mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Include materialball shape asset info
Includes spectatorGameplay by default for streamline testing for now Adds in reparentItem for GuiTreeViewCtrl Added gitignore to shaderCache/.gitignore Fixed material asset import logic to properly parent included images to the material Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
This commit is contained in:
parent
729391eeeb
commit
d1308c3aba
105 changed files with 3192 additions and 335 deletions
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
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||||
//
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||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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if ( isObject( moveMap ) )
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moveMap.delete();
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new ActionMap(moveMap);
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//------------------------------------------------------------------------------
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// Non-remapable binds
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//------------------------------------------------------------------------------
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moveMap.bindCmd(keyboard, "escape", "", "Canvas.pushDialog(PauseMenu);");
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//------------------------------------------------------------------------------
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// Movement Keys
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//------------------------------------------------------------------------------
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moveMap.bind( keyboard, a, moveleft );
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moveMap.bind( keyboard, d, moveright );
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moveMap.bind( keyboard, left, moveleft );
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moveMap.bind( keyboard, right, moveright );
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moveMap.bind( keyboard, w, moveforward );
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moveMap.bind( keyboard, s, movebackward );
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moveMap.bind( keyboard, up, moveforward );
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moveMap.bind( keyboard, down, movebackward );
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moveMap.bind( keyboard, e, moveup );
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moveMap.bind( keyboard, c, movedown );
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moveMap.bind( keyboard, space, jump );
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moveMap.bind( mouse, xaxis, yaw );
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moveMap.bind( mouse, yaxis, pitch );
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moveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
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moveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
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moveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
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moveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
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moveMap.bind( gamepad, btn_a, jump );
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moveMap.bindCmd( gamepad, btn_back, "disconnect();", "" );
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moveMap.bindCmd(gamepad, dpadl, "toggleLightColorViz();", "");
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moveMap.bindCmd(gamepad, dpadu, "toggleDepthViz();", "");
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moveMap.bindCmd(gamepad, dpadd, "toggleNormalsViz();", "");
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moveMap.bindCmd(gamepad, dpadr, "toggleLightSpecularViz();", "");
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//------------------------------------------------------------------------------
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// Mouse Trigger
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//------------------------------------------------------------------------------
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moveMap.bind( mouse, button0, mouseFire );
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moveMap.bind( mouse, button1, altTrigger );
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//------------------------------------------------------------------------------
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// Gamepad Trigger
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//------------------------------------------------------------------------------
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moveMap.bind(gamepad, triggerr, gamepadFire);
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moveMap.bind(gamepad, triggerl, gamepadAltTrigger);
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moveMap.bind(keyboard, f, setZoomFOV);
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moveMap.bind(keyboard, r, toggleZoom);
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moveMap.bind( gamepad, btn_b, toggleZoom );
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//------------------------------------------------------------------------------
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// Camera & View functions
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//------------------------------------------------------------------------------
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moveMap.bind( keyboard, z, toggleFreeLook );
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moveMap.bind(keyboard, tab, toggleFirstPerson );
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moveMap.bind(keyboard, "alt c", toggleCamera);
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moveMap.bind( gamepad, btn_back, toggleCamera );
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//------------------------------------------------------------------------------
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// Demo recording functions
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//------------------------------------------------------------------------------
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moveMap.bind( keyboard, F3, startRecordingDemo );
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moveMap.bind( keyboard, F4, stopRecordingDemo );
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//------------------------------------------------------------------------------
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// Helper Functions
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//------------------------------------------------------------------------------
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moveMap.bind(keyboard, "F8", dropCameraAtPlayer);
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moveMap.bind(keyboard, "F7", dropPlayerAtCamera);
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GlobalActionMap.bind(keyboard, "ctrl o", bringUpOptions);
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//------------------------------------------------------------------------------
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// Debugging Functions
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//------------------------------------------------------------------------------
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GlobalActionMap.bind(keyboard, "ctrl F2", showMetrics);
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GlobalActionMap.bind(keyboard, "ctrl F3", doProfile);
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//------------------------------------------------------------------------------
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// Misc.
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//------------------------------------------------------------------------------
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GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
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GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
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GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();");
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@ -0,0 +1,426 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
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||||
//
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||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
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||||
//
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||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Non-remapable binds
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//------------------------------------------------------------------------------
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function escapeFromGame()
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{
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/*if ( $Server::ServerType $= "SinglePlayer" )
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MessageBoxYesNo( "Exit", "Exit from this Mission?", "disconnect();", "");
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else
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MessageBoxYesNo( "Disconnect", "Disconnect from the server?", "disconnect();", "");*/
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disconnect();
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}
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//------------------------------------------------------------------------------
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// Movement Keys
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//------------------------------------------------------------------------------
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$movementSpeed = 1; // m/s
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function setSpeed(%speed)
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{
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if(%speed)
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$movementSpeed = %speed;
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}
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function moveleft(%val)
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{
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$mvLeftAction = %val * $movementSpeed;
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}
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function moveright(%val)
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{
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$mvRightAction = %val * $movementSpeed;
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}
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function moveforward(%val)
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{
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$mvForwardAction = %val * $movementSpeed;
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}
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function movebackward(%val)
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{
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$mvBackwardAction = %val * $movementSpeed;
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}
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function moveup(%val)
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{
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%object = ServerConnection.getControlObject();
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if(%object.isInNamespaceHierarchy("Camera"))
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$mvUpAction = %val * $movementSpeed;
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}
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function movedown(%val)
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{
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%object = ServerConnection.getControlObject();
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if(%object.isInNamespaceHierarchy("Camera"))
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$mvDownAction = %val * $movementSpeed;
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}
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function turnLeft( %val )
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{
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$mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function turnRight( %val )
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{
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$mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function panUp( %val )
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{
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$mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function panDown( %val )
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{
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$mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function getVerticalMouseAdjustAmount(%val)
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{
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%sensitivity = $pref::Input::VertMouseSensitivity;
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// based on a default camera FOV of 90'
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if(ServerConnection.zoomed)
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%sensitivity = $pref::Input::ZoomVertMouseSensitivity;
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if($pref::Input::invertVerticalMouse)
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%sensitivity *= -1;
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return(%val * ($cameraFov / 90) * 0.01) * %sensitivity;
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}
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function getHorizontalMouseAdjustAmount(%val)
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{
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%sensitivity = $pref::Input::HorzMouseSensitivity;
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// based on a default camera FOV of 90'
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if(ServerConnection.zoomed)
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%sensitivity = $pref::Input::ZoomHorzMouseSensitivity;
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return(%val * ($cameraFov / 90) * 0.01) * %sensitivity;
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}
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function getRollMouseAdjustAmount(%val)
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{
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return(%val * ($cameraFov / 90) * 0.01) * $pref::Input::RollMouseSensitivity;
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}
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function getGamepadAdjustAmount(%val)
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{
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// based on a default camera FOV of 90'
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return(%val * ($cameraFov / 90) * 0.01) * 10.0;
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}
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function yaw(%val)
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{
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%yawAdj = getHorizontalMouseAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%yawAdj *= 0.5;
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}
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$mvYaw += %yawAdj;
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}
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function pitch(%val)
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{
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%pitchAdj = getVerticalMouseAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%pitchAdj *= 0.5;
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}
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$mvPitch += %pitchAdj;
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}
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function jump(%val)
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{
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$mvTriggerCount2++;
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}
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function gamePadMoveX( %val )
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{
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$mvXAxis_L = %val;
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}
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function gamePadMoveY( %val )
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{
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$mvYAxis_L = %val;
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}
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function gamepadYaw(%val)
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{
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%yawAdj = getGamepadAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%yawAdj *= 0.5;
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}
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if(%yawAdj > 0)
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{
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$mvYawLeftSpeed = %yawAdj;
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$mvYawRightSpeed = 0;
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}
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else
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{
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$mvYawLeftSpeed = 0;
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$mvYawRightSpeed = -%yawAdj;
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}
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}
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function gamepadPitch(%val)
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{
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%pitchAdj = getGamepadAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%pitchAdj *= 0.5;
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}
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if(%pitchAdj > 0)
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{
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$mvPitchDownSpeed = %pitchAdj;
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$mvPitchUpSpeed = 0;
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}
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else
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{
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$mvPitchDownSpeed = 0;
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$mvPitchUpSpeed = -%pitchAdj;
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}
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}
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//------------------------------------------------------------------------------
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// Mouse Trigger
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//------------------------------------------------------------------------------
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function mouseFire(%val)
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{
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$mvTriggerCount0++;
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}
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function altTrigger(%val)
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{
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$mvTriggerCount1++;
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toggleZoom(%val);
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}
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//------------------------------------------------------------------------------
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// Gamepad Trigger
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//------------------------------------------------------------------------------
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function gamepadFire(%val)
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{
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if(%val > 0.1 && !$gamepadFireTriggered)
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{
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$gamepadFireTriggered = true;
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$mvTriggerCount0++;
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}
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else if(%val <= 0.1 && $gamepadFireTriggered)
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{
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$gamepadFireTriggered = false;
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$mvTriggerCount0++;
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}
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}
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function gamepadAltTrigger(%val)
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{
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if(%val > 0.1 && !$gamepadAltTriggerTriggered)
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{
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$gamepadAltTriggerTriggered = true;
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$mvTriggerCount1++;
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}
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else if(%val <= 0.1 && $gamepadAltTriggerTriggered)
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{
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$gamepadAltTriggerTriggered = false;
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$mvTriggerCount1++;
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}
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}
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//------------------------------------------------------------------------------
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// Zoom and FOV functions
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//------------------------------------------------------------------------------
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if($Player::CurrentFOV $= "")
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$Player::CurrentFOV = $pref::Player::DefaultFOV;
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// toggleZoomFOV() works by dividing the CurrentFOV by 2. Each time that this
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// toggle is hit it simply divides the CurrentFOV by 2 once again. If the
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// FOV is reduced below a certain threshold then it resets to equal half of the
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// DefaultFOV value. This gives us 4 zoom levels to cycle through.
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function toggleZoomFOV()
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{
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$Player::CurrentFOV = $Player::CurrentFOV / 2;
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if($Player::CurrentFOV < 5)
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resetCurrentFOV();
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if(ServerConnection.zoomed)
|
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setFOV($Player::CurrentFOV);
|
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else
|
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{
|
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setFov(ServerConnection.getControlCameraDefaultFov());
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}
|
||||
}
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|
||||
function resetCurrentFOV()
|
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{
|
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$Player::CurrentFOV = ServerConnection.getControlCameraDefaultFov() / 2;
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}
|
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|
||||
function turnOffZoom()
|
||||
{
|
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ServerConnection.zoomed = false;
|
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setFov(ServerConnection.getControlCameraDefaultFov());
|
||||
|
||||
// Rather than just disable the DOF effect, we want to set it to the level's
|
||||
// preset values.
|
||||
//DOFPostEffect.disable();
|
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ppOptionsUpdateDOFSettings();
|
||||
}
|
||||
|
||||
function setZoomFOV(%val)
|
||||
{
|
||||
if(%val)
|
||||
toggleZoomFOV();
|
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}
|
||||
|
||||
function toggleZoom(%val)
|
||||
{
|
||||
if (%val)
|
||||
{
|
||||
ServerConnection.zoomed = true;
|
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setFov($Player::CurrentFOV);
|
||||
|
||||
DOFPostEffect.setAutoFocus( true );
|
||||
DOFPostEffect.setFocusParams( 0.5, 0.5, 50, 500, -5, 5 );
|
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DOFPostEffect.enable();
|
||||
}
|
||||
else
|
||||
{
|
||||
turnOffZoom();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Camera & View functions
|
||||
//------------------------------------------------------------------------------
|
||||
function toggleFreeLook( %val )
|
||||
{
|
||||
if ( %val )
|
||||
$mvFreeLook = true;
|
||||
else
|
||||
$mvFreeLook = false;
|
||||
}
|
||||
|
||||
function toggleFirstPerson(%val)
|
||||
{
|
||||
if (%val)
|
||||
{
|
||||
ServerConnection.setFirstPerson(!ServerConnection.isFirstPerson());
|
||||
}
|
||||
}
|
||||
|
||||
function toggleCamera(%val)
|
||||
{
|
||||
if (%val)
|
||||
commandToServer('ToggleCamera');
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Demo recording functions
|
||||
//------------------------------------------------------------------------------
|
||||
function startRecordingDemo( %val )
|
||||
{
|
||||
if ( %val )
|
||||
startDemoRecord();
|
||||
}
|
||||
|
||||
function stopRecordingDemo( %val )
|
||||
{
|
||||
if ( %val )
|
||||
stopDemoRecord();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Helper Functions
|
||||
//------------------------------------------------------------------------------
|
||||
function dropCameraAtPlayer(%val)
|
||||
{
|
||||
if (%val)
|
||||
commandToServer('dropCameraAtPlayer');
|
||||
}
|
||||
|
||||
function dropPlayerAtCamera(%val)
|
||||
{
|
||||
if (%val)
|
||||
commandToServer('DropPlayerAtCamera');
|
||||
}
|
||||
|
||||
function bringUpOptions(%val)
|
||||
{
|
||||
if (%val)
|
||||
Canvas.pushDialog(OptionsDlg);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Debugging Functions
|
||||
//------------------------------------------------------------------------------
|
||||
function showMetrics(%val)
|
||||
{
|
||||
if(%val)
|
||||
metrics("fps gfx shadow sfx terrain groundcover forest net");
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//
|
||||
// Start profiler by pressing ctrl f3
|
||||
// ctrl f3 - starts profile that will dump to console and file
|
||||
//
|
||||
function doProfile(%val)
|
||||
{
|
||||
if (%val)
|
||||
{
|
||||
// key down -- start profile
|
||||
echo("Starting profile session...");
|
||||
profilerReset();
|
||||
profilerEnable(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// key up -- finish off profile
|
||||
echo("Ending profile session...");
|
||||
|
||||
profilerDumpToFile("profilerDumpToFile" @ getSimTime() @ ".txt");
|
||||
profilerEnable(false);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
datablock CameraData(Observer)
|
||||
{
|
||||
mode = "Observer";
|
||||
};
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
datablock ParticleData(DefaultParticle)
|
||||
{
|
||||
textureName = "data/spectatorGameplay/art/particles/defaultParticle";
|
||||
dragCoefficient = 0.498534;
|
||||
gravityCoefficient = 0;
|
||||
inheritedVelFactor = 0.499022;
|
||||
constantAcceleration = 0.0;
|
||||
lifetimeMS = 1313;
|
||||
lifetimeVarianceMS = 500;
|
||||
useInvAlpha = true;
|
||||
spinRandomMin = -360;
|
||||
spinRandomMax = 360;
|
||||
spinSpeed = 1;
|
||||
|
||||
colors[0] = "0.992126 0.00787402 0.0314961 1";
|
||||
colors[1] = "1 0.834646 0 0.645669";
|
||||
colors[2] = "1 0.299213 0 0.330709";
|
||||
colors[3] = "0.732283 1 0 0";
|
||||
|
||||
sizes[0] = 0;
|
||||
sizes[1] = 0.497467;
|
||||
sizes[2] = 0.73857;
|
||||
sizes[3] = 0.997986;
|
||||
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.247059;
|
||||
times[2] = 0.494118;
|
||||
times[3] = 1;
|
||||
|
||||
animTexName = "data/spectatorGameplay/art/particles/defaultParticle";
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(DefaultEmitter)
|
||||
{
|
||||
ejectionPeriodMS = "50";
|
||||
ejectionVelocity = "1";
|
||||
velocityVariance = "0";
|
||||
ejectionOffset = "0.2";
|
||||
thetaMax = "40";
|
||||
particles = "DefaultParticle";
|
||||
blendStyle = "ADDITIVE";
|
||||
softParticles = "0";
|
||||
softnessDistance = "1";
|
||||
};
|
||||
|
|
@ -0,0 +1,608 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// LightAnimData
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
datablock LightAnimData( NullLightAnim )
|
||||
{
|
||||
animEnabled = false;
|
||||
};
|
||||
|
||||
datablock LightAnimData( PulseLightAnim )
|
||||
{
|
||||
brightnessA = 0;
|
||||
brightnessZ = 1;
|
||||
brightnessPeriod = 1;
|
||||
brightnessKeys = "aza";
|
||||
brightnessSmooth = true;
|
||||
};
|
||||
|
||||
datablock LightAnimData( SubtlePulseLightAnim )
|
||||
{
|
||||
brightnessA = 0.5;
|
||||
brightnessZ = 1;
|
||||
brightnessPeriod = 1;
|
||||
brightnessKeys = "aza";
|
||||
brightnessSmooth = true;
|
||||
};
|
||||
|
||||
datablock LightAnimData( FlickerLightAnim )
|
||||
{
|
||||
brightnessA = 1;
|
||||
brightnessZ = 0;
|
||||
brightnessPeriod = 5;
|
||||
brightnessKeys = "aaazaaaaaazaaazaaazaaaaazaaaazzaaaazaaaaaazaaaazaaaza";
|
||||
brightnessSmooth = false;
|
||||
};
|
||||
|
||||
datablock LightAnimData( BlinkLightAnim )
|
||||
{
|
||||
brightnessA = 0;
|
||||
brightnessZ = 1;
|
||||
brightnessPeriod = 5;
|
||||
brightnessKeys = "azaaaazazaaaaaazaaaazaaaazzaaaaaazaazaaazaaaaaaa";
|
||||
brightnessSmooth = false;
|
||||
};
|
||||
|
||||
datablock LightAnimData( FireLightAnim )
|
||||
{
|
||||
brightnessA = 0.75;
|
||||
brightnessZ = 1;
|
||||
brightnessPeriod = 0.7;
|
||||
brightnessKeys = "annzzznnnzzzaznzzzz";
|
||||
brightnessSmooth = 0;
|
||||
offsetA[0] = "-0.05";
|
||||
offsetA[1] = "-0.05";
|
||||
offsetA[2] = "-0.05";
|
||||
offsetZ[0] = "0.05";
|
||||
offsetZ[1] = "0.05";
|
||||
offsetZ[2] = "0.05";
|
||||
offsetPeriod[0] = "1.25";
|
||||
offsetPeriod[1] = "1.25";
|
||||
offsetPeriod[2] = "1.25";
|
||||
offsetKeys[0] = "ahahaazahakayajza";
|
||||
offsetKeys[1] = "ahahaazahakayajza";
|
||||
offsetKeys[2] = "ahahaazahakayajza";
|
||||
rotKeys[0] = "";
|
||||
rotKeys[1] = "";
|
||||
rotKeys[2] = "";
|
||||
colorKeys[0] = "";
|
||||
colorKeys[1] = "";
|
||||
colorKeys[2] = "";
|
||||
};
|
||||
|
||||
datablock LightAnimData( SpinLightAnim )
|
||||
{
|
||||
rotA[2] = "0";
|
||||
rotZ[2] = "360";
|
||||
rotPeriod[2] = "1";
|
||||
rotKeys[2] = "az";
|
||||
rotSmooth[2] = true;
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// LightFlareData
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
datablock LightFlareData( NullLightFlare )
|
||||
{
|
||||
flareEnabled = false;
|
||||
};
|
||||
|
||||
datablock LightFlareData( SunFlareExample )
|
||||
{
|
||||
overallScale = 4.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = false;
|
||||
flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet0";
|
||||
|
||||
elementRect[0] = "512 0 512 512";
|
||||
elementDist[0] = 0.0;
|
||||
elementScale[0] = 2.0;
|
||||
elementTint[0] = "0.6 0.6 0.6";
|
||||
elementRotate[0] = true;
|
||||
elementUseLightColor[0] = true;
|
||||
|
||||
elementRect[1] = "1152 0 128 128";
|
||||
elementDist[1] = 0.3;
|
||||
elementScale[1] = 0.7;
|
||||
elementTint[1] = "1.0 1.0 1.0";
|
||||
elementRotate[1] = true;
|
||||
elementUseLightColor[1] = true;
|
||||
|
||||
elementRect[2] = "1024 0 128 128";
|
||||
elementDist[2] = 0.5;
|
||||
elementScale[2] = 0.25;
|
||||
elementTint[2] = "1.0 1.0 1.0";
|
||||
elementRotate[2] = true;
|
||||
elementUseLightColor[2] = true;
|
||||
|
||||
elementRect[3] = "1024 128 128 128";
|
||||
elementDist[3] = 0.8;
|
||||
elementScale[3] = 0.7;
|
||||
elementTint[3] = "1.0 1.0 1.0";
|
||||
elementRotate[3] = true;
|
||||
elementUseLightColor[3] = true;
|
||||
|
||||
elementRect[4] = "1024 0 128 128";
|
||||
elementDist[4] = 1.18;
|
||||
elementScale[4] = 0.5;
|
||||
elementTint[4] = "1.0 1.0 1.0";
|
||||
elementRotate[4] = true;
|
||||
elementUseLightColor[4] = true;
|
||||
|
||||
elementRect[5] = "1152 128 128 128";
|
||||
elementDist[5] = 1.25;
|
||||
elementScale[5] = 0.25;
|
||||
elementTint[5] = "1.0 1.0 1.0";
|
||||
elementRotate[5] = true;
|
||||
elementUseLightColor[5] = true;
|
||||
|
||||
elementRect[6] = "1024 0 128 128";
|
||||
elementDist[6] = 2.0;
|
||||
elementScale[6] = 0.25;
|
||||
elementTint[6] = "1.0 1.0 1.0";
|
||||
elementRotate[6] = true;
|
||||
elementUseLightColor[6] = true;
|
||||
occlusionRadius = "0.25";
|
||||
};
|
||||
|
||||
datablock LightFlareData( SunFlareExample2 )
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = false;
|
||||
flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet0";
|
||||
|
||||
elementRect[0] = "1024 0 128 128";
|
||||
elementDist[0] = 0.5;
|
||||
elementScale[0] = 0.25;
|
||||
elementTint[0] = "1.0 1.0 1.0";
|
||||
elementRotate[0] = true;
|
||||
elementUseLightColor[0] = true;
|
||||
|
||||
elementRect[1] = "1024 128 128 128";
|
||||
elementDist[1] = 0.8;
|
||||
elementScale[1] = 0.7;
|
||||
elementTint[1] = "1.0 1.0 1.0";
|
||||
elementRotate[1] = true;
|
||||
elementUseLightColor[1] = true;
|
||||
|
||||
elementRect[2] = "1024 0 128 128";
|
||||
elementDist[2] = 1.18;
|
||||
elementScale[2] = 0.5;
|
||||
elementTint[2] = "1.0 1.0 1.0";
|
||||
elementRotate[2] = true;
|
||||
elementUseLightColor[2] = true;
|
||||
|
||||
elementRect[3] = "1152 128 128 128";
|
||||
elementDist[3] = 1.25;
|
||||
elementScale[3] = 0.25;
|
||||
elementTint[3] = "1.0 1.0 1.0";
|
||||
elementRotate[3] = true;
|
||||
elementUseLightColor[3] = true;
|
||||
|
||||
elementRect[4] = "1024 0 128 128";
|
||||
elementDist[4] = 2.0;
|
||||
elementScale[4] = 0.25;
|
||||
elementTint[4] = "0.7 0.7 0.7";
|
||||
elementRotate[4] = true;
|
||||
elementUseLightColor[4] = true;
|
||||
occlusionRadius = "0.25";
|
||||
};
|
||||
|
||||
datablock LightFlareData(SunFlareExample3)
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = false;
|
||||
flareTexture = "data/spectatorGameplay/art/lights/lensflareSheet3.png";
|
||||
|
||||
elementRect[0] = "0 256 256 256";
|
||||
elementDist[0] = "-0.6";
|
||||
elementScale[0] = "3.5";
|
||||
elementTint[0] = "0.537255 0.537255 0.537255 1";
|
||||
elementRotate[0] = true;
|
||||
elementUseLightColor[0] = true;
|
||||
|
||||
elementRect[1] = "128 128 128 128";
|
||||
elementDist[1] = "0.1";
|
||||
elementScale[1] = "1.5";
|
||||
elementTint[1] = "0.996078 0.976471 0.721569 1";
|
||||
elementRotate[1] = true;
|
||||
elementUseLightColor[1] = true;
|
||||
|
||||
elementRect[2] = "0 0 64 64";
|
||||
elementDist[2] = "0.4";
|
||||
elementScale[2] = "0.25";
|
||||
elementTint[2] = "0 0 1 1";
|
||||
elementRotate[2] = true;
|
||||
elementUseLightColor[2] = true;
|
||||
|
||||
elementRect[3] = "0 0 64 64";
|
||||
elementDist[3] = "0.45";
|
||||
elementScale[3] = 0.25;
|
||||
elementTint[3] = "0 1 0 1";
|
||||
elementRotate[3] = true;
|
||||
elementUseLightColor[3] = true;
|
||||
|
||||
elementRect[4] = "0 0 64 64";
|
||||
elementDist[4] = "0.5";
|
||||
elementScale[4] = 0.25;
|
||||
elementTint[4] = "1 0 0 1";
|
||||
elementRotate[4] = true;
|
||||
elementUseLightColor[4] = true;
|
||||
elementRect[9] = "256 0 256 256";
|
||||
elementDist[3] = "0.45";
|
||||
elementScale[3] = "0.25";
|
||||
elementScale[9] = "2";
|
||||
elementRect[4] = "0 0 64 64";
|
||||
elementRect[5] = "128 0 128 128";
|
||||
elementDist[4] = "0.5";
|
||||
elementDist[5] = "1.2";
|
||||
elementScale[1] = "1.5";
|
||||
elementScale[4] = "0.25";
|
||||
elementScale[5] = "0.5";
|
||||
elementTint[1] = "0.996078 0.976471 0.721569 1";
|
||||
elementTint[2] = "0 0 1 1";
|
||||
elementTint[5] = "0.721569 0 1 1";
|
||||
elementRotate[5] = "0";
|
||||
elementUseLightColor[5] = "1";
|
||||
elementRect[0] = "0 256 256 256";
|
||||
elementRect[1] = "128 128 128 128";
|
||||
elementRect[2] = "0 0 64 64";
|
||||
elementRect[3] = "0 0 64 64";
|
||||
elementDist[0] = "-0.6";
|
||||
elementDist[1] = "0.1";
|
||||
elementDist[2] = "0.4";
|
||||
elementScale[0] = "3.5";
|
||||
elementScale[2] = "0.25";
|
||||
elementTint[0] = "0.537255 0.537255 0.537255 1";
|
||||
elementTint[3] = "0 1 0 1";
|
||||
elementTint[4] = "1 0 0 1";
|
||||
elementRect[6] = "64 64 64 64";
|
||||
elementDist[6] = "0.9";
|
||||
elementScale[6] = "4";
|
||||
elementTint[6] = "0.00392157 0.721569 0.00392157 1";
|
||||
elementRotate[6] = "0";
|
||||
elementUseLightColor[6] = "1";
|
||||
elementRect[7] = "64 64 64 64";
|
||||
elementRect[8] = "64 64 64 64";
|
||||
elementDist[7] = "0.25";
|
||||
elementDist[8] = "0.18";
|
||||
elementDist[9] = "0";
|
||||
elementScale[7] = "2";
|
||||
elementScale[8] = "0.5";
|
||||
elementTint[7] = "0.6 0.0117647 0.741176 1";
|
||||
elementTint[8] = "0.027451 0.690196 0.0117647 1";
|
||||
elementTint[9] = "0.647059 0.647059 0.647059 1";
|
||||
elementRotate[9] = "0";
|
||||
elementUseLightColor[7] = "1";
|
||||
elementUseLightColor[8] = "1";
|
||||
elementRect[10] = "256 256 256 256";
|
||||
elementRect[11] = "0 64 64 64";
|
||||
elementRect[12] = "0 64 64 64";
|
||||
elementRect[13] = "64 0 64 64";
|
||||
elementDist[10] = "0";
|
||||
elementDist[11] = "-0.3";
|
||||
elementDist[12] = "-0.32";
|
||||
elementDist[13] = "1";
|
||||
elementScale[10] = "10";
|
||||
elementScale[11] = "2.5";
|
||||
elementScale[12] = "0.3";
|
||||
elementScale[13] = "0.4";
|
||||
elementTint[10] = "0.321569 0.321569 0.321569 1";
|
||||
elementTint[11] = "0.443137 0.0431373 0.00784314 1";
|
||||
elementTint[12] = "0.00784314 0.996078 0.0313726 1";
|
||||
elementTint[13] = "0.996078 0.94902 0.00784314 1";
|
||||
elementUseLightColor[10] = "1";
|
||||
elementUseLightColor[11] = "1";
|
||||
elementUseLightColor[13] = "1";
|
||||
elementRect[14] = "0 0 64 64";
|
||||
elementDist[14] = "0.15";
|
||||
elementScale[14] = "0.8";
|
||||
elementTint[14] = "0.505882 0.0470588 0.00784314 1";
|
||||
elementRotate[14] = "1";
|
||||
elementUseLightColor[9] = "1";
|
||||
elementUseLightColor[14] = "1";
|
||||
elementRect[15] = "64 64 64 64";
|
||||
elementRect[16] = "0 64 64 64";
|
||||
elementRect[17] = "0 0 64 64";
|
||||
elementRect[18] = "0 64 64 64";
|
||||
elementRect[19] = "256 0 256 256";
|
||||
elementDist[15] = "0.8";
|
||||
elementDist[16] = "0.7";
|
||||
elementDist[17] = "1.4";
|
||||
elementDist[18] = "-0.5";
|
||||
elementDist[19] = "-1.5";
|
||||
elementScale[15] = "3";
|
||||
elementScale[16] = "0.3";
|
||||
elementScale[17] = "0.2";
|
||||
elementScale[18] = "1";
|
||||
elementScale[19] = "35";
|
||||
elementTint[15] = "0.00784314 0.00784314 0.996078 1";
|
||||
elementTint[16] = "0.992157 0.992157 0.992157 1";
|
||||
elementTint[17] = "0.996078 0.603922 0.00784314 1";
|
||||
elementTint[18] = "0.2 0.00392157 0.47451 1";
|
||||
elementTint[19] = "0.607843 0.607843 0.607843 1";
|
||||
elementUseLightColor[15] = "1";
|
||||
elementUseLightColor[18] = "1";
|
||||
elementUseLightColor[19] = "1";
|
||||
occlusionRadius = "0.25";
|
||||
};
|
||||
|
||||
|
||||
|
||||
datablock LightFlareData(SunFlarePacificIsland)
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = false;
|
||||
flareTexture = "data/spectatorGameplay/art/lights/lensflareSheet3.png";
|
||||
|
||||
elementRect[0] = "0 256 256 256";
|
||||
elementDist[0] = "-0.6";
|
||||
elementScale[0] = "3.5";
|
||||
elementTint[0] = "0.537255 0.537255 0.537255 1";
|
||||
elementRotate[0] = true;
|
||||
elementUseLightColor[0] = true;
|
||||
|
||||
elementRect[1] = "128 128 128 128";
|
||||
elementDist[1] = "0.1";
|
||||
elementScale[1] = "1.5";
|
||||
elementTint[1] = "0.996078 0.976471 0.721569 1";
|
||||
elementRotate[1] = true;
|
||||
elementUseLightColor[1] = true;
|
||||
|
||||
elementRect[2] = "0 0 64 64";
|
||||
elementDist[2] = "0.4";
|
||||
elementScale[2] = "0.25";
|
||||
elementTint[2] = "0 0 1 1";
|
||||
elementRotate[2] = true;
|
||||
elementUseLightColor[2] = true;
|
||||
|
||||
elementRect[3] = "0 0 64 64";
|
||||
elementDist[3] = "0.45";
|
||||
elementScale[3] = 0.25;
|
||||
elementTint[3] = "0 1 0 1";
|
||||
elementRotate[3] = true;
|
||||
elementUseLightColor[3] = true;
|
||||
|
||||
elementRect[4] = "0 0 64 64";
|
||||
elementDist[4] = "0.5";
|
||||
elementScale[4] = 0.25;
|
||||
elementTint[4] = "1 0 0 1";
|
||||
elementRotate[4] = true;
|
||||
elementUseLightColor[4] = true;
|
||||
elementRect[9] = "256 0 256 256";
|
||||
elementDist[3] = "0.45";
|
||||
elementScale[3] = "0.25";
|
||||
elementScale[9] = "2";
|
||||
elementRect[4] = "0 0 64 64";
|
||||
elementRect[5] = "128 0 128 128";
|
||||
elementDist[4] = "0.5";
|
||||
elementDist[5] = "1.2";
|
||||
elementScale[1] = "1.5";
|
||||
elementScale[4] = "0.25";
|
||||
elementScale[5] = "0.5";
|
||||
elementTint[1] = "0.996078 0.976471 0.721569 1";
|
||||
elementTint[2] = "0 0 1 1";
|
||||
elementTint[5] = "0.721569 0 1 1";
|
||||
elementRotate[5] = "0";
|
||||
elementUseLightColor[5] = "1";
|
||||
elementRect[0] = "0 256 256 256";
|
||||
elementRect[1] = "128 128 128 128";
|
||||
elementRect[2] = "0 0 64 64";
|
||||
elementRect[3] = "0 0 64 64";
|
||||
elementDist[0] = "-0.6";
|
||||
elementDist[1] = "0.1";
|
||||
elementDist[2] = "0.4";
|
||||
elementScale[0] = "3.5";
|
||||
elementScale[2] = "0.25";
|
||||
elementTint[0] = "0.537255 0.537255 0.537255 1";
|
||||
elementTint[3] = "0 1 0 1";
|
||||
elementTint[4] = "1 0 0 1";
|
||||
elementRect[6] = "64 64 64 64";
|
||||
elementDist[6] = "0.9";
|
||||
elementScale[6] = "4";
|
||||
elementTint[6] = "0.00392157 0.721569 0.00392157 1";
|
||||
elementRotate[6] = "0";
|
||||
elementUseLightColor[6] = "1";
|
||||
elementRect[7] = "64 64 64 64";
|
||||
elementRect[8] = "64 64 64 64";
|
||||
elementDist[7] = "0.25";
|
||||
elementDist[8] = "0.18";
|
||||
elementDist[9] = "0";
|
||||
elementScale[7] = "2";
|
||||
elementScale[8] = "0.5";
|
||||
elementTint[7] = "0.6 0.0117647 0.741176 1";
|
||||
elementTint[8] = "0.027451 0.690196 0.0117647 1";
|
||||
elementTint[9] = "0.647059 0.647059 0.647059 1";
|
||||
elementRotate[9] = "0";
|
||||
elementUseLightColor[7] = "1";
|
||||
elementUseLightColor[8] = "1";
|
||||
elementRect[10] = "256 256 256 256";
|
||||
elementRect[11] = "0 64 64 64";
|
||||
elementRect[12] = "0 64 64 64";
|
||||
elementRect[13] = "64 0 64 64";
|
||||
elementDist[10] = "0";
|
||||
elementDist[11] = "-0.3";
|
||||
elementDist[12] = "-0.32";
|
||||
elementDist[13] = "1";
|
||||
elementScale[10] = "10";
|
||||
elementScale[11] = "2.5";
|
||||
elementScale[12] = "0.3";
|
||||
elementScale[13] = "0.4";
|
||||
elementTint[10] = "0.321569 0.321569 0.321569 1";
|
||||
elementTint[11] = "0.443137 0.0431373 0.00784314 1";
|
||||
elementTint[12] = "0.00784314 0.996078 0.0313726 1";
|
||||
elementTint[13] = "0.996078 0.94902 0.00784314 1";
|
||||
elementUseLightColor[10] = "1";
|
||||
elementUseLightColor[11] = "1";
|
||||
elementUseLightColor[13] = "1";
|
||||
elementRect[14] = "0 0 64 64";
|
||||
elementDist[14] = "0.15";
|
||||
elementScale[14] = "0.8";
|
||||
elementTint[14] = "0.505882 0.0470588 0.00784314 1";
|
||||
elementRotate[14] = "1";
|
||||
elementUseLightColor[9] = "1";
|
||||
elementUseLightColor[14] = "1";
|
||||
elementRect[15] = "64 64 64 64";
|
||||
elementRect[16] = "0 64 64 64";
|
||||
elementRect[17] = "0 0 64 64";
|
||||
elementRect[18] = "0 64 64 64";
|
||||
elementRect[19] = "256 0 256 256";
|
||||
elementDist[15] = "0.8";
|
||||
elementDist[16] = "0.7";
|
||||
elementDist[17] = "1.4";
|
||||
elementDist[18] = "-0.5";
|
||||
elementDist[19] = "-1.5";
|
||||
elementScale[15] = "3";
|
||||
elementScale[16] = "0.3";
|
||||
elementScale[17] = "0.2";
|
||||
elementScale[18] = "1";
|
||||
elementScale[19] = "35";
|
||||
elementTint[15] = "0.00784314 0.00784314 0.996078 1";
|
||||
elementTint[16] = "0.992157 0.992157 0.992157 1";
|
||||
elementTint[17] = "0.996078 0.603922 0.00784314 1";
|
||||
elementTint[18] = "0.2 0.00392157 0.47451 1";
|
||||
elementTint[19] = "0.607843 0.607843 0.607843 1";
|
||||
elementUseLightColor[15] = "1";
|
||||
elementUseLightColor[18] = "1";
|
||||
elementUseLightColor[19] = "1";
|
||||
};
|
||||
|
||||
|
||||
|
||||
datablock LightFlareData( LightFlareExample0 )
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = true;
|
||||
flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet1";
|
||||
|
||||
elementRect[0] = "0 512 512 512";
|
||||
elementDist[0] = 0.0;
|
||||
elementScale[0] = 0.5;
|
||||
elementTint[0] = "1.0 1.0 1.0";
|
||||
elementRotate[0] = false;
|
||||
elementUseLightColor[0] = false;
|
||||
|
||||
elementRect[1] = "512 0 512 512";
|
||||
elementDist[1] = 0.0;
|
||||
elementScale[1] = 2.0;
|
||||
elementTint[1] = "0.5 0.5 0.5";
|
||||
elementRotate[1] = false;
|
||||
elementUseLightColor[1] = false;
|
||||
occlusionRadius = "0.25";
|
||||
};
|
||||
|
||||
datablock LightFlareData( LightFlareExample1 )
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = true;
|
||||
flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet1";
|
||||
|
||||
elementRect[0] = "512 512 512 512";
|
||||
elementDist[0] = 0.0;
|
||||
elementScale[0] = 0.5;
|
||||
elementTint[0] = "1.0 1.0 1.0";
|
||||
elementRotate[0] = false;
|
||||
elementUseLightColor[0] = false;
|
||||
|
||||
elementRect[1] = "512 0 512 512";
|
||||
elementDist[1] = 0.0;
|
||||
elementScale[1] = 2.0;
|
||||
elementTint[1] = "0.5 0.5 0.5";
|
||||
elementRotate[1] = false;
|
||||
elementUseLightColor[1] = false;
|
||||
occlusionRadius = "0.25";
|
||||
};
|
||||
|
||||
datablock LightFlareData( LightFlareExample2 )
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = true;
|
||||
flareTexture = "data/spectatorGameplay/art/lights/lensFlareSheet0";
|
||||
|
||||
elementRect[0] = "512 512 512 512";
|
||||
elementDist[0] = 0.0;
|
||||
elementScale[0] = 0.5;
|
||||
elementTint[0] = "1.0 1.0 1.0";
|
||||
elementRotate[0] = true;
|
||||
elementUseLightColor[0] = true;
|
||||
|
||||
elementRect[1] = "512 0 512 512";
|
||||
elementDist[1] = 0.0;
|
||||
elementScale[1] = 2.0;
|
||||
elementTint[1] = "0.7 0.7 0.7";
|
||||
elementRotate[1] = true;
|
||||
elementUseLightColor[1] = true;
|
||||
|
||||
elementRect[2] = "1152 0 128 128";
|
||||
elementDist[2] = 0.3;
|
||||
elementScale[2] = 0.5;
|
||||
elementTint[2] = "1.0 1.0 1.0";
|
||||
elementRotate[2] = true;
|
||||
elementUseLightColor[2] = true;
|
||||
|
||||
elementRect[3] = "1024 0 128 128";
|
||||
elementDist[3] = 0.5;
|
||||
elementScale[3] = 0.25;
|
||||
elementTint[3] = "1.0 1.0 1.0";
|
||||
elementRotate[3] = true;
|
||||
elementUseLightColor[3] = true;
|
||||
|
||||
elementRect[4] = "1024 128 128 128";
|
||||
elementDist[4] = 0.8;
|
||||
elementScale[4] = 0.6;
|
||||
elementTint[4] = "1.0 1.0 1.0";
|
||||
elementRotate[4] = true;
|
||||
elementUseLightColor[4] = true;
|
||||
|
||||
elementRect[5] = "1024 0 128 128";
|
||||
elementDist[5] = 1.18;
|
||||
elementScale[5] = 0.5;
|
||||
elementTint[5] = "0.7 0.7 0.7";
|
||||
elementRotate[5] = true;
|
||||
elementUseLightColor[5] = true;
|
||||
|
||||
elementRect[6] = "1152 128 128 128";
|
||||
elementDist[6] = 1.25;
|
||||
elementScale[6] = 0.35;
|
||||
elementTint[6] = "0.8 0.8 0.8";
|
||||
elementRotate[6] = true;
|
||||
elementUseLightColor[6] = true;
|
||||
|
||||
elementRect[7] = "1024 0 128 128";
|
||||
elementDist[7] = 2.0;
|
||||
elementScale[7] = 0.25;
|
||||
elementTint[7] = "1.0 1.0 1.0";
|
||||
elementRotate[7] = true;
|
||||
elementUseLightColor[7] = true;
|
||||
};
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This is the default save location for any Datablocks created in the
|
||||
// Datablock Editor (this script is executed from onServerCreated())
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This is the default save location for any Decal datablocks created in the
|
||||
// Decal Editor (this script is executed from onServerCreated())
|
||||
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This is the default save location for any Particle datablocks created in the
|
||||
// Particle Editor (this script is executed from onServerCreated())
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This is the default save location for any Particle Emitter datablocks created in the
|
||||
// Particle Editor (this script is executed from onServerCreated())
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
datablock MissionMarkerData(WayPointMarker)
|
||||
{
|
||||
category = "Misc";
|
||||
shapeFile = "data/spectatorGameplay/art/shapes/octahedron.dts";
|
||||
};
|
||||
|
||||
datablock MissionMarkerData(SpawnSphereMarker)
|
||||
{
|
||||
category = "Misc";
|
||||
shapeFile = "data/spectatorGameplay/art/shapes/octahedron.dts";
|
||||
};
|
||||
|
||||
datablock MissionMarkerData(CameraBookmarkMarker)
|
||||
{
|
||||
category = "Misc";
|
||||
shapeFile = "data/spectatorGameplay/art/shapes/camera.dts";
|
||||
};
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
datablock RibbonNodeData(DefaultRibbonNodeData)
|
||||
{
|
||||
timeMultiple = 1.0;
|
||||
};
|
||||
|
||||
//ribbon data////////////////////////////////////////
|
||||
|
||||
datablock RibbonData(BasicRibbon)
|
||||
{
|
||||
size[0] = 0.5;
|
||||
color[0] = "1.0 0.0 0.0 1.0";
|
||||
position[0] = 0.0;
|
||||
|
||||
size[1] = 0.0;
|
||||
color[1] = "1.0 0.0 0.0 0.0";
|
||||
position[1] = 1.0;
|
||||
|
||||
RibbonLength = 40;
|
||||
fadeAwayStep = 0.1;
|
||||
UseFadeOut = true;
|
||||
RibbonMaterial = BasicRibbonMat;
|
||||
|
||||
category = "FX";
|
||||
};
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// PlayGui is the main TSControl through which the game is viewed.
|
||||
// The PlayGui also contains the hud controls.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function PlayGui::onWake(%this)
|
||||
{
|
||||
// Turn off any shell sounds...
|
||||
// sfxStop( ... );
|
||||
|
||||
$enableDirectInput = "1";
|
||||
activateDirectInput();
|
||||
|
||||
// Message hud dialog
|
||||
if ( isObject( MainChatHud ) )
|
||||
{
|
||||
Canvas.pushDialog( MainChatHud );
|
||||
chatHud.attach(HudMessageVector);
|
||||
}
|
||||
|
||||
// just update the action map here
|
||||
moveMap.push();
|
||||
|
||||
// hack city - these controls are floating around and need to be clamped
|
||||
if ( isFunction( "refreshCenterTextCtrl" ) )
|
||||
schedule(0, 0, "refreshCenterTextCtrl");
|
||||
if ( isFunction( "refreshBottomTextCtrl" ) )
|
||||
schedule(0, 0, "refreshBottomTextCtrl");
|
||||
}
|
||||
|
||||
function PlayGui::onSleep(%this)
|
||||
{
|
||||
if ( isObject( MainChatHud ) )
|
||||
Canvas.popDialog( MainChatHud );
|
||||
|
||||
// pop the keymaps
|
||||
moveMap.pop();
|
||||
}
|
||||
|
||||
function PlayGui::clearHud( %this )
|
||||
{
|
||||
Canvas.popDialog( MainChatHud );
|
||||
|
||||
while ( %this.getCount() > 0 )
|
||||
%this.getObject( 0 ).delete();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function refreshBottomTextCtrl()
|
||||
{
|
||||
BottomPrintText.position = "0 0";
|
||||
}
|
||||
|
||||
function refreshCenterTextCtrl()
|
||||
{
|
||||
CenterPrintText.position = "0 0";
|
||||
}
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
new GameTSCtrl(PlayGui) {
|
||||
isContainer = "1";
|
||||
profile = "GuiContentProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "0 0";
|
||||
extent = "1024 768";
|
||||
minExtent = "8 8";
|
||||
canSave = "1";
|
||||
visible = "1";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
cameraZRot = "0";
|
||||
forceFOV = "0";
|
||||
enabled = "1";
|
||||
helpTag = "0";
|
||||
noCursor = "1";
|
||||
|
||||
new GuiBitmapCtrl(LagIcon) {
|
||||
bitmap = "data/ui/art/lagIcon.png";
|
||||
wrap = "0";
|
||||
isContainer = "0";
|
||||
Profile = "GuiDefaultProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "572 3";
|
||||
Extent = "32 32";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "0";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
|
|
@ -0,0 +1,193 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// What kind of "player" is spawned is either controlled directly by the
|
||||
// SpawnSphere or it defaults back to the values set here. This also controls
|
||||
// which SimGroups to attempt to select the spawn sphere's from by walking down
|
||||
// the list of SpawnGroups till it finds a valid spawn object.
|
||||
// These override the values set in core/scripts/server/spawn.cs
|
||||
//-----------------------------------------------------------------------------
|
||||
function DefaultGame::initGameVars(%this)
|
||||
{
|
||||
// Leave $Game::defaultPlayerClass and $Game::defaultPlayerDataBlock as empty strings ("")
|
||||
// to spawn a the $Game::defaultCameraClass as the control object.
|
||||
$Game::DefaultPlayerClass = "";
|
||||
$Game::DefaultPlayerDataBlock = "";
|
||||
$Game::DefaultPlayerSpawnGroups = "CameraSpawnPoints PlayerSpawnPoints PlayerDropPoints";
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// What kind of "camera" is spawned is either controlled directly by the
|
||||
// SpawnSphere or it defaults back to the values set here. This also controls
|
||||
// which SimGroups to attempt to select the spawn sphere's from by walking down
|
||||
// the list of SpawnGroups till it finds a valid spawn object.
|
||||
// These override the values set in core/scripts/server/spawn.cs
|
||||
//-----------------------------------------------------------------------------
|
||||
$Game::DefaultCameraClass = "Camera";
|
||||
$Game::DefaultCameraDataBlock = "Observer";
|
||||
$Game::DefaultCameraSpawnGroups = "CameraSpawnPoints PlayerSpawnPoints PlayerDropPoints";
|
||||
|
||||
// Global movement speed that affects all Cameras
|
||||
$Camera::MovementSpeed = 30;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// DefaultGame manages the communication between the server's world and the
|
||||
// client's simulation. These functions are responsible for maintaining the
|
||||
// client's camera and player objects.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This is the main entry point for spawning a control object for the client.
|
||||
// The control object is the actual game object that the client is responsible
|
||||
// for controlling in the client and server simulations. We also spawn a
|
||||
// convenient camera object for use as an alternate control object. We do not
|
||||
// have to spawn this camera object in order to function in the simulation.
|
||||
//
|
||||
// Called for each client after it's finished downloading the mission and is
|
||||
// ready to start playing.
|
||||
//-----------------------------------------------------------------------------
|
||||
function DefaultGame::onClientEnterGame(%this, %client)
|
||||
{
|
||||
// This function currently relies on some helper functions defined in
|
||||
// core/scripts/spawn.cs. For custom spawn behaviors one can either
|
||||
// override the properties on the SpawnSphere's or directly override the
|
||||
// functions themselves.
|
||||
|
||||
// Find a spawn point for the camera
|
||||
%cameraSpawnPoint = %this.pickCameraSpawnPoint($Game::DefaultCameraSpawnGroups);
|
||||
|
||||
// Spawn a camera for this client using the found %spawnPoint
|
||||
%this.spawnCamera(%cameraSpawnPoint, %client);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Clean up the client's control objects
|
||||
//-----------------------------------------------------------------------------
|
||||
function DefaultGame::onClientLeaveGame(%this, %client)
|
||||
{
|
||||
// Cleanup the camera
|
||||
if (isObject(%this.camera))
|
||||
%this.camera.delete();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// The server has started up so do some game start up
|
||||
//-----------------------------------------------------------------------------
|
||||
function DefaultGame::onMissionStart(%this)
|
||||
{
|
||||
//set up the game and game variables
|
||||
%this.initGameVars();
|
||||
|
||||
$Game::Duration = %this.duration;
|
||||
}
|
||||
|
||||
function DefaultGame::onMissionEnded(%this)
|
||||
{
|
||||
cancel($Game::Schedule);
|
||||
$Game::Running = false;
|
||||
$Game::Cycling = false;
|
||||
}
|
||||
|
||||
function DefaultGame::onMissionReset(%this)
|
||||
{
|
||||
// Called by resetMission(), after all the temporary mission objects
|
||||
// have been deleted.
|
||||
%this.initGameVars();
|
||||
|
||||
$Game::Duration = %this.duration;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Functions that implement game-play
|
||||
// These are here for backwards compatibilty only, games and/or mods should
|
||||
// really be overloading the server and mission functions listed ubove.
|
||||
//-----------------------------------------------------------------------------
|
||||
function DefaultGame::pickCameraSpawnPoint(%this, %spawnGroups)
|
||||
{
|
||||
// Walk through the groups until we find a valid object
|
||||
for (%i = 0; %i < getWordCount(%spawnGroups); %i++)
|
||||
{
|
||||
%group = getWord(%spawnGroups, %i);
|
||||
|
||||
%count = getWordCount(%group);
|
||||
|
||||
if (isObject(%group))
|
||||
%spawnPoint = %group.getRandom();
|
||||
|
||||
if (isObject(%spawnPoint))
|
||||
return %spawnPoint;
|
||||
}
|
||||
|
||||
// Didn't find a spawn point by looking for the groups
|
||||
// so let's return the "default" SpawnSphere
|
||||
// First create it if it doesn't already exist
|
||||
if (!isObject(DefaultCameraSpawnSphere))
|
||||
{
|
||||
%spawn = new SpawnSphere(DefaultCameraSpawnSphere)
|
||||
{
|
||||
dataBlock = "SpawnSphereMarker";
|
||||
spawnClass = $Game::DefaultCameraClass;
|
||||
spawnDatablock = $Game::DefaultCameraDataBlock;
|
||||
};
|
||||
|
||||
// Add it to the MissionCleanup group so that it
|
||||
// doesn't get saved to the Mission (and gets cleaned
|
||||
// up of course)
|
||||
MissionCleanup.add(%spawn);
|
||||
}
|
||||
|
||||
return DefaultCameraSpawnSphere;
|
||||
}
|
||||
|
||||
function DefaultGame::spawnCamera(%this, %spawnPoint, %client)
|
||||
{
|
||||
// Set the control object to the default camera
|
||||
if (!isObject(%client.camera))
|
||||
{
|
||||
%camObj = spawnObject(Camera, Observer);
|
||||
%client.camera = %camObj;
|
||||
}
|
||||
|
||||
// If we have a camera then set up some properties
|
||||
if (isObject(%client.camera))
|
||||
{
|
||||
MissionCleanup.add( %client.camera );
|
||||
%client.camera.scopeToClient(%client);
|
||||
|
||||
%client.setControlObject(%client.camera);
|
||||
|
||||
if (isDefined("%spawnPoint"))
|
||||
{
|
||||
// Attempt to treat %spawnPoint as an object
|
||||
if (getWordCount(%spawnPoint) == 1 && isObject(%spawnPoint))
|
||||
{
|
||||
%client.camera.setTransform(%spawnPoint.getTransform());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Treat %spawnPoint as an AxisAngle transform
|
||||
%client.camera.setTransform(%spawnPoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,106 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function VolumetricFog::onEnterFog(%this,%obj)
|
||||
{
|
||||
// This method is called whenever the control object (Camera or Player)
|
||||
// %obj enters the fog area.
|
||||
|
||||
// echo("Control Object " @ %obj @ " enters fog " @ %this);
|
||||
}
|
||||
|
||||
function VolumetricFog::onLeaveFog(%this,%obj)
|
||||
{
|
||||
// This method is called whenever the control object (Camera or Player)
|
||||
// %obj leaves the fog area.
|
||||
|
||||
// echo("Control Object " @ %obj @ " left fog " @ %this);
|
||||
}
|
||||
|
||||
function VolumetricFog::Dissolve(%this,%speed,%delete)
|
||||
{
|
||||
// This method dissolves the fog at speed milliseconds
|
||||
%this.isBuilding = true;
|
||||
if (%this.FogDensity > 0)
|
||||
{
|
||||
%this.setFogDensity(%this.FogDensity - 0.005);
|
||||
%this.schedule(%speed,Dissolve,%speed,%delete);
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.isBuilding = false;
|
||||
%this.SetFogDensity(0.0);
|
||||
if (%delete !$= "" && %delete !$="0" && %delete !$="false")
|
||||
%this.schedule(250,delete);
|
||||
}
|
||||
}
|
||||
|
||||
function VolumetricFog::Thicken(%this,%speed, %end_density)
|
||||
{
|
||||
// This method thickens the fog at speed milliseconds to a density of %end_density
|
||||
|
||||
%this.isBuilding = true;
|
||||
if (%this.FogDensity + 0.005 < %end_density)
|
||||
{
|
||||
%this.setFogDensity(%this.FogDensity + 0.005);
|
||||
%this.schedule(%speed,Thicken,%speed, %end_density);
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.setFogDensity(%end_density);
|
||||
%this.isBuilding = false;
|
||||
}
|
||||
}
|
||||
|
||||
function GenerateFog(%pos,%scale,%color,%density)
|
||||
{
|
||||
// This function can be used to generate some fog caused by massive gunfire etc.
|
||||
// Change shape and modulation data to your likings.
|
||||
|
||||
%fog=new VolumetricFog() {
|
||||
shapeName = "data/FPSGameplay/art/environment/Fog_Sphere.dts";
|
||||
fogColor = %color;
|
||||
fogDensity = "0.0";
|
||||
ignoreWater = "0";
|
||||
MinSize = "250";
|
||||
FadeSize = "750";
|
||||
texture = "data/FPSGameplay/art/environment/FogMod_heavy.dds";
|
||||
tiles = "1";
|
||||
modStrength = "0.2";
|
||||
PrimSpeed = "-0.01 0.04";
|
||||
SecSpeed = "0.02 0.02";
|
||||
position = %pos;
|
||||
rotation = "0 0 1 20.354";
|
||||
scale = %scale;
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
|
||||
if (isObject(%fog))
|
||||
{
|
||||
MissionCleanup.add(%fog);
|
||||
|
||||
%fog.Thicken(500,%density);
|
||||
}
|
||||
|
||||
return %fog;
|
||||
}
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Global movement speed that affects all cameras. This should be moved
|
||||
// into the camera datablock.
|
||||
$Camera::movementSpeed = 30;
|
||||
|
||||
function Observer::onTrigger(%this,%obj,%trigger,%state)
|
||||
{
|
||||
// state = 0 means that a trigger key was released
|
||||
if (%state == 0)
|
||||
return;
|
||||
|
||||
// Default player triggers: 0=fire 1=altFire 2=jump
|
||||
%client = %obj.getControllingClient();
|
||||
switch$ (%obj.mode)
|
||||
{
|
||||
case "Observer":
|
||||
// Do something interesting.
|
||||
|
||||
case "Corpse":
|
||||
// Viewing dead corpse, so we probably want to respawn.
|
||||
%client.spawnPlayer();
|
||||
|
||||
// Set the camera back into observer mode, since in
|
||||
// debug mode we like to switch to it.
|
||||
%this.setMode(%obj,"Observer");
|
||||
}
|
||||
}
|
||||
|
||||
function Observer::setMode(%this,%obj,%mode,%arg1,%arg2,%arg3)
|
||||
{
|
||||
switch$ (%mode)
|
||||
{
|
||||
case "Observer":
|
||||
// Let the player fly around
|
||||
%obj.setFlyMode();
|
||||
|
||||
case "Corpse":
|
||||
// Lock the camera down in orbit around the corpse,
|
||||
// which should be arg1
|
||||
%transform = %arg1.getTransform();
|
||||
%obj.setOrbitMode(%arg1, %transform, 0.5, 4.5, 4.5);
|
||||
|
||||
}
|
||||
%obj.mode = %mode;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Camera methods
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function Camera::onAdd(%this,%obj)
|
||||
{
|
||||
// Default start mode
|
||||
%this.setMode(%this.mode);
|
||||
}
|
||||
|
||||
function Camera::setMode(%this,%mode,%arg1,%arg2,%arg3)
|
||||
{
|
||||
// Punt this one over to our datablock
|
||||
%this.getDatablock().setMode(%this,%mode,%arg1,%arg2,%arg3);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue