adds wetness

cliffsnotes:
   $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map
probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default.
:levelinfo has a dampness multiplier (0-1)
kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
This commit is contained in:
AzaezelX 2022-11-21 21:12:23 -06:00
parent e16351605b
commit d23ee397e6
31 changed files with 352 additions and 100 deletions

View file

@ -786,7 +786,6 @@ void Precipitation::unpackUpdate(NetConnection* con, BitStream* stream)
mUseWind = stream->readFlag();
mFollowCam = stream->readFlag();
mAnimateSplashes = stream->readFlag();
mDropHitMask = dropHitMask |
( mDropHitPlayers ? PlayerObjectType : 0 ) |
( mDropHitVehicles ? VehicleObjectType : 0 );