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adds wetness
cliffsnotes: $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default. :levelinfo has a dampness multiplier (0-1) kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
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31 changed files with 352 additions and 100 deletions
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@ -85,7 +85,7 @@ public:
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enum
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{
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NumTextures = 8,
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NumTextures = 16,
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};
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protected:
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@ -156,6 +156,7 @@ protected:
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GFXShaderConstHandle *mLightDirectionSC;
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GFXShaderConstHandle *mCameraForwardSC;
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GFXShaderConstHandle *mAccumTimeSC;
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GFXShaderConstHandle* mDampnessSC;
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GFXShaderConstHandle *mDeltaTimeSC;
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GFXShaderConstHandle *mInvCameraMatSC;
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GFXShaderConstHandle *mMatCameraToWorldSC;
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