adds wetness

cliffsnotes:
   $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map
probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default.
:levelinfo has a dampness multiplier (0-1)
kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
This commit is contained in:
AzaezelX 2022-11-21 21:12:23 -06:00
parent e16351605b
commit d23ee397e6
31 changed files with 352 additions and 100 deletions

View file

@ -47,6 +47,7 @@ String GFXTextureManager::smMissingTexturePath(Con::getVariable("$Core::MissingT
String GFXTextureManager::smUnavailableTexturePath(Con::getVariable("$Core::UnAvailableTexturePath"));
String GFXTextureManager::smWarningTexturePath(Con::getVariable("$Core::WarningTexturePath"));
String GFXTextureManager::smBRDFTexturePath(Con::getVariable("$Core::BRDFTexture"));
String GFXTextureManager::smWetnessTexturePath(Con::getVariable("$Core::WetnessTexture"));
GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
@ -74,7 +75,11 @@ void GFXTextureManager::init()
"@ingroup GFX\n" );
Con::addVariable("$Core::BRDFTexture", TypeRealString, &smBRDFTexturePath,
"The file path of the texture used as the default irradiance cubemap for PBR.\n"
"The file path of the texture used as the default BRDF lut for PBR.\n"
"@ingroup GFX\n");
Con::addVariable("$Core::WetnessTexture", TypeRealString, &smWetnessTexturePath,
"The file path of the texture used as the default wetness influence map for PBR.\n"
"@ingroup GFX\n");
}