mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
Other cache changes
Added index to the cache name Moved the hash out to the torque namespace DX now outputs the compiled shader
This commit is contained in:
parent
f5414c9e64
commit
d22e3ebfc9
5 changed files with 91 additions and 21 deletions
|
|
@ -31,6 +31,8 @@
|
|||
|
||||
#include "core/util/hashFunction.h"
|
||||
|
||||
#include "core/util/endian.h"
|
||||
|
||||
namespace Torque
|
||||
{
|
||||
|
||||
|
|
@ -268,4 +270,21 @@ U64 hash64( const U8 *k, U32 length, U64 initval )
|
|||
return c;
|
||||
}
|
||||
|
||||
// Generate a single 64bit hash from the input string.
|
||||
//
|
||||
// Don't get paranoid! This has 1 in 18446744073709551616
|
||||
// chance for collision... it won't happen in this lifetime.
|
||||
//
|
||||
String getStringHash64(const String& in)
|
||||
{
|
||||
String cacheKey = in;
|
||||
cacheKey.replace("\n", " ");
|
||||
U64 hash = hash64((const U8*)cacheKey.c_str(), cacheKey.length(), 0);
|
||||
hash = convertHostToLEndian(hash);
|
||||
U32 high = (U32)(hash >> 32);
|
||||
U32 low = (U32)(hash & 0x00000000FFFFFFFF);
|
||||
cacheKey = String::ToString("%x%x", high, low);
|
||||
return cacheKey;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
|||
|
|
@ -34,6 +34,8 @@ extern U32 hash(const U8 *k, U32 length, U32 initval);
|
|||
|
||||
extern U64 hash64(const U8 *k, U32 length, U64 initval);
|
||||
|
||||
extern String getStringHash64(const String& in);
|
||||
|
||||
}
|
||||
|
||||
#endif // _HASHFUNCTION_H_
|
||||
|
|
|
|||
|
|
@ -681,6 +681,24 @@ bool GFXD3D11Shader::_init()
|
|||
return true;
|
||||
}
|
||||
|
||||
static String buildMacroHash(const D3D_SHADER_MACRO* defines)
|
||||
{
|
||||
String combined;
|
||||
|
||||
if (!defines)
|
||||
return "";
|
||||
|
||||
for (const D3D_SHADER_MACRO* m = defines; m->Name != nullptr; ++m)
|
||||
{
|
||||
combined += m->Name;
|
||||
combined += "=";
|
||||
combined += m->Definition ? m->Definition : "";
|
||||
combined += ";";
|
||||
}
|
||||
|
||||
return Torque::getStringHash64(combined);
|
||||
}
|
||||
|
||||
bool GFXD3D11Shader::_compileShader( const Torque::Path &filePath,
|
||||
GFXShaderStage shaderStage,
|
||||
const D3D_SHADER_MACRO *defines)
|
||||
|
|
@ -706,8 +724,40 @@ bool GFXD3D11Shader::_compileShader( const Torque::Path &filePath,
|
|||
Con::printf( "Compiling Shader: '%s'", filePath.getFullPath().c_str() );
|
||||
#endif
|
||||
|
||||
String macroHash = buildMacroHash(defines);
|
||||
|
||||
Torque::Path cachePath = filePath;
|
||||
cachePath.setExtension("tso");
|
||||
cachePath.setFileName(cachePath.getFileName() + "_" + macroHash);
|
||||
|
||||
if (Torque::FS::IsFile(cachePath))
|
||||
{
|
||||
Torque::FS::FileNodeRef rawFile = Torque::FS::GetFileNode(filePath);
|
||||
Torque::FS::FileNodeRef cachedFile = Torque::FS::GetFileNode(cachePath);
|
||||
|
||||
if (rawFile != NULL && cachedFile != NULL)
|
||||
{
|
||||
if (cachedFile->getModifiedTime() >= rawFile->getModifiedTime())
|
||||
{
|
||||
|
||||
FileStream fs;
|
||||
if (fs.open(cachePath, Torque::FS::File::Read))
|
||||
{
|
||||
U32 size = fs.getStreamSize();
|
||||
|
||||
D3DCreateBlob(size, &code);
|
||||
fs.read(size, code->GetBufferPointer());
|
||||
|
||||
res = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool loadedFromCache = (code != NULL);
|
||||
|
||||
// Is it an HLSL shader?
|
||||
if(filePath.getExtension().equal("hlsl", String::NoCase))
|
||||
if(filePath.getExtension().equal("hlsl", String::NoCase) && !loadedFromCache)
|
||||
{
|
||||
// Set this so that the D3DInclude::Open will have this
|
||||
// information for relative paths.
|
||||
|
|
@ -788,6 +838,20 @@ bool GFXD3D11Shader::_compileShader( const Torque::Path &filePath,
|
|||
|
||||
AssertISV(SUCCEEDED(res), "Unable to compile shader!");
|
||||
|
||||
// succeeded write out a cache
|
||||
if (!loadedFromCache)
|
||||
{
|
||||
if (SUCCEEDED(res) && code)
|
||||
{
|
||||
// Save cache
|
||||
FileStream out;
|
||||
if (out.open(cachePath, Torque::FS::File::Write))
|
||||
{
|
||||
out.write(code->GetBufferSize(), code->GetBufferPointer());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(code != NULL)
|
||||
{
|
||||
switch (shaderStage)
|
||||
|
|
|
|||
|
|
@ -219,6 +219,8 @@ GFXShader* ShaderData::getShader( const Vector<GFXShaderMacro> ¯os)
|
|||
String cacheKey;
|
||||
GFXShaderMacro::stringize( macros, &cacheKey );
|
||||
|
||||
cacheKey = Torque::getStringHash64(cacheKey);
|
||||
|
||||
// Lookup the shader for this instance.
|
||||
ShaderCache::Iterator iter = mShaders.find( cacheKey );
|
||||
if ( iter != mShaders.end() )
|
||||
|
|
|
|||
|
|
@ -63,23 +63,6 @@ static const char* _getStagePostfix(GFXShaderStage stage)
|
|||
return "_U"; // Unknown
|
||||
}
|
||||
|
||||
// Generate a single 64bit hash from the input string.
|
||||
//
|
||||
// Don't get paranoid! This has 1 in 18446744073709551616
|
||||
// chance for collision... it won't happen in this lifetime.
|
||||
//
|
||||
String getHashForName(const String& in)
|
||||
{
|
||||
String cacheKey = in;
|
||||
cacheKey.replace("\n", " ");
|
||||
U64 hash = Torque::hash64((const U8*)cacheKey.c_str(), cacheKey.length(), 0);
|
||||
hash = convertHostToLEndian(hash);
|
||||
U32 high = (U32)(hash >> 32);
|
||||
U32 low = (U32)(hash & 0x00000000FFFFFFFF);
|
||||
cacheKey = String::ToString("%x%x", high, low);
|
||||
return cacheKey;
|
||||
}
|
||||
|
||||
MODULE_BEGIN( ShaderGen )
|
||||
|
||||
MODULE_INIT_BEFORE( GFX )
|
||||
|
|
@ -244,11 +227,11 @@ void ShaderGen::generateShader( const MaterialFeatureData& featureData,
|
|||
const FeatureType& type = features.getAt(i);
|
||||
if (stage & FEATUREMGR->getByType(type)->getShaderStages())
|
||||
{
|
||||
stageName += type.getName().c_str();
|
||||
stageName += type.getName() + "," + String::ToString(i);
|
||||
}
|
||||
}
|
||||
|
||||
stageName = getHashForName(stageName);
|
||||
stageName = Torque::getStringHash64(stageName);
|
||||
stageName += postfix;
|
||||
|
||||
FileCacheSet::iterator file = mFileCache.find(stageName);
|
||||
|
|
@ -573,7 +556,7 @@ GFXShader* ShaderGen::getShader(const MaterialFeatureData& featureData, const GF
|
|||
// and vertex format combination ( and macros ).
|
||||
String shaderDescription = vertexFormat->getDescription() + features.getDescription();
|
||||
|
||||
String cacheKey = getHashForName(shaderDescription);
|
||||
String cacheKey = Torque::getStringHash64(shaderDescription);
|
||||
|
||||
ShaderDataMap::iterator dat = mProcShaderData.find(cacheKey);
|
||||
if (dat != mProcShaderData.end())
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue