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https://github.com/TorqueGameEngines/Torque3D.git
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Source changes needed for Linux build.
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parent
109a766748
commit
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16 changed files with 73 additions and 27 deletions
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@ -34,7 +34,7 @@
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#include "materials/baseMatInstance.h"
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#include "scene/sceneManager.h"
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#include "scene/sceneRenderState.h"
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#include "scene/zones/SceneZoneSpace.h"
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#include "scene/zones/sceneZoneSpace.h"
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#include "lighting/lightManager.h"
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#include "math/mathUtils.h"
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#include "shaderGen/shaderGenVars.h"
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@ -42,6 +42,7 @@
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#include "core/stream/bitStream.h"
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#include "math/mathIO.h"
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#include "materials/shaderData.h"
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#include "core/module.h"
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// Used for creation in ShadowMapParams::getOrCreateShadowMap()
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#include "lighting/shadowMap/singleLightShadowMap.h"
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@ -545,8 +546,15 @@ void LightingShaderConstants::_onShaderReload()
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init( mShader );
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}
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MODULE_BEGIN( ShadowMapParams )
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MODULE_INIT_BEFORE( LightMapParams )
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MODULE_INIT
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{
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ShadowMapParams::Type = "ShadowMapParams" ;
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}
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MODULE_END;
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const LightInfoExType ShadowMapParams::Type( "ShadowMapParams" );
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LightInfoExType ShadowMapParams::Type( "" );
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ShadowMapParams::ShadowMapParams( LightInfo *light )
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: mLight( light ),
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