fix(es) for volumetric fog when dealing with dedicated servers.

This commit is contained in:
Azaezel 2017-09-15 13:46:19 -05:00
parent ad612e218b
commit d2dd2b4e1a
2 changed files with 16 additions and 8 deletions

View file

@ -132,7 +132,14 @@ bool VolumetricFogRTManager::Init()
Con::errorf("VolumetricFogRTManager allready initialized!!");
return true;
}
if (GFX->getAdapterType() == NullDevice)
{
mIsInitialized = true;
Con::errorf("VolumetricFogRTManager - Dedicated server");
return true;
}
GuiCanvas* cv = dynamic_cast<GuiCanvas*>(Sim::findObject("Canvas"));
if (cv == NULL)
{