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adds wetness
cliffsnotes: $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default. :levelinfo has a dampness multiplier (0-1) kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
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31 changed files with 352 additions and 100 deletions
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@ -81,6 +81,7 @@ public:
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GFXShaderConstHandle* mEyeMatSC;
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GFXShaderConstHandle* mOneOverFarplane;
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GFXShaderConstHandle* mAccumTimeSC;
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GFXShaderConstHandle* mDampnessSC;
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GFXShaderConstHandle* mMinnaertConstantSC;
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GFXShaderConstHandle* mSubSurfaceParamsSC;
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GFXShaderConstHandle* mDiffuseAtlasParamsSC;
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