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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
Remove demo and trial checks
This commit is contained in:
commit
d268199f4f
25 changed files with 355 additions and 846 deletions
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@ -144,23 +144,12 @@ GuiCanvas::GuiCanvas(): GuiControl(),
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#else
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mNumFences = 0;
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#endif
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#ifdef TORQUE_DEMO_PURCHASE
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mPurchaseScreen = NULL;
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#endif
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}
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GuiCanvas::~GuiCanvas()
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{
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SAFE_DELETE(mPlatformWindow);
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SAFE_DELETE_ARRAY( mFences );
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#ifdef TORQUE_DEMO_PURCHASE
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// if (mPurchaseScreen)
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// {
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// SAFE_DELETE(mPurchaseScreen);
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// }
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#endif
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}
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//------------------------------------------------------------------------------
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@ -282,13 +271,6 @@ bool GuiCanvas::onAdd()
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// Define the menu bar for this canvas (if any)
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Con::executef(this, "onCreateMenu");
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#ifdef TORQUE_DEMO_PURCHASE
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mPurchaseScreen = new PurchaseScreen;
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mPurchaseScreen->init();
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mLastPurchaseHideTime = 0;
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#endif
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Sim::findObject("PlatformGenericMenubar", mMenuBarCtrl);
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return parentRet;
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@ -296,11 +278,6 @@ bool GuiCanvas::onAdd()
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void GuiCanvas::onRemove()
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{
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#ifdef TORQUE_DEMO_PURCHASE
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if (mPurchaseScreen && mPurchaseScreen->isAwake())
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removeObject(mPurchaseScreen);
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#endif
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// And the process list
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Process::remove(this, &GuiCanvas::paint);
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@ -1362,11 +1339,6 @@ bool GuiCanvas::rootMouseWheelDown(const GuiEvent &event)
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void GuiCanvas::setContentControl(GuiControl *gui)
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{
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#ifdef TORQUE_DEMO_PURCHASE
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if (mPurchaseScreen->isForceExit())
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return;
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#endif
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// Skip out if we got passed NULL (why would that happen?)
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if(!gui)
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return;
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@ -1435,11 +1407,6 @@ GuiControl *GuiCanvas::getContentControl()
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void GuiCanvas::pushDialogControl(GuiControl *gui, S32 layer, bool center)
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{
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#ifdef TORQUE_DEMO_PURCHASE
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if (mPurchaseScreen->isForceExit())
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return;
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#endif
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if( center )
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gui->setPosition( getExtent().x / 2 - gui->getExtent().x / 2,
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getExtent().y / 2 - gui->getExtent().y / 2 );
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@ -1956,10 +1923,6 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
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// this situation is necessary because it needs to take the screenshot
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// before the buffers swap
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#ifdef TORQUE_DEMO_TIMEOUT
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checkTimeOut();
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#endif
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PROFILE_END();
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// Fence logic here, because this is where endScene is called.
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@ -37,12 +37,6 @@
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#include "windowManager/platformWindowMgr.h"
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#include "gfx/gfxFence.h"
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#ifdef TORQUE_DEMO_PURCHASE
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#ifndef _PURCHASESCREEN_H_
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#include "demo/purchase/purchaseScreen.h"
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#endif
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#endif
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/// A canvas on which rendering occurs.
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///
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///
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@ -442,21 +436,6 @@ public:
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private:
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static const U32 MAX_GAMEPADS = 4; ///< The maximum number of supported gamepads
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#ifdef TORQUE_DEMO_PURCHASE
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private:
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PurchaseScreen* mPurchaseScreen;
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U32 mLastPurchaseHideTime;
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public:
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void showPurchaseScreen(bool show, bool startBlocker, const char* location, bool doExit);
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void updatePurchaseScreen(const char* value);
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#endif
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#ifdef TORQUE_DEMO_TIMEOUT
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private:
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void checkTimeOut();
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#endif
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};
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#endif
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