Merge remote-tracking branch 'upstream/development' into development

This commit is contained in:
marauder2k7 2026-03-13 18:31:19 +00:00
commit d0ed283361
51 changed files with 5234 additions and 214 deletions

View file

@ -36,6 +36,8 @@ void FPSTracker::reset()
{
fpsNext = (F32)Platform::getRealMilliseconds()/1000.0f + mUpdateInterval;
fpsAccumTime = 0.0f;
fpsAccumVirtualTime = 0.0f;
fpsRealLast = 0.0f;
fpsReal = 0.0f;
fpsRealMin = 0.000001f; // Avoid division by zero.
@ -51,42 +53,60 @@ void FPSTracker::update()
F32 realSeconds = (F32)Platform::getRealMilliseconds()/1000.0f;
F32 virtualSeconds = (F32)Platform::getVirtualMilliseconds()/1000.0f;
fpsFrames++;
if (fpsFrames > 1)
if (fpsRealLast == 0.0f)
{
fpsReal = fpsReal*(1.0-alpha) + (realSeconds-fpsRealLast)*alpha;
fpsVirtual = fpsVirtual*(1.0-alpha) + (virtualSeconds-fpsVirtualLast)*alpha;
if( fpsFrames > 10 ) // Wait a few frames before updating these.
{
// Update min/max. This is a bit counter-intuitive, as the comparisons are
// inversed because these are all one-over-x values.
if( fpsReal > fpsRealMin )
fpsRealMin = fpsReal;
if( fpsReal < fpsRealMax )
fpsRealMax = fpsReal;
}
fpsRealLast = realSeconds;
fpsVirtualLast = virtualSeconds;
return;
}
fpsRealLast = realSeconds;
F32 frameTimeReal = realSeconds - fpsRealLast;
F32 frameTimeVirtual = virtualSeconds - fpsVirtualLast;
fpsRealLast = realSeconds;
fpsVirtualLast = virtualSeconds;
// update variables every few frames
F32 update = fpsRealLast - fpsNext;
if (update > 0.5f)
{
F32 delta = realSeconds - fpsNext;
Con::setVariable( "fps::frameDelta",avar("%g", delta));
Con::setVariable( "fps::real", avar( "%4.1f", 1.0f / fpsReal ) );
Con::setVariable( "fps::realMin", avar( "%4.1f", 1.0f / fpsRealMin ) );
Con::setVariable( "fps::realMax", avar( "%4.1f", 1.0f / fpsRealMax ) );
Con::setVariable( "fps::virtual", avar( "%4.1f", 1.0f / fpsVirtual ) );
// Accumulate for windowed FPS calculation
fpsFrames++;
fpsAccumTime += frameTimeReal;
fpsAccumVirtualTime += frameTimeVirtual;
if (update > mUpdateInterval)
fpsNext = fpsRealLast + mUpdateInterval;
else
fpsNext += mUpdateInterval;
// Only update console values at interval
if (realSeconds >= fpsNext)
{
fpsReal = 0.0f;
fpsVirtual = 0.0f;
if (fpsAccumTime > 0.0f)
fpsReal = fpsFrames / fpsAccumTime;
if (fpsAccumVirtualTime > 0.0f)
fpsVirtual = fpsFrames / fpsAccumVirtualTime;
// Update min/max correctly (these are FPS now)
if (fpsReal > 0.0f)
{
if (fpsReal < fpsRealMin)
fpsRealMin = fpsReal;
if (fpsReal > fpsRealMax)
fpsRealMax = fpsReal;
}
// frameDelta = actual accumulated real time over window
Con::setVariable("fps::frameTimeMs", avar("%4.3f", (fpsAccumTime / fpsFrames) * 1000.0f));
Con::setVariable("fps::frameDelta", avar("%g", fpsAccumTime));
Con::setVariable("fps::real", avar("%4.1f", fpsReal));
Con::setVariable("fps::realMin", avar("%4.1f", fpsRealMin));
Con::setVariable("fps::realMax", avar("%4.1f", fpsRealMax));
Con::setVariable("fps::virtual", avar("%4.1f", fpsVirtual));
// Reset window
fpsFrames = 0;
fpsAccumTime = 0.0f;
fpsAccumVirtualTime = 0.0f;
fpsNext = realSeconds + mUpdateInterval;
}
}

View file

@ -27,6 +27,8 @@
struct FPSTracker
{
F32 fpsAccumTime;
F32 fpsAccumVirtualTime;
F32 fpsRealLast;
F32 fpsReal;
F32 fpsRealMin;
@ -48,4 +50,4 @@ struct FPSTracker
extern FPSTracker gFPS;
#endif
#endif