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https://github.com/TorqueGameEngines/Torque3D.git
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Include materialball shape asset info
Includes spectatorGameplay by default for streamline testing for now Adds in reparentItem for GuiTreeViewCtrl Added gitignore to shaderCache/.gitignore Fixed material asset import logic to properly parent included images to the material Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
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729391eeeb
commit
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105 changed files with 3192 additions and 335 deletions
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<ImageAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="base_material_ball_ALBEDO"
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imageFile="@assetFile=base_material_ball"
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useMips="true"
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isHDRImage="false"
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originalFilePath="/base_material_ball"
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VersionId="1" />
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@ -86,7 +86,7 @@ new Scene(PbrMatTestLevel) {
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surfaceTexture = "Floor_Material";
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surface = "0 0 0 1 0 0 0.5 1 0 0 1 1 0 1 1";
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surface = "0 1 0 0 0 0 -0.5 1 0 0 1 1 0 1 1";
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surface = "0.707107 0 0 0.707107 0 4 0 1 0 0 1 1 0 1 1";
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surface = "0.707107 0 0 0.707106 0 4 0 1 0 0 1 1 0 1 1";
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surface = "0 0.707107 -0.707107 0 0 -4 -2.27374e-13 1 0 0 1 1 0 1 1";
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surface = "0.5 0.5 -0.5 0.5 -4 0 -1.49012e-08 1 0 0 1 1 0 1 1";
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surface = "0.5 -0.5 0.5 0.5 4 0 -1.49012e-08 1 0 0 1 1 0 1 1";
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@ -256,5 +256,20 @@ new Scene(PbrMatTestLevel) {
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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/*new ConvexShape() {
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Material = "Grid_512_Orange";
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position = "1.69488 -1.65352 0.772905";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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surface = "0 0 0 1 0 0 0.272904 0 0 0 1 1 0 0 0";
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surface = "0 1 0 0 0 0 -0.272904 0 0 0 1 1 0 0 0";
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surface = "0.707107 0 0 0.707107 0 0.05 0 0 0 0 1 1 0 0 0";
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surface = "0 0.707107 -0.707107 0 0 -0.05 0 0 0 0 1 1 0 0 0";
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surface = "0.5 0.5 -0.5 0.5 -0.370958 0 0 0 0 0 1 1 0 0 0";
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surface = "0.5 -0.5 0.5 0.5 0.370958 0 0 0 0 0 1 1 0 0 0";
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};*/
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};
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//--- OBJECT WRITE END ---
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="base_material_ball"
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scriptFile="@assetFile=data/pbr/materials/base_material_ball.cs"
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materialDefinitionName="base_material_ball"
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imageMap0="@Asset=pbr:base_material_ball_ALBEDO"
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originalFilePath="/base_material_ball"
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shaderGraph="data/pbr/materials/base_material_ball.sgf"
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VersionId="1" />
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//--- OBJECT WRITE BEGIN ---
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singleton Material(base_material_ball) {
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mapTo = "base_material_ball";
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DiffuseMap[0] = "data/pbr/Images/base_material_ball";
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DiffuseMapAsset[0] = "pbr:base_material_ball_ALBEDO";
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};
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//--- OBJECT WRITE END ---
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<ShapeAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="material_ball"
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fileName="@assetFile=material_ball.dae"
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isNewShape="1"
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materialSlot0="@Asset=pbr:base_material_ball"
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originalFilePath="E:/Gamedev/T3DMIT/Preview40Update/Torque3D/My Projects/Preview4_0/game/data/pbr/shapes/material_ball.dae"
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VersionId="1" />
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5
Templates/BaseGame/game/data/pbr/shapes/material_ball.cs
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5
Templates/BaseGame/game/data/pbr/shapes/material_ball.cs
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singleton TSShapeConstructor(Material_ballDae)
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{
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baseShape = "./material_ball.dae";
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};
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