene) {
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -57,6 +57,7 @@ class D3MFOpcPackage;
|
|||
class Object;
|
||||
class Texture2DGroup;
|
||||
class EmbeddedTexture;
|
||||
class ColorGroup;
|
||||
|
||||
class XmlSerializer {
|
||||
public:
|
||||
|
|
@ -78,6 +79,8 @@ private:
|
|||
void ReadTextureGroup(XmlNode &node);
|
||||
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
|
||||
void StoreMaterialsInScene(aiScene *scene);
|
||||
void ReadColorGroup(XmlNode &node);
|
||||
void ReadColor(XmlNode &node, ColorGroup *colorGroup);
|
||||
|
||||
private:
|
||||
struct MetaEntry {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue