* [MacOS] BugFix: Correct the MacOS executable not being output to the game directory when no build configuration is provided.

This commit is contained in:
Robert MacGregor 2021-12-14 19:11:18 -05:00
parent 3c95fa808e
commit d1dbfad0c7

View file

@ -478,18 +478,13 @@ else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
endif() endif()
if(UNIX AND NOT APPLE) if(UNIX)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${projectOutDir}") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${projectOutDir}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${projectOutDir}") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${projectOutDir}")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
endif() SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${projectOutDir}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${projectOutDir}")
if(APPLE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${projectOutDir}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${projectOutDir}")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
endif() endif()
# fix the debug/release subfolders on windows # fix the debug/release subfolders on windows