adds wetness

cliffsnotes:
   $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map
probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default.
:levelinfo has a dampness multiplier (0-1)
kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
This commit is contained in:
AzaezelX 2022-11-21 21:12:23 -06:00
parent e16351605b
commit d23ee397e6
31 changed files with 352 additions and 100 deletions

View file

@ -85,7 +85,7 @@ public:
enum
{
NumTextures = 8,
NumTextures = 16,
};
protected:
@ -156,6 +156,7 @@ protected:
GFXShaderConstHandle *mLightDirectionSC;
GFXShaderConstHandle *mCameraForwardSC;
GFXShaderConstHandle *mAccumTimeSC;
GFXShaderConstHandle* mDampnessSC;
GFXShaderConstHandle *mDeltaTimeSC;
GFXShaderConstHandle *mInvCameraMatSC;
GFXShaderConstHandle *mMatCameraToWorldSC;