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Include materialball shape asset info
Includes spectatorGameplay by default for streamline testing for now Adds in reparentItem for GuiTreeViewCtrl Added gitignore to shaderCache/.gitignore Fixed material asset import logic to properly parent included images to the material Includes D3D_Compiler47.dll for dependency compliance, and modified cmake file to not install said dll if not using D3D11 API
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105 changed files with 3192 additions and 335 deletions
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@ -485,6 +485,8 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
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const Vector< Item* >& getSelectedItems() const { return mSelectedItems; }
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const Vector< S32 >& getSelected() const { return mSelected; }
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const Vector< Item* >& getItems() const { return mItems; }
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bool isSelected(S32 itemId)
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{
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return isSelected( getItem( itemId ) );
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@ -580,6 +582,10 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
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/// Clear the current item filtering pattern.
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void clearFilterText() { setFilterText( String::EmptyString ); }
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void reparentItems(Vector<Item*> selectedItems, Item* newParent);
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S32 getTabLevel(S32 itemId);
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/// @}
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// GuiControl
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