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adds wetness
cliffsnotes: $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default. :levelinfo has a dampness multiplier (0-1) kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
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31 changed files with 352 additions and 100 deletions
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@ -786,7 +786,6 @@ void Precipitation::unpackUpdate(NetConnection* con, BitStream* stream)
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mUseWind = stream->readFlag();
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mFollowCam = stream->readFlag();
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mAnimateSplashes = stream->readFlag();
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mDropHitMask = dropHitMask |
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( mDropHitPlayers ? PlayerObjectType : 0 ) |
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( mDropHitVehicles ? VehicleObjectType : 0 );
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