mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
merged numerous changes from upstream
This commit is contained in:
commit
d3956cb532
50 changed files with 914 additions and 363 deletions
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@ -51,23 +51,41 @@ namespace
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{
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U32 ret = 0;
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if(mod & KMOD_LSHIFT)
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ret |= IM_LSHIFT;
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if (mod & KMOD_LSHIFT)
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{
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ret |= SI_LSHIFT;
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ret |= SI_SHIFT;
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}
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if(mod & KMOD_RSHIFT)
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ret |= IM_RSHIFT;
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if (mod & KMOD_RSHIFT)
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{
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ret |= SI_RSHIFT;
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ret |= SI_SHIFT;
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}
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if(mod & KMOD_LCTRL)
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ret |= IM_LCTRL;
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if (mod & KMOD_LCTRL)
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{
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ret |= SI_LCTRL;
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ret |= SI_CTRL;
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}
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if(mod & KMOD_RCTRL)
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ret |= IM_RCTRL;
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if (mod & KMOD_RCTRL)
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{
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ret |= SI_RCTRL;
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ret |= SI_CTRL;
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}
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if(mod & KMOD_LALT)
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ret |= IM_LALT;
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if (mod & KMOD_LALT)
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{
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ret |= SI_LALT;
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ret |= SI_ALT;
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}
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if(mod & KMOD_RALT)
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ret |= IM_RALT;
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if (mod & KMOD_RALT)
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{
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ret |= SI_RALT;
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ret |= SI_ALT;
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}
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return ret;
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}
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@ -86,37 +104,37 @@ mShouldLockMouse(false),
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mSuppressReset(false),
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mMenuHandle(NULL)
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{
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mCursorController = new PlatformCursorControllerSDL( this );
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mCursorController = new PlatformCursorControllerSDL( this );
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mVideoMode.bitDepth = 32;
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mVideoMode.fullScreen = false;
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mVideoMode.refreshRate = 60;
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mVideoMode.resolution.set(800,600);
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mVideoMode.bitDepth = 32;
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mVideoMode.fullScreen = false;
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mVideoMode.refreshRate = 60;
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mVideoMode.resolution.set(800,600);
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}
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PlatformWindowSDL::~PlatformWindowSDL()
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{
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// delete our sdl handle..
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SDL_DestroyWindow(mWindowHandle);
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// delete our sdl handle..
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SDL_DestroyWindow(mWindowHandle);
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// unlink ourselves from the window list...
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AssertFatal(mOwningManager, "PlatformWindowSDL::~PlatformWindowSDL - orphan window, cannot unlink!");
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mOwningManager->unlinkWindow(this);
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// unlink ourselves from the window list...
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AssertFatal(mOwningManager, "PlatformWindowSDL::~PlatformWindowSDL - orphan window, cannot unlink!");
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mOwningManager->unlinkWindow(this);
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}
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GFXDevice * PlatformWindowSDL::getGFXDevice()
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{
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return mDevice;
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return mDevice;
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}
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GFXWindowTarget * PlatformWindowSDL::getGFXTarget()
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{
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return mTarget;
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return mTarget;
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}
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const GFXVideoMode & PlatformWindowSDL::getVideoMode()
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{
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return mVideoMode;
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return mVideoMode;
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}
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void* PlatformWindowSDL::getSystemWindow(const WindowSystem system)
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@ -144,41 +162,41 @@ void PlatformWindowSDL::setVideoMode( const GFXVideoMode &mode )
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mVideoMode = mode;
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mSuppressReset = true;
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// Set our window to have the right style based on the mode
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// Set our window to have the right style based on the mode
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if(mode.fullScreen && !Platform::getWebDeployment() && !mOffscreenRender)
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{
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{
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setSize(mode.resolution);
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SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN);
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// When switching to Fullscreen, reset device after setting style
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if(mTarget.isValid())
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mTarget->resetMode();
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}
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else
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{
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if(mTarget.isValid())
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mTarget->resetMode();
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}
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else
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{
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// Reset device *first*, so that when we call setSize() and let it
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// access the monitor settings, it won't end up with our fullscreen
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// geometry that is just about to change.
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// access the monitor settings, it won't end up with our fullscreen
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// geometry that is just about to change.
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if(mTarget.isValid())
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mTarget->resetMode();
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if(mTarget.isValid())
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mTarget->resetMode();
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if (!mOffscreenRender)
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{
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SDL_SetWindowFullscreen( mWindowHandle, 0);
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SDL_SetWindowFullscreen( mWindowHandle, 0);
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}
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setSize(mode.resolution);
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centerWindow();
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}
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}
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mSuppressReset = false;
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mSuppressReset = false;
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}
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bool PlatformWindowSDL::clearFullscreen()
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{
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return true;
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return true;
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}
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bool PlatformWindowSDL::isFullscreen()
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@ -192,32 +210,32 @@ bool PlatformWindowSDL::isFullscreen()
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void PlatformWindowSDL::_setFullscreen(const bool fullscreen)
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{
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if( isFullscreen() )
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return;
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if( isFullscreen() )
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return;
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if(fullscreen && !mOffscreenRender)
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{
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Con::printf("PlatformWindowSDL::setFullscreen (full) enter");
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SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN);
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}
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else
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{
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Con::printf("PlatformWindowSDL::setFullscreen (windowed) enter");
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if(fullscreen && !mOffscreenRender)
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{
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Con::printf("PlatformWindowSDL::setFullscreen (full) enter");
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SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN);
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}
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else
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{
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Con::printf("PlatformWindowSDL::setFullscreen (windowed) enter");
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if (!mOffscreenRender)
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{
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SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_SetWindowFullscreen( mWindowHandle, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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setSize(mVideoMode.resolution);
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}
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Con::printf("PlatformWindowSDL::setFullscreen exit");
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}
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Con::printf("PlatformWindowSDL::setFullscreen exit");
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}
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bool PlatformWindowSDL::setCaption( const char *cap )
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{
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SDL_SetWindowTitle(mWindowHandle, cap);
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return true;
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return true;
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}
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const char * PlatformWindowSDL::getCaption()
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@ -232,45 +250,45 @@ void PlatformWindowSDL::setFocus()
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void PlatformWindowSDL::setClientExtent( const Point2I newExtent )
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{
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Point2I oldExtent = getClientExtent();
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if (oldExtent == newExtent)
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return;
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Point2I oldExtent = getClientExtent();
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if (oldExtent == newExtent)
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return;
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SDL_SetWindowSize(mWindowHandle, newExtent.x, newExtent.y);
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}
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const Point2I PlatformWindowSDL::getClientExtent()
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{
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// Fetch Client Rect from Windows
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// Fetch Client Rect from Windows
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Point2I size;
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SDL_GetWindowSize(mWindowHandle, &size.x, &size.y);
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SDL_GetWindowSize(mWindowHandle, &size.x, &size.y);
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return size;
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return size;
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}
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void PlatformWindowSDL::setBounds( const RectI &newBounds )
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{
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// TODO SDL
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// TODO SDL
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}
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const RectI PlatformWindowSDL::getBounds() const
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{
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// TODO SDL
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return RectI(0, 0, 0, 0);
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// TODO SDL
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return RectI(0, 0, 0, 0);
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}
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void PlatformWindowSDL::setPosition( const Point2I newPosition )
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{
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SDL_SetWindowPosition( mWindowHandle, newPosition.x, newPosition.y );
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SDL_SetWindowPosition( mWindowHandle, newPosition.x, newPosition.y );
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}
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const Point2I PlatformWindowSDL::getPosition()
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{
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Point2I position;
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SDL_GetWindowPosition( mWindowHandle, &position.x, &position.y );
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Point2I position;
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SDL_GetWindowPosition( mWindowHandle, &position.x, &position.y );
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// Return position
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return position;
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// Return position
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return position;
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}
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Point2I PlatformWindowSDL::clientToScreen( const Point2I& pos )
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@ -293,7 +311,7 @@ void PlatformWindowSDL::centerWindow()
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SDL_GetWindowSize(mWindowHandle, &sizeX, &sizeY);
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SDL_DisplayMode mode;
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SDL_GetDesktopDisplayMode(0, &mode);
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SDL_GetDesktopDisplayMode(0, &mode);
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U32 posX = (mode.w/2) - (sizeX/2);
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U32 posY = (mode.h/2) - (sizeY/2);
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@ -307,21 +325,21 @@ bool PlatformWindowSDL::setSize( const Point2I &newSize )
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// Let GFX get an update about the new resolution
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if (mTarget.isValid())
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mTarget->resetMode();
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mTarget->resetMode();
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return true;
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return true;
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}
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bool PlatformWindowSDL::isOpen()
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{
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return mWindowHandle;
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return mWindowHandle;
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}
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bool PlatformWindowSDL::isVisible()
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{
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// Is the window open and visible, ie. not minimized?
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if(!mWindowHandle)
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return false;
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// Is the window open and visible, ie. not minimized?
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if(!mWindowHandle)
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return false;
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if (mOffscreenRender)
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return true;
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@ -330,7 +348,7 @@ bool PlatformWindowSDL::isVisible()
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if( flags & SDL_WINDOW_SHOWN)
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return true;
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return false;
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return false;
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}
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bool PlatformWindowSDL::isFocused()
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@ -371,7 +389,7 @@ bool PlatformWindowSDL::isMaximized()
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WindowId PlatformWindowSDL::getWindowId()
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{
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return mWindowId;
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return mWindowId;
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}
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void PlatformWindowSDL::minimize()
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@ -379,7 +397,7 @@ void PlatformWindowSDL::minimize()
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if (mOffscreenRender)
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return;
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SDL_MinimizeWindow( mWindowHandle );
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SDL_MinimizeWindow( mWindowHandle );
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}
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void PlatformWindowSDL::maximize()
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@ -387,7 +405,7 @@ void PlatformWindowSDL::maximize()
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if (mOffscreenRender)
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return;
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SDL_MaximizeWindow( mWindowHandle );
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SDL_MaximizeWindow( mWindowHandle );
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}
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void PlatformWindowSDL::restore()
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@ -395,7 +413,7 @@ void PlatformWindowSDL::restore()
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if (mOffscreenRender)
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return;
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SDL_RestoreWindow( mWindowHandle );
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SDL_RestoreWindow( mWindowHandle );
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}
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void PlatformWindowSDL::hide()
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@ -403,7 +421,7 @@ void PlatformWindowSDL::hide()
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if (mOffscreenRender)
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return;
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SDL_HideWindow( mWindowHandle );
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SDL_HideWindow( mWindowHandle );
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}
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void PlatformWindowSDL::show()
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@ -411,17 +429,17 @@ void PlatformWindowSDL::show()
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if (mOffscreenRender)
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return;
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SDL_ShowWindow( mWindowHandle );
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SDL_ShowWindow( mWindowHandle );
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}
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void PlatformWindowSDL::close()
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{
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delete this;
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delete this;
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}
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void PlatformWindowSDL::defaultRender()
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{
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// TODO SDL
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// TODO SDL
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}
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void PlatformWindowSDL::_triggerMouseLocationNotify(const SDL_Event& evt)
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@ -597,7 +615,7 @@ void PlatformWindowSDL::setMouseLocked( bool enable )
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if (mOffscreenRender)
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return;
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mMouseLocked = enable;
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mMouseLocked = enable;
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SDL_SetWindowGrab( mWindowHandle, SDL_bool(enable) );
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SDL_SetRelativeMouseMode( SDL_bool(enable) );
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