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https://github.com/TorqueGameEngines/Torque3D.git
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From Nils' UI work
Adds ability to control button margin of IconButtons Adds ability to define button offset of window controls Add mouse drag callback for window controls Tweaks colors of gui slider control Tweak to line split for text edit slider bitmap control Tweaks to colors for text edit slider control Tweaks to colors for Edit control Tweaks to default menubar height
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9 changed files with 53 additions and 24 deletions
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@ -68,6 +68,8 @@ IMPLEMENT_CALLBACK( GuiWindowCtrl, onRestore, void, (), (),
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"Called when the window is restored from minimized, maximized, or collapsed state." );
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IMPLEMENT_CALLBACK(GuiWindowCtrl, onResize, void, (S32 posX, S32 posY, S32 width, S32 height), (0, 0, 0, 0),
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"Called when the window is resized in a regular manner by mouse manipulation.");
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IMPLEMENT_CALLBACK(GuiWindowCtrl, onMouseDragged, void, (), (),
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"Called when the height has changed.");
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//-----------------------------------------------------------------------------
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@ -87,7 +89,8 @@ GuiWindowCtrl::GuiWindowCtrl()
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mCollapseGroup(-1),
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mCollapseGroupNum(-1),
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mIsCollapsed(false),
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mIsMouseResizing(false)
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mIsMouseResizing(false),
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mButtonOffset(0, 3)
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{
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// mTitleHeight will change in instanciation most likely...
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mTitleHeight = 24;
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@ -154,6 +157,8 @@ void GuiWindowCtrl::initPersistFields()
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"Script code to execute when the window is closed." );
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addField( "edgeSnap", TypeBool, Offset( mEdgeSnap,GuiWindowCtrl ),
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"If true, the window will snap to the edges of other windows when moved close to them." );
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addField( "buttonOffset", TypePoint2I, Offset (mButtonOffset, GuiWindowCtrl),
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"Margin between window edge and the button(s).");
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endGroup( "Window" );
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@ -1019,6 +1024,9 @@ void GuiWindowCtrl::onMouseDragged(const GuiEvent &event)
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}
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else // Normal window sizing functionality
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resize(newPosition, newExtent);
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// Add a callback for the GUI scripts
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onMouseDragged_callback();
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}
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//-----------------------------------------------------------------------------
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@ -1409,7 +1417,7 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
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}
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapSR(mTextureObject, offset + mCloseButton.point, mBitmapBounds[bmp]);
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drawUtil->drawBitmapSR(mTextureObject, mButtonOffset + offset + mCloseButton.point, mBitmapBounds[bmp]);
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}
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// Draw the maximize button
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@ -1428,7 +1436,7 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
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}
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapSR( mTextureObject, offset + mMaximizeButton.point, mBitmapBounds[bmp] );
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drawUtil->drawBitmapSR( mTextureObject, mButtonOffset + offset + mMaximizeButton.point, mBitmapBounds[bmp] );
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}
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// Draw the minimize button
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@ -1447,7 +1455,7 @@ void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect)
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}
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapSR( mTextureObject, offset + mMinimizeButton.point, mBitmapBounds[bmp] );
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drawUtil->drawBitmapSR( mTextureObject, mButtonOffset + offset + mMinimizeButton.point, mBitmapBounds[bmp] );
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}
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if( !mMinimized )
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