Include materialball shape asset info

Includes spectatorGameplay by default for streamline testing for now
Adds in reparentItem for GuiTreeViewCtrl
Added gitignore to shaderCache/.gitignore
Fixed material asset import logic to properly parent included images to the material
Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
This commit is contained in:
Areloch 2019-05-25 03:37:18 -05:00
parent 729391eeeb
commit d1308c3aba
105 changed files with 3192 additions and 335 deletions

View file

@ -16,4 +16,9 @@ singleton Material(Grid_512_Orange)
specularPower0 = "0.25";
emissive[0] = "1";
translucent = "1";
normalMap[0] = "data/pbr/images/FloorEbony_normal.png";
invertSmoothness[0] = "1";
roughMap[0] = "data/pbr/images/FloorEbony_rough.png";
aoMap[0] = "data/pbr/images/FloorEbony_ao.png";
metalMap[0] = "data/pbr/images/FloorEbony_metal.png";
};