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adds wetness
cliffsnotes: $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default. :levelinfo has a dampness multiplier (0-1) kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
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31 changed files with 352 additions and 100 deletions
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@ -58,7 +58,8 @@ MaterialManager::MaterialManager()
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mDt = 0.0f;
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mAccumTime = 0.0f;
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mLastTime = 0;
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mLastTime = 0;
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mDampness = 0.0f;
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mWarningInst = NULL;
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GFXDevice::getDeviceEventSignal().notify( this, &MaterialManager::_handleGFXEvent );
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