Include materialball shape asset info

Includes spectatorGameplay by default for streamline testing for now
Adds in reparentItem for GuiTreeViewCtrl
Added gitignore to shaderCache/.gitignore
Fixed material asset import logic to properly parent included images to the material
Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
This commit is contained in:
Areloch 2019-05-25 03:37:18 -05:00
parent 729391eeeb
commit d1308c3aba
105 changed files with 3192 additions and 335 deletions

View file

@ -0,0 +1,9 @@
<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="base_material_ball_ALBEDO"
imageFile="@assetFile=base_material_ball"
useMips="true"
isHDRImage="false"
originalFilePath="/base_material_ball"
VersionId="1" />

View file

@ -86,7 +86,7 @@ new Scene(PbrMatTestLevel) {
surfaceTexture = "Floor_Material";
surface = "0 0 0 1 0 0 0.5 1 0 0 1 1 0 1 1";
surface = "0 1 0 0 0 0 -0.5 1 0 0 1 1 0 1 1";
surface = "0.707107 0 0 0.707107 0 4 0 1 0 0 1 1 0 1 1";
surface = "0.707107 0 0 0.707106 0 4 0 1 0 0 1 1 0 1 1";
surface = "0 0.707107 -0.707107 0 0 -4 -2.27374e-13 1 0 0 1 1 0 1 1";
surface = "0.5 0.5 -0.5 0.5 -4 0 -1.49012e-08 1 0 0 1 1 0 1 1";
surface = "0.5 -0.5 0.5 0.5 4 0 -1.49012e-08 1 0 0 1 1 0 1 1";
@ -256,5 +256,20 @@ new Scene(PbrMatTestLevel) {
canSave = "1";
canSaveDynamicFields = "1";
};
/*new ConvexShape() {
Material = "Grid_512_Orange";
position = "1.69488 -1.65352 0.772905";
rotation = "1 0 0 0";
scale = "1 1 1";
canSave = "1";
canSaveDynamicFields = "1";
surface = "0 0 0 1 0 0 0.272904 0 0 0 1 1 0 0 0";
surface = "0 1 0 0 0 0 -0.272904 0 0 0 1 1 0 0 0";
surface = "0.707107 0 0 0.707107 0 0.05 0 0 0 0 1 1 0 0 0";
surface = "0 0.707107 -0.707107 0 0 -0.05 0 0 0 0 1 1 0 0 0";
surface = "0.5 0.5 -0.5 0.5 -0.370958 0 0 0 0 0 1 1 0 0 0";
surface = "0.5 -0.5 0.5 0.5 0.370958 0 0 0 0 0 1 1 0 0 0";
};*/
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,10 @@
<MaterialAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="base_material_ball"
scriptFile="@assetFile=data/pbr/materials/base_material_ball.cs"
materialDefinitionName="base_material_ball"
imageMap0="@Asset=pbr:base_material_ball_ALBEDO"
originalFilePath="/base_material_ball"
shaderGraph="data/pbr/materials/base_material_ball.sgf"
VersionId="1" />

View file

@ -0,0 +1,7 @@
//--- OBJECT WRITE BEGIN ---
singleton Material(base_material_ball) {
mapTo = "base_material_ball";
DiffuseMap[0] = "data/pbr/Images/base_material_ball";
DiffuseMapAsset[0] = "pbr:base_material_ball_ALBEDO";
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,9 @@
<ShapeAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="material_ball"
fileName="@assetFile=material_ball.dae"
isNewShape="1"
materialSlot0="@Asset=pbr:base_material_ball"
originalFilePath="E:/Gamedev/T3DMIT/Preview40Update/Torque3D/My Projects/Preview4_0/game/data/pbr/shapes/material_ball.dae"
VersionId="1" />

View file

@ -0,0 +1,5 @@
singleton TSShapeConstructor(Material_ballDae)
{
baseShape = "./material_ball.dae";
};