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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-01 03:23:52 +00:00
fix GCC compile
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parent
e3ad02eda0
commit
d1cc5964c4
2 changed files with 5 additions and 5 deletions
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@ -145,13 +145,13 @@ DefineEnumType(ImageAssetType);
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StringTableEntry m##name##AssetId;\
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AssetPtr<ImageAsset> m##name##Asset;\
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public: \
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const String& get##name##() const { return m##name##Filename; }\
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void set##name##(FileName _in) { m##name##Filename = _in; }\
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const String& get##name() const { return m##name##Filename; }\
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void set##name(FileName _in) { m##name##Filename = _in; }\
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const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
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void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }
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#define GET_TEXTUREMAP(name) get##name##()
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#define SET_TEXTUREMAP(name,_in) set##name##(_in)
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#define GET_TEXTUREMAP(name) get##name()
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#define SET_TEXTUREMAP(name,_in) set##name(_in)
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#define GET_TEXTUREASSET(name) get##name##Asset()
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#define SET_TEXTUREASSET(name,_in) set##name##Asset(_in)
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@ -38,7 +38,7 @@
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class ParticleEmitter;
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class ParticleEmitterData;
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class ClippedPolyList;
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class RigidShape;
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class RigidShapeData : public ShapeBaseData
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{
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typedef ShapeBaseData Parent;
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