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https://github.com/TorqueGameEngines/Torque3D.git
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pass on the multiple target results
The changes to pass on the results for each target to the children of that posteffect
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60e659aedc
commit
d33edb051c
5 changed files with 43 additions and 35 deletions
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@ -280,7 +280,7 @@ protected:
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virtual void _setupConstants(const SceneRenderState* state);
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virtual void _setupTransforms();
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virtual void _setupTarget(const SceneRenderState* state, bool* outClearTarget);
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virtual void _setupTexture(U32 slot, GFXTexHandle& inputTex, const RectI* inTexViewport);
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virtual void _setupTexture(U32 stage, GFXTexHandle* inputTex, U32 inputTexCount, const RectI* inTexViewport);
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virtual void _setupCubemapTexture(U32 stage, GFXCubemapHandle& inputTex);
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virtual void _setupCubemapArrayTexture(U32 slot, GFXCubemapArrayHandle& inputTex);
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@ -345,7 +345,8 @@ public:
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DECLARE_CALLBACK(void, onDisabled, ());
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virtual void process(const SceneRenderState* state,
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GFXTexHandle& inOutTex,
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GFXTexHandle* inOutTex,
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U32 inOutTexCount = 1,
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const RectI* inTexViewport = NULL);
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void reload();
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