mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
adds wetness
cliffsnotes: $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default. :levelinfo has a dampness multiplier (0-1) kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
This commit is contained in:
parent
e16351605b
commit
d23ee397e6
31 changed files with 352 additions and 100 deletions
|
|
@ -76,6 +76,7 @@ public:
|
|||
static const String& getWarningTexturePath() { return smWarningTexturePath; }
|
||||
|
||||
static const String& getBRDFTexturePath() { return smBRDFTexturePath; }
|
||||
static const String& getWetnessTexturePath() { return smWetnessTexturePath; }
|
||||
|
||||
/// Update width and height based on available resources.
|
||||
///
|
||||
|
|
@ -215,7 +216,8 @@ protected:
|
|||
static String smWarningTexturePath;
|
||||
|
||||
static String smBRDFTexturePath;
|
||||
|
||||
static String smWetnessTexturePath;
|
||||
|
||||
GFXTextureObject *mListHead;
|
||||
GFXTextureObject *mListTail;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue