pass on the multiple target results

The changes to pass on the results for each target to the children of that posteffect
This commit is contained in:
marauder2k7 2026-04-19 17:36:54 +01:00
parent 60e659aedc
commit d33edb051c
5 changed files with 43 additions and 35 deletions

View file

@ -280,7 +280,7 @@ protected:
virtual void _setupConstants(const SceneRenderState* state);
virtual void _setupTransforms();
virtual void _setupTarget(const SceneRenderState* state, bool* outClearTarget);
virtual void _setupTexture(U32 slot, GFXTexHandle& inputTex, const RectI* inTexViewport);
virtual void _setupTexture(U32 stage, GFXTexHandle* inputTex, U32 inputTexCount, const RectI* inTexViewport);
virtual void _setupCubemapTexture(U32 stage, GFXCubemapHandle& inputTex);
virtual void _setupCubemapArrayTexture(U32 slot, GFXCubemapArrayHandle& inputTex);
@ -345,7 +345,8 @@ public:
DECLARE_CALLBACK(void, onDisabled, ());
virtual void process(const SceneRenderState* state,
GFXTexHandle& inOutTex,
GFXTexHandle* inOutTex,
U32 inOutTexCount = 1,
const RectI* inTexViewport = NULL);
void reload();