From d1d75ebff75315c550d160cdd51e6621e90a0cac Mon Sep 17 00:00:00 2001 From: Johxz Date: Tue, 15 Aug 2017 22:41:36 -0500 Subject: [PATCH] add nav path from inside of editor --- Templates/BaseGame/game/tools/navEditor/main.cs | 1 + Templates/Full/game/tools/navEditor/main.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/Templates/BaseGame/game/tools/navEditor/main.cs b/Templates/BaseGame/game/tools/navEditor/main.cs index bcc9cac59..6af3abf19 100644 --- a/Templates/BaseGame/game/tools/navEditor/main.cs +++ b/Templates/BaseGame/game/tools/navEditor/main.cs @@ -96,6 +96,7 @@ function NavEditorPlugin::onWorldEditorStartup(%this) EWCreatorWindow.beginGroup("Navigation"); EWCreatorWindow.registerMissionObject("CoverPoint", "Cover point"); + EWCreatorWindow.registerMissionObject("NavPath", "Nav Path"); EWCreatorWindow.endGroup(); } diff --git a/Templates/Full/game/tools/navEditor/main.cs b/Templates/Full/game/tools/navEditor/main.cs index bcc9cac59..6af3abf19 100644 --- a/Templates/Full/game/tools/navEditor/main.cs +++ b/Templates/Full/game/tools/navEditor/main.cs @@ -96,6 +96,7 @@ function NavEditorPlugin::onWorldEditorStartup(%this) EWCreatorWindow.beginGroup("Navigation"); EWCreatorWindow.registerMissionObject("CoverPoint", "Cover point"); + EWCreatorWindow.registerMissionObject("NavPath", "Nav Path"); EWCreatorWindow.endGroup(); }