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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 20:35:35 +00:00
shifted playerdata down to the Long Lists block. fix player enum ref source side
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2 changed files with 20 additions and 8 deletions
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@ -925,10 +925,10 @@ T3Dpre4ProjectImporter::genProcessor("SplashData", "texture textureAsset soundPr
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T3Dpre4ProjectImporter::genProcessor("LightFlareData", "flareTexture flareTextureAsset");
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T3Dpre4ProjectImporter::genProcessor("PhysicsDebrisData", "shape shapeAsset shapeFile shapeAsset");
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T3Dpre4ProjectImporter::genProcessor("PhysicsShapeData", "shape shapeAsset shapeName shapeAsset");
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T3Dpre4ProjectImporter::genProcessor("PlayerData", "shapeFP shapeFPAsset shapeNameFP shapeFPAsset");
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T3Dpre4ProjectImporter::genProcessor("ProjectileData", "projectileShape projectileShapeAsset projectileShapeName projectileShapeAsset sound soundAsset");
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T3Dpre4ProjectImporter::genProcessor("ShapeBaseData", "shapeFile shapeAsset shape shapeAsset debrisShape debrisShapeAsset debrisShapeName debrisShapeAsset");
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T3Dpre4ProjectImporter::genProcessor("ShapeBaseImageData", "shape shapeAsset[0] shapeFP shapeAsset[1] shapeFile shapeAsset[0] shapeFileFP shapeAsset[1]");
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T3Dpre4ProjectImporter::genProcessor("ShapeBaseImageData", "shape shapeAsset[0] shapeFP shapeAsset[1] shapeFile shapeAsset[0] shapeFileFP shapeAsset[1] stateSound stateSoundAsset");
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T3Dpre4ProjectImporter::genProcessor("ProximityMineData","armingSound ArmSoundAsset TriggerSound TriggerSoundAsset");
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T3Dpre4ProjectImporter::genProcessor("WheeledVehicleTire", "shape shapeAsset shapeFile shapeAsset");
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T3Dpre4ProjectImporter::genProcessor("WheeledVehicleData", "engineSound engineSoundAsset squealSound squealSoundAsset");
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T3Dpre4ProjectImporter::genProcessor("FlyingVehicleData", "engineSound engineSoundAsset jetSound jetSoundAsset");
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@ -938,13 +938,25 @@ T3Dpre4ProjectImporter::genProcessor("HoverVehicleData", "engineSound engineSoun
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// Datablocks - Long Lists
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//==============================================================================
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$rigidSoundList = "softImpactSound softImpactSoundAsset hardImpactSound hardImpactSoundAsset";
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$rigidSoundList = $rigidSoundList SPC "exitingWater exitingWaterAsset impactWaterEasy impactWaterEasyAsset";
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$rigidSoundList = $rigidSoundList SPC "impactWaterMedium impactWaterMediumAsset impactWaterHard impactWaterHardAsset";
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$rigidSoundList = $rigidSoundList SPC "waterWakeSound waterWakeSoundAsset";
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T3Dpre4ProjectImporter::genProcessor("RigidShapeData",$rigidSoundList);
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$rigidEntriesList = "softImpactSound softImpactSoundAsset hardImpactSound hardImpactSoundAsset";
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$rigidEntriesList = $rigidEntriesList SPC "exitingWater exitingWaterAsset impactWaterEasy impactWaterEasyAsset";
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$rigidEntriesList = $rigidEntriesList SPC "impactWaterMedium impactWaterMediumAsset impactWaterHard impactWaterHardAsset";
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$rigidEntriesList = $rigidEntriesList SPC "waterWakeSound waterWakeSoundAsset";
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T3Dpre4ProjectImporter::genProcessor("RigidShapeData",$rigidEntriesList);
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$PlayerEntriesList = "shapeFP shapeFPAsset shapeNameFP shapeFPAsset";
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$PlayerEntriesList = $PlayerEntriesList SPC "FootSoftSound FootSoftAsset FootHardSound FootHardAsset";
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$PlayerEntriesList = $PlayerEntriesList SPC "FootSnowSound FootSnowAsset FootShallowSound FootShallowSplashAsset";
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$PlayerEntriesList = $PlayerEntriesList SPC "FootWadingSound FootWadingAsset FootUnderwaterSound FootUnderWaterAsset";
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$PlayerEntriesList = $PlayerEntriesList SPC "FootBubblesSound FootBubblesAsset movingBubblesSound MoveBubblesAsset";
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$PlayerEntriesList = $PlayerEntriesList SPC "waterBreathSound WaterBreathAsset";
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$PlayerEntriesList = $PlayerEntriesList SPC "impactSoftSound ImpactSoftAsset impactHardSound impactHardAsset";
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$PlayerEntriesList = $PlayerEntriesList SPC "impactMetalSound ImpactMetalAsset impactSnowSound impactSnowAsset";
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$PlayerEntriesList = $PlayerEntriesList SPC "impactWaterEasy impactWaterEasyAsset impactWaterMedium impactWaterMediumAsset impactWaterHard impactWaterHardAsset";
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$PlayerEntriesList = $PlayerEntriesList SPC "exitingWater ExitWaterAsset";
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T3Dpre4ProjectImporter::genProcessor("PlayerData", $PlayerEntriesList);
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//==============================================================================
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// Materials
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//==============================================================================
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