adds wetness

cliffsnotes:
   $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map
probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default.
:levelinfo has a dampness multiplier (0-1)
kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
This commit is contained in:
AzaezelX 2022-11-21 21:12:23 -06:00
parent e16351605b
commit d23ee397e6
31 changed files with 352 additions and 100 deletions

View file

@ -58,7 +58,8 @@ MaterialManager::MaterialManager()
mDt = 0.0f;
mAccumTime = 0.0f;
mLastTime = 0;
mLastTime = 0;
mDampness = 0.0f;
mWarningInst = NULL;
GFXDevice::getDeviceEventSignal().notify( this, &MaterialManager::_handleGFXEvent );