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Include materialball shape asset info
Includes spectatorGameplay by default for streamline testing for now Adds in reparentItem for GuiTreeViewCtrl Added gitignore to shaderCache/.gitignore Fixed material asset import logic to properly parent included images to the material Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
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105 changed files with 3192 additions and 335 deletions
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@ -16,4 +16,9 @@ singleton Material(Grid_512_Orange)
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specularPower0 = "0.25";
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emissive[0] = "1";
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translucent = "1";
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normalMap[0] = "data/pbr/images/FloorEbony_normal.png";
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invertSmoothness[0] = "1";
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roughMap[0] = "data/pbr/images/FloorEbony_rough.png";
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aoMap[0] = "data/pbr/images/FloorEbony_ao.png";
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metalMap[0] = "data/pbr/images/FloorEbony_metal.png";
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};
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