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expose explosion.initialnormal to script for fine grained directional control
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@ -962,7 +962,7 @@ void Explosion::setInitialState(const Point3F& point, const Point3F& normal, con
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void Explosion::initPersistFields()
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void Explosion::initPersistFields()
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{
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{
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Parent::initPersistFields();
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Parent::initPersistFields();
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addField("initialNormal", TypePoint3F, Offset(mInitialNormal, Explosion), "Initial starting Normal.");
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//
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//
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}
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}
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