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Include materialball shape asset info
Includes spectatorGameplay by default for streamline testing for now Adds in reparentItem for GuiTreeViewCtrl Added gitignore to shaderCache/.gitignore Fixed material asset import logic to properly parent included images to the material Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
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105 changed files with 3192 additions and 335 deletions
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@ -866,6 +866,10 @@ if(TORQUE_TEMPLATE)
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message("Prepare Template(${TORQUE_TEMPLATE}) install...")
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file(GLOB_RECURSE INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/*")
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IF( NOT TORQUE_D3D11)
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list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/D3DCompiler_47.dll")
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ENDIF()
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foreach(ITEM ${INSTALL_FILES_AND_DIRS})
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get_filename_component( dir ${ITEM} DIRECTORY )
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STRING(REGEX REPLACE "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/" "${TORQUE_APP_DIR}/" INSTALL_DIR ${dir})
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