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Support graphic cards with 2GB+ VRAM
- Fix for issue https://github.com/GarageGames/Torque3D/issues/226 - Also extended the card profile reporting to the console to include the graphic card's VRAM.
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2 changed files with 13 additions and 1 deletions
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@ -568,9 +568,20 @@ bool WMIVideoInfo::_queryPropertyWMI( const PVIQueryType queryType, const U32 ad
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LONG longVal = v.lVal;
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if( queryType == PVI_VRAM )
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{
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longVal = longVal >> 20; // Convert to megabytes
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*outValue = String::ToString( (S32)longVal );
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// While this value is reported as a signed integer, it is possible
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// for video cards to have 2GB or more. In those cases the signed
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// bit is set and will give us a negative number. Treating this
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// as unsigned will allows us to handle video cards with up to
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// 4GB of memory. After that we'll need a new solution from Microsoft.
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*outValue = String::ToString( (U32)longVal );
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}
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else
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{
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*outValue = String::ToString( (S32)longVal );
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}
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break;
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}
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