From d11a942f6d8575b4df1c9e12308b90630ddf8fa2 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Wed, 14 Mar 2018 17:42:18 -0500 Subject: [PATCH] shadowvar cleanup --- Engine/source/T3D/systems/render/meshRenderSystem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/source/T3D/systems/render/meshRenderSystem.cpp b/Engine/source/T3D/systems/render/meshRenderSystem.cpp index fe1ec6f84..39b163601 100644 --- a/Engine/source/T3D/systems/render/meshRenderSystem.cpp +++ b/Engine/source/T3D/systems/render/meshRenderSystem.cpp @@ -350,9 +350,9 @@ void MeshRenderSystem::rebuildBuffers() U16 *pIndex; buffers.primitiveBuffer.lock(&pIndex); - for (U16 i = 0; i < buffers.primData.size(); i++) + for (U16 primDataIDx = 0; primDataIDx < buffers.primData.size(); primDataIDx++) { - *pIndex = i; + *pIndex = primDataIDx; pIndex++; }