Correct bump map in waterObject.cpp being in sRGB space

This commit is contained in:
GoldenThumbs 2020-12-11 19:07:19 -06:00
parent 5534384c54
commit d168df03e0

View file

@ -1162,9 +1162,9 @@ bool WaterObject::initMaterial( S32 idx )
void WaterObject::initTextures() void WaterObject::initTextures()
{ {
if ( mRippleTexName.isNotEmpty() ) if ( mRippleTexName.isNotEmpty() )
mRippleTex.set( mRippleTexName, &GFXStaticTextureSRGBProfile, "WaterObject::mRippleTex" ); mRippleTex.set( mRippleTexName, &GFXStaticTextureProfile, "WaterObject::mRippleTex" );
if ( mRippleTex.isNull() ) if ( mRippleTex.isNull() )
mRippleTex.set( GFXTextureManager::getWarningTexturePath(), &GFXStaticTextureSRGBProfile, "WaterObject::mRippleTex" ); mRippleTex.set( GFXTextureManager::getWarningTexturePath(), &GFXStaticTextureProfile, "WaterObject::mRippleTex" );
if ( mDepthGradientTexName.isNotEmpty() ) if ( mDepthGradientTexName.isNotEmpty() )
mDepthGradientTex.set( mDepthGradientTexName, &GFXStaticTextureSRGBProfile, "WaterObject::mDepthGradientTex" ); mDepthGradientTex.set( mDepthGradientTexName, &GFXStaticTextureSRGBProfile, "WaterObject::mDepthGradientTex" );