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adds wetness
cliffsnotes: $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default. :levelinfo has a dampness multiplier (0-1) kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
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31 changed files with 352 additions and 100 deletions
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@ -78,6 +78,7 @@ ConsoleDocClass(Skylight,
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Skylight::Skylight() : ReflectionProbe()
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{
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mCaptureMask = SKYLIGHT_CAPTURE_TYPEMASK;
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mCanDamp = true;
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}
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Skylight::~Skylight()
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