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https://github.com/TorqueGameEngines/Torque3D.git
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Include materialball shape asset info
Includes spectatorGameplay by default for streamline testing for now Adds in reparentItem for GuiTreeViewCtrl Added gitignore to shaderCache/.gitignore Fixed material asset import logic to properly parent included images to the material Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
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729391eeeb
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105 changed files with 3192 additions and 335 deletions
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@ -86,7 +86,7 @@ new Scene(PbrMatTestLevel) {
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surfaceTexture = "Floor_Material";
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surface = "0 0 0 1 0 0 0.5 1 0 0 1 1 0 1 1";
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surface = "0 1 0 0 0 0 -0.5 1 0 0 1 1 0 1 1";
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surface = "0.707107 0 0 0.707107 0 4 0 1 0 0 1 1 0 1 1";
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surface = "0.707107 0 0 0.707106 0 4 0 1 0 0 1 1 0 1 1";
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surface = "0 0.707107 -0.707107 0 0 -4 -2.27374e-13 1 0 0 1 1 0 1 1";
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surface = "0.5 0.5 -0.5 0.5 -4 0 -1.49012e-08 1 0 0 1 1 0 1 1";
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surface = "0.5 -0.5 0.5 0.5 4 0 -1.49012e-08 1 0 0 1 1 0 1 1";
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@ -256,5 +256,20 @@ new Scene(PbrMatTestLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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/*new ConvexShape() {
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Material = "Grid_512_Orange";
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position = "1.69488 -1.65352 0.772905";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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surface = "0 0 0 1 0 0 0.272904 0 0 0 1 1 0 0 0";
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surface = "0 1 0 0 0 0 -0.272904 0 0 0 1 1 0 0 0";
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surface = "0.707107 0 0 0.707107 0 0.05 0 0 0 0 1 1 0 0 0";
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surface = "0 0.707107 -0.707107 0 0 -0.05 0 0 0 0 1 1 0 0 0";
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surface = "0.5 0.5 -0.5 0.5 -0.370958 0 0 0 0 0 1 1 0 0 0";
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surface = "0.5 -0.5 0.5 0.5 0.370958 0 0 0 0 0 1 1 0 0 0";
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};*/
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};
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//--- OBJECT WRITE END ---
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