turn zbuffer checks on, account for reverse depth changes

This commit is contained in:
AzaezelX 2025-01-27 16:29:07 -06:00
parent 209abf3aa4
commit d2a1153a49
7 changed files with 13 additions and 20 deletions

View file

@ -105,10 +105,8 @@ void afxZodiacMeshRoadRenderer::initShader()
d.cullDefined = true;
d.blendDefined = true;
d.blendEnable = true;
d.zDefined = false;
d.zEnable = true;
d.zWriteEnable = false;
d.zFunc = GFXCmpLessEqual;
d.setZReadWrite(true, false);
d.zFunc = GFXCmpGreaterEqual;
d.zSlopeBias = 0;
d.alphaDefined = true;
d.alphaTestEnable = true;